Commit aa18b69a authored by Zebediah Figura's avatar Zebediah Figura Committed by Alexandre Julliard

d3d9: Retrieve textures from the primary stateblock.

parent b3317735
...@@ -2516,6 +2516,7 @@ static HRESULT WINAPI d3d9_device_GetTexture(IDirect3DDevice9Ex *iface, DWORD st ...@@ -2516,6 +2516,7 @@ static HRESULT WINAPI d3d9_device_GetTexture(IDirect3DDevice9Ex *iface, DWORD st
{ {
struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface); struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
struct wined3d_texture *wined3d_texture = NULL; struct wined3d_texture *wined3d_texture = NULL;
const struct wined3d_stateblock_state *state;
struct d3d9_texture *texture_impl; struct d3d9_texture *texture_impl;
TRACE("iface %p, stage %u, texture %p.\n", iface, stage, texture); TRACE("iface %p, stage %u, texture %p.\n", iface, stage, texture);
...@@ -2523,8 +2524,19 @@ static HRESULT WINAPI d3d9_device_GetTexture(IDirect3DDevice9Ex *iface, DWORD st ...@@ -2523,8 +2524,19 @@ static HRESULT WINAPI d3d9_device_GetTexture(IDirect3DDevice9Ex *iface, DWORD st
if (!texture) if (!texture)
return D3DERR_INVALIDCALL; return D3DERR_INVALIDCALL;
if (stage >= WINED3DVERTEXTEXTURESAMPLER0 && stage <= WINED3DVERTEXTEXTURESAMPLER3)
stage -= (WINED3DVERTEXTEXTURESAMPLER0 - WINED3D_MAX_FRAGMENT_SAMPLERS);
if (stage >= ARRAY_SIZE(state->textures))
{
WARN("Ignoring invalid stage %u.\n", stage);
*texture = NULL;
return D3D_OK;
}
wined3d_mutex_lock(); wined3d_mutex_lock();
if ((wined3d_texture = wined3d_device_get_texture(device->wined3d_device, stage))) state = wined3d_stateblock_get_state(device->state);
if ((wined3d_texture = state->textures[stage]))
{ {
texture_impl = wined3d_texture_get_parent(wined3d_texture); texture_impl = wined3d_texture_get_parent(wined3d_texture);
*texture = &texture_impl->IDirect3DBaseTexture9_iface; *texture = &texture_impl->IDirect3DBaseTexture9_iface;
...@@ -2815,16 +2827,15 @@ static float WINAPI d3d9_device_GetNPatchMode(IDirect3DDevice9Ex *iface) ...@@ -2815,16 +2827,15 @@ static float WINAPI d3d9_device_GetNPatchMode(IDirect3DDevice9Ex *iface)
/* wined3d critical section must be taken by the caller. */ /* wined3d critical section must be taken by the caller. */
static void d3d9_generate_auto_mipmaps(struct d3d9_device *device) static void d3d9_generate_auto_mipmaps(struct d3d9_device *device)
{ {
const struct wined3d_stateblock_state *state = wined3d_stateblock_get_state(device->state);
struct wined3d_texture *texture; struct wined3d_texture *texture;
unsigned int i, stage, map; unsigned int i, map;
map = device->auto_mipmaps; map = device->auto_mipmaps;
while (map) while (map)
{ {
i = wined3d_bit_scan(&map); i = wined3d_bit_scan(&map);
if ((texture = state->textures[i]))
stage = i >= 16 ? i - 16 + D3DVERTEXTEXTURESAMPLER0 : i;
if ((texture = wined3d_device_get_texture(device->wined3d_device, stage)))
d3d9_texture_gen_auto_mipmap(wined3d_texture_get_parent(texture)); d3d9_texture_gen_auto_mipmap(wined3d_texture_get_parent(texture));
} }
} }
......
...@@ -116,9 +116,9 @@ static HRESULT WINAPI d3d9_stateblock_Apply(IDirect3DStateBlock9 *iface) ...@@ -116,9 +116,9 @@ static HRESULT WINAPI d3d9_stateblock_Apply(IDirect3DStateBlock9 *iface)
{ {
struct d3d9_stateblock *stateblock = impl_from_IDirect3DStateBlock9(iface); struct d3d9_stateblock *stateblock = impl_from_IDirect3DStateBlock9(iface);
struct wined3d_texture *wined3d_texture; struct wined3d_texture *wined3d_texture;
unsigned int i, offset, stride, stage;
struct wined3d_buffer *wined3d_buffer; struct wined3d_buffer *wined3d_buffer;
struct d3d9_vertexbuffer *buffer; struct d3d9_vertexbuffer *buffer;
unsigned int i, offset, stride;
enum wined3d_format_id format; enum wined3d_format_id format;
struct d3d9_texture *texture; struct d3d9_texture *texture;
struct d3d9_device *device; struct d3d9_device *device;
...@@ -151,9 +151,7 @@ static HRESULT WINAPI d3d9_stateblock_Apply(IDirect3DStateBlock9 *iface) ...@@ -151,9 +151,7 @@ static HRESULT WINAPI d3d9_stateblock_Apply(IDirect3DStateBlock9 *iface)
device->auto_mipmaps = 0; device->auto_mipmaps = 0;
for (i = 0; i < D3D9_MAX_TEXTURE_UNITS; ++i) for (i = 0; i < D3D9_MAX_TEXTURE_UNITS; ++i)
{ {
stage = i >= 16 ? i - 16 + D3DVERTEXTEXTURESAMPLER0 : i; if ((wined3d_texture = wined3d_stateblock_get_state(device->state)->textures[i])
if ((wined3d_texture = wined3d_device_get_texture(device->wined3d_device, stage))
&& (texture = wined3d_texture_get_parent(wined3d_texture)) && (texture = wined3d_texture_get_parent(wined3d_texture))
&& texture->usage & D3DUSAGE_AUTOGENMIPMAP) && texture->usage & D3DUSAGE_AUTOGENMIPMAP)
device->auto_mipmaps |= 1u << i; device->auto_mipmaps |= 1u << i;
......
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