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wine
wine-winehq
Commits
aad0ab81
Commit
aad0ab81
authored
Apr 15, 2015
by
Henri Verbeet
Committed by
Alexandre Julliard
Apr 15, 2015
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wined3d: Properly handle WINED3DSIH_DP2 in the GLSL shader backend.
parent
a37099e1
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4 additions
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4 deletions
+4
-4
glsl_shader.c
dlls/wined3d/glsl_shader.c
+4
-4
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dlls/wined3d/glsl_shader.c
View file @
aad0ab81
...
...
@@ -2665,13 +2665,13 @@ static void shader_glsl_dot(const struct wined3d_shader_instruction *ins)
dst_write_mask
=
shader_glsl_append_dst
(
buffer
,
ins
);
dst_size
=
shader_glsl_get_write_mask_size
(
dst_write_mask
);
/* dp
3 works on vec3, dp4 on vec4
*/
/* dp
4 works on vec4, dp3 on vec3, etc.
*/
if
(
ins
->
handler_idx
==
WINED3DSIH_DP4
)
{
src_write_mask
=
WINED3DSP_WRITEMASK_ALL
;
}
else
{
else
if
(
ins
->
handler_idx
==
WINED3DSIH_DP3
)
src_write_mask
=
WINED3DSP_WRITEMASK_0
|
WINED3DSP_WRITEMASK_1
|
WINED3DSP_WRITEMASK_2
;
}
else
src_write_mask
=
WINED3DSP_WRITEMASK_0
|
WINED3DSP_WRITEMASK_1
;
shader_glsl_add_src_param
(
ins
,
&
ins
->
src
[
0
],
src_write_mask
,
&
src0_param
);
shader_glsl_add_src_param
(
ins
,
&
ins
->
src
[
1
],
src_write_mask
,
&
src1_param
);
...
...
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