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wine
wine-winehq
Commits
a9fcaed6
Commit
a9fcaed6
authored
Oct 13, 2011
by
Henri Verbeet
Committed by
Alexandre Julliard
Oct 14, 2011
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wined3d: Make the device parameter to wined3d_device_get_npatch_mode() const.
parent
39f898b2
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2 changed files
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2 additions
and
2 deletions
+2
-2
device.c
dlls/wined3d/device.c
+1
-1
wined3d.h
include/wine/wined3d.h
+1
-1
No files found.
dlls/wined3d/device.c
View file @
a9fcaed6
...
@@ -4613,7 +4613,7 @@ HRESULT CDECL wined3d_device_set_npatch_mode(struct wined3d_device *device, floa
...
@@ -4613,7 +4613,7 @@ HRESULT CDECL wined3d_device_set_npatch_mode(struct wined3d_device *device, floa
return
WINED3D_OK
;
return
WINED3D_OK
;
}
}
float
CDECL
wined3d_device_get_npatch_mode
(
struct
wined3d_device
*
device
)
float
CDECL
wined3d_device_get_npatch_mode
(
const
struct
wined3d_device
*
device
)
{
{
static
BOOL
warned
;
static
BOOL
warned
;
...
...
include/wine/wined3d.h
View file @
a9fcaed6
...
@@ -2224,7 +2224,7 @@ HRESULT __cdecl wined3d_device_get_index_buffer(const struct wined3d_device *dev
...
@@ -2224,7 +2224,7 @@ HRESULT __cdecl wined3d_device_get_index_buffer(const struct wined3d_device *dev
HRESULT
__cdecl
wined3d_device_get_light
(
const
struct
wined3d_device
*
device
,
UINT
light_idx
,
WINED3DLIGHT
*
light
);
HRESULT
__cdecl
wined3d_device_get_light
(
const
struct
wined3d_device
*
device
,
UINT
light_idx
,
WINED3DLIGHT
*
light
);
HRESULT
__cdecl
wined3d_device_get_light_enable
(
const
struct
wined3d_device
*
device
,
UINT
light_idx
,
BOOL
*
enable
);
HRESULT
__cdecl
wined3d_device_get_light_enable
(
const
struct
wined3d_device
*
device
,
UINT
light_idx
,
BOOL
*
enable
);
HRESULT
__cdecl
wined3d_device_get_material
(
const
struct
wined3d_device
*
device
,
WINED3DMATERIAL
*
material
);
HRESULT
__cdecl
wined3d_device_get_material
(
const
struct
wined3d_device
*
device
,
WINED3DMATERIAL
*
material
);
float
__cdecl
wined3d_device_get_npatch_mode
(
struct
wined3d_device
*
device
);
float
__cdecl
wined3d_device_get_npatch_mode
(
const
struct
wined3d_device
*
device
);
struct
wined3d_shader
*
__cdecl
wined3d_device_get_pixel_shader
(
const
struct
wined3d_device
*
device
);
struct
wined3d_shader
*
__cdecl
wined3d_device_get_pixel_shader
(
const
struct
wined3d_device
*
device
);
void
__cdecl
wined3d_device_get_primitive_type
(
const
struct
wined3d_device
*
device
,
void
__cdecl
wined3d_device_get_primitive_type
(
const
struct
wined3d_device
*
device
,
WINED3DPRIMITIVETYPE
*
primitive_topology
);
WINED3DPRIMITIVETYPE
*
primitive_topology
);
...
...
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