Commit a92d7a12 authored by Henri Verbeet's avatar Henri Verbeet Committed by Alexandre Julliard

wined3d: Use a common function for parsing SM4 source and destination parameters.

parent 3baeaa2b
......@@ -511,58 +511,59 @@ static BOOL shader_sm4_read_reg_idx(struct wined3d_sm4_data *priv, const DWORD *
return TRUE;
}
static BOOL shader_sm4_read_src_param(struct wined3d_sm4_data *priv, const DWORD **ptr,
enum wined3d_data_type data_type, struct wined3d_shader_src_param *src_param)
static BOOL shader_sm4_read_param(struct wined3d_sm4_data *priv, const DWORD **ptr,
enum wined3d_data_type data_type, struct wined3d_shader_register *param,
enum wined3d_shader_src_modifier *modifier)
{
DWORD token = *(*ptr)++;
enum wined3d_sm4_register_type register_type;
struct wined3d_sm4_reg_idx reg_idx;
DWORD token = *(*ptr)++;
DWORD order;
register_type = (token & WINED3D_SM4_REGISTER_TYPE_MASK) >> WINED3D_SM4_REGISTER_TYPE_SHIFT;
if (register_type >= sizeof(register_type_table) / sizeof(*register_type_table))
{
FIXME("Unhandled register type %#x\n", register_type);
src_param->reg.type = WINED3DSPR_TEMP;
FIXME("Unhandled register type %#x.\n", register_type);
param->type = WINED3DSPR_TEMP;
}
else
{
src_param->reg.type = register_type_table[register_type];
param->type = register_type_table[register_type];
}
src_param->reg.data_type = data_type;
param->data_type = data_type;
if (token & WINED3D_SM4_REGISTER_MODIFIER)
{
DWORD modifier = *(*ptr)++;
DWORD m = *(*ptr)++;
/* FIXME: This will probably break down at some point. The SM4
* modifiers look like flags, while wined3d currently has an enum
* with possible combinations, e.g. WINED3DSPSM_ABSNEG. */
switch (modifier)
switch (m)
{
case 0x41:
src_param->modifiers = WINED3DSPSM_NEG;
*modifier = WINED3DSPSM_NEG;
break;
case 0x81:
src_param->modifiers = WINED3DSPSM_ABS;
*modifier = WINED3DSPSM_ABS;
break;
default:
FIXME("Skipping modifier 0x%08x.\n", modifier);
src_param->modifiers = WINED3DSPSM_NONE;
FIXME("Skipping modifier 0x%08x.\n", m);
*modifier = WINED3DSPSM_NONE;
break;
}
}
else
{
src_param->modifiers = WINED3DSPSM_NONE;
*modifier = WINED3DSPSM_NONE;
}
order = (token & WINED3D_SM4_REGISTER_ORDER_MASK) >> WINED3D_SM4_REGISTER_ORDER_SHIFT;
if (order < 1)
src_param->reg.idx = ~0U;
param->idx = ~0U;
else
{
DWORD addressing = (token & WINED3D_SM4_ADDRESSING_MASK0) >> WINED3D_SM4_ADDRESSING_SHIFT0;
......@@ -571,12 +572,12 @@ static BOOL shader_sm4_read_src_param(struct wined3d_sm4_data *priv, const DWORD
ERR("Failed to read register index.\n");
return FALSE;
}
src_param->reg.rel_addr = reg_idx.rel_addr;
src_param->reg.idx = reg_idx.offset;
param->rel_addr = reg_idx.rel_addr;
param->idx = reg_idx.offset;
}
if (order < 2)
src_param->reg.array_idx = ~0U;
param->array_idx = ~0U;
else
{
DWORD addressing = (token & WINED3D_SM4_ADDRESSING_MASK1) >> WINED3D_SM4_ADDRESSING_SHIFT1;
......@@ -585,37 +586,58 @@ static BOOL shader_sm4_read_src_param(struct wined3d_sm4_data *priv, const DWORD
ERR("Failed to read register index.\n");
return FALSE;
}
src_param->reg.array_rel_addr = reg_idx.rel_addr;
src_param->reg.array_idx = reg_idx.offset;
param->array_rel_addr = reg_idx.rel_addr;
param->array_idx = reg_idx.offset;
}
if (order > 2) FIXME("Unhandled order %u.\n", order);
if (order > 2)
FIXME("Unhandled order %u.\n", order);
if (register_type == WINED3D_SM4_RT_IMMCONST)
{
enum wined3d_sm4_immconst_type immconst_type =
(token & WINED3D_SM4_IMMCONST_TYPE_MASK) >> WINED3D_SM4_IMMCONST_TYPE_SHIFT;
src_param->swizzle = WINED3DSP_NOSWIZZLE;
switch(immconst_type)
switch (immconst_type)
{
case WINED3D_SM4_IMMCONST_SCALAR:
src_param->reg.immconst_type = WINED3D_IMMCONST_SCALAR;
memcpy(src_param->reg.immconst_data, *ptr, 1 * sizeof(DWORD));
param->immconst_type = WINED3D_IMMCONST_SCALAR;
memcpy(param->immconst_data, *ptr, 1 * sizeof(DWORD));
*ptr += 1;
break;
case WINED3D_SM4_IMMCONST_VEC4:
src_param->reg.immconst_type = WINED3D_IMMCONST_VEC4;
memcpy(src_param->reg.immconst_data, *ptr, 4 * sizeof(DWORD));
param->immconst_type = WINED3D_IMMCONST_VEC4;
memcpy(param->immconst_data, *ptr, 4 * sizeof(DWORD));
*ptr += 4;
break;
default:
FIXME("Unhandled immediate constant type %#x\n", immconst_type);
FIXME("Unhandled immediate constant type %#x.\n", immconst_type);
break;
}
}
map_register(priv, param);
return TRUE;
}
static BOOL shader_sm4_read_src_param(struct wined3d_sm4_data *priv, const DWORD **ptr,
enum wined3d_data_type data_type, struct wined3d_shader_src_param *src_param)
{
DWORD token = **ptr;
if (!shader_sm4_read_param(priv, ptr, data_type, &src_param->reg, &src_param->modifiers))
{
ERR("Failed to read parameter.\n");
return FALSE;
}
if (src_param->reg.type == WINED3DSPR_IMMCONST)
{
src_param->swizzle = WINED3DSP_NOSWIZZLE;
}
else
{
enum wined3d_sm4_swizzle_type swizzle_type =
......@@ -638,47 +660,30 @@ static BOOL shader_sm4_read_src_param(struct wined3d_sm4_data *priv, const DWORD
}
}
map_register(priv, &src_param->reg);
return TRUE;
}
static BOOL shader_sm4_read_dst_param(struct wined3d_sm4_data *priv, const DWORD **ptr,
enum wined3d_data_type data_type, struct wined3d_shader_dst_param *dst_param)
{
DWORD token = *(*ptr)++;
enum wined3d_sm4_register_type register_type;
DWORD order;
enum wined3d_shader_src_modifier modifier;
DWORD token = **ptr;
register_type = (token & WINED3D_SM4_REGISTER_TYPE_MASK) >> WINED3D_SM4_REGISTER_TYPE_SHIFT;
if (register_type >= sizeof(register_type_table) / sizeof(*register_type_table))
if (!shader_sm4_read_param(priv, ptr, data_type, &dst_param->reg, &modifier))
{
FIXME("Unhandled register type %#x\n", register_type);
dst_param->reg.type = WINED3DSPR_TEMP;
ERR("Failed to read parameter.\n");
return FALSE;
}
else
if (modifier != WINED3DSPSM_NONE)
{
dst_param->reg.type = register_type_table[register_type];
ERR("Invalid source modifier %#x on destination register.\n", modifier);
return FALSE;
}
dst_param->reg.data_type = data_type;
order = (token & WINED3D_SM4_REGISTER_ORDER_MASK) >> WINED3D_SM4_REGISTER_ORDER_SHIFT;
if (order < 1) dst_param->reg.idx = ~0U;
else dst_param->reg.idx = *(*ptr)++;
if (order < 2) dst_param->reg.array_idx = ~0U;
else dst_param->reg.array_idx = *(*ptr)++;
if (order > 2) FIXME("Unhandled order %u.\n", order);
dst_param->write_mask = (token & WINED3D_SM4_WRITEMASK_MASK) >> WINED3D_SM4_WRITEMASK_SHIFT;
dst_param->modifiers = 0;
dst_param->shift = 0;
dst_param->reg.rel_addr = NULL;
dst_param->reg.array_rel_addr = NULL;
map_register(priv, &dst_param->reg);
return TRUE;
}
......
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