Commit aacd8f8b authored by Henri Verbeet's avatar Henri Verbeet Committed by Alexandre Julliard

wined3d: Introduce a separate function for loading the SFLAG_INSYSMEM surface location.

parent ddc29c40
......@@ -5878,6 +5878,34 @@ static DWORD resource_access_from_location(DWORD location)
}
}
static void surface_load_sysmem(struct wined3d_surface *surface,
const struct wined3d_gl_info *gl_info, const RECT *rect)
{
surface_prepare_system_memory(surface);
/* Download the surface to system memory. */
if (surface->flags & (SFLAG_INTEXTURE | SFLAG_INSRGBTEX))
{
struct wined3d_device *device = surface->resource.device;
struct wined3d_context *context = NULL;
if (!device->isInDraw)
context = context_acquire(device, NULL);
surface_bind_and_dirtify(surface, gl_info, !(surface->flags & SFLAG_INTEXTURE));
surface_download_data(surface, gl_info);
if (context)
context_release(context);
return;
}
/* Note: It might be faster to download into a texture first. */
read_from_framebuffer(surface, rect, surface->resource.allocatedMemory,
wined3d_surface_get_pitch(surface));
}
HRESULT surface_load_location(struct wined3d_surface *surface, DWORD flag, const RECT *rect)
{
struct wined3d_device *device = surface->resource.device;
......@@ -5950,28 +5978,7 @@ HRESULT surface_load_location(struct wined3d_surface *surface, DWORD flag, const
}
if (flag == SFLAG_INSYSMEM)
{
surface_prepare_system_memory(surface);
/* Download the surface to system memory */
if (surface->flags & (SFLAG_INTEXTURE | SFLAG_INSRGBTEX))
{
struct wined3d_context *context = NULL;
if (!device->isInDraw) context = context_acquire(device, NULL);
surface_bind_and_dirtify(surface, gl_info, !(surface->flags & SFLAG_INTEXTURE));
surface_download_data(surface, gl_info);
if (context) context_release(context);
}
else
{
/* Note: It might be faster to download into a texture first. */
read_from_framebuffer(surface, rect, surface->resource.allocatedMemory,
wined3d_surface_get_pitch(surface));
}
}
surface_load_sysmem(surface, gl_info, rect);
else if (flag == SFLAG_INDRAWABLE)
{
if (wined3d_settings.rendertargetlock_mode == RTL_READTEX)
......
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