Commit abb489b2 authored by Matteo Bruni's avatar Matteo Bruni Committed by Alexandre Julliard

d3dx9: Add ps_3_0 instructions parsing to the shader assembler.

parent ac12c67f
...@@ -161,6 +161,16 @@ texldl {return INSTR_TEXLDL; } ...@@ -161,6 +161,16 @@ texldl {return INSTR_TEXLDL; }
lit {return INSTR_LIT; } lit {return INSTR_LIT; }
mova {return INSTR_MOVA; } mova {return INSTR_MOVA; }
/* Pixel shader only instructions */
cmp {return INSTR_CMP; }
dp2add {return INSTR_DP2ADD; }
texkill {return INSTR_TEXKILL; }
texld {return INSTR_TEXLD; }
dsx {return INSTR_DSX; }
dsy {return INSTR_DSY; }
texldp {return INSTR_TEXLDP; }
texldb {return INSTR_TEXLDB; }
texldd {return INSTR_TEXLDD; }
{REG_TEMP} { {REG_TEMP} {
asmshader_lval.regnum = atoi(yytext + 1); asmshader_lval.regnum = atoi(yytext + 1);
......
...@@ -147,6 +147,17 @@ void set_rel_reg(struct shader_reg *reg, struct rel_reg *rel) { ...@@ -147,6 +147,17 @@ void set_rel_reg(struct shader_reg *reg, struct rel_reg *rel) {
%token INSTR_LIT %token INSTR_LIT
%token INSTR_MOVA %token INSTR_MOVA
/* Pixel shader only instructions */
%token INSTR_CMP
%token INSTR_DP2ADD
%token INSTR_TEXKILL
%token INSTR_TEXLD
%token INSTR_DSX
%token INSTR_DSY
%token INSTR_TEXLDP
%token INSTR_TEXLDB
%token INSTR_TEXLDD
/* Registers */ /* Registers */
%token <regnum> REG_TEMP %token <regnum> REG_TEMP
%token <regnum> REG_OUTPUT %token <regnum> REG_OUTPUT
...@@ -685,6 +696,52 @@ instruction: INSTR_ADD omods dreg ',' sregs ...@@ -685,6 +696,52 @@ instruction: INSTR_ADD omods dreg ',' sregs
TRACE("MOVA\n"); TRACE("MOVA\n");
asm_ctx.funcs->instr(&asm_ctx, BWRITERSIO_MOVA, $2.mod, $2.shift, 0, &$3, &$5, 1); asm_ctx.funcs->instr(&asm_ctx, BWRITERSIO_MOVA, $2.mod, $2.shift, 0, &$3, &$5, 1);
} }
| INSTR_CMP omods dreg ',' sregs
{
TRACE("CMP\n");
asm_ctx.funcs->instr(&asm_ctx, BWRITERSIO_CMP, $2.mod, $2.shift, 0, &$3, &$5, 3);
}
| INSTR_DP2ADD omods dreg ',' sregs
{
TRACE("DP2ADD\n");
asm_ctx.funcs->instr(&asm_ctx, BWRITERSIO_DP2ADD, $2.mod, $2.shift, 0, &$3, &$5, 3);
}
| INSTR_TEXLD omods dreg ',' sregs
{
TRACE("TEXLD\n");
/* There is more than one acceptable syntax for texld:
with 1 sreg (PS 1.4) or
with 2 sregs (PS 2.0+)
Moreover, texld shares the same opcode as the tex instruction,
so there are a total of 3 valid syntaxes
These variations are handled in asmparser.c */
asm_ctx.funcs->instr(&asm_ctx, BWRITERSIO_TEX, $2.mod, $2.shift, 0, &$3, &$5, 2);
}
| INSTR_TEXLDP omods dreg ',' sregs
{
TRACE("TEXLDP\n");
asm_ctx.funcs->instr(&asm_ctx, BWRITERSIO_TEX | ( BWRITERSI_TEXLD_PROJECT << BWRITER_OPCODESPECIFICCONTROL_SHIFT ), $2.mod, $2.shift, 0, &$3, &$5, 2);
}
| INSTR_TEXLDB omods dreg ',' sregs
{
TRACE("TEXLDB\n");
asm_ctx.funcs->instr(&asm_ctx, BWRITERSIO_TEX | ( BWRITERSI_TEXLD_BIAS << BWRITER_OPCODESPECIFICCONTROL_SHIFT ), $2.mod, $2.shift, 0, &$3, &$5, 2);
}
| INSTR_DSX omods dreg ',' sregs
{
TRACE("DSX\n");
asm_ctx.funcs->instr(&asm_ctx, BWRITERSIO_DSX, $2.mod, $2.shift, 0, &$3, &$5, 1);
}
| INSTR_DSY omods dreg ',' sregs
{
TRACE("DSY\n");
asm_ctx.funcs->instr(&asm_ctx, BWRITERSIO_DSY, $2.mod, $2.shift, 0, &$3, &$5, 1);
}
| INSTR_TEXLDD omods dreg ',' sregs
{
TRACE("TEXLDD\n");
asm_ctx.funcs->instr(&asm_ctx, BWRITERSIO_TEXLDD, $2.mod, $2.shift, 0, &$3, &$5, 4);
}
dreg: dreg_name rel_reg dreg: dreg_name rel_reg
{ {
......
...@@ -191,9 +191,17 @@ DWORD d3d9_opcode(DWORD bwriter_opcode) { ...@@ -191,9 +191,17 @@ DWORD d3d9_opcode(DWORD bwriter_opcode) {
case BWRITERSIO_MOVA: return D3DSIO_MOVA; case BWRITERSIO_MOVA: return D3DSIO_MOVA;
case BWRITERSIO_DEFB: return D3DSIO_DEFB; case BWRITERSIO_DEFB: return D3DSIO_DEFB;
case BWRITERSIO_DEFI: return D3DSIO_DEFI; case BWRITERSIO_DEFI: return D3DSIO_DEFI;
case BWRITERSIO_TEXKILL: return D3DSIO_TEXKILL;
case BWRITERSIO_TEX: return D3DSIO_TEX;
case BWRITERSIO_EXPP: return D3DSIO_EXPP; case BWRITERSIO_EXPP: return D3DSIO_EXPP;
case BWRITERSIO_LOGP: return D3DSIO_LOGP; case BWRITERSIO_LOGP: return D3DSIO_LOGP;
case BWRITERSIO_DEF: return D3DSIO_DEF; case BWRITERSIO_DEF: return D3DSIO_DEF;
case BWRITERSIO_CMP: return D3DSIO_CMP;
case BWRITERSIO_DP2ADD: return D3DSIO_DP2ADD;
case BWRITERSIO_DSX: return D3DSIO_DSX;
case BWRITERSIO_DSY: return D3DSIO_DSY;
case BWRITERSIO_TEXLDD: return D3DSIO_TEXLDD;
case BWRITERSIO_SETP: return D3DSIO_SETP; case BWRITERSIO_SETP: return D3DSIO_SETP;
case BWRITERSIO_TEXLDL: return D3DSIO_TEXLDL; case BWRITERSIO_TEXLDL: return D3DSIO_TEXLDL;
case BWRITERSIO_BREAKP: return D3DSIO_BREAKP; case BWRITERSIO_BREAKP: return D3DSIO_BREAKP;
...@@ -201,6 +209,9 @@ DWORD d3d9_opcode(DWORD bwriter_opcode) { ...@@ -201,6 +209,9 @@ DWORD d3d9_opcode(DWORD bwriter_opcode) {
case BWRITERSIO_COMMENT: return D3DSIO_COMMENT; case BWRITERSIO_COMMENT: return D3DSIO_COMMENT;
case BWRITERSIO_END: return D3DSIO_END; case BWRITERSIO_END: return D3DSIO_END;
case BWRITERSIO_TEX | ( BWRITERSI_TEXLD_PROJECT << BWRITER_OPCODESPECIFICCONTROL_SHIFT ): return D3DSIO_TEX | D3DSI_TEXLD_PROJECT;
case BWRITERSIO_TEX | ( BWRITERSI_TEXLD_BIAS << BWRITER_OPCODESPECIFICCONTROL_SHIFT ): return D3DSIO_TEX | D3DSI_TEXLD_BIAS;
default: default:
FIXME("Unhandled BWRITERSIO token %u\n", bwriter_opcode); FIXME("Unhandled BWRITERSIO token %u\n", bwriter_opcode);
return -1; return -1;
...@@ -459,13 +470,23 @@ const char *debug_print_opcode(DWORD opcode) { ...@@ -459,13 +470,23 @@ const char *debug_print_opcode(DWORD opcode) {
case BWRITERSIO_MOVA: return "mova"; case BWRITERSIO_MOVA: return "mova";
case BWRITERSIO_DEFB: return "defb"; case BWRITERSIO_DEFB: return "defb";
case BWRITERSIO_DEFI: return "defi"; case BWRITERSIO_DEFI: return "defi";
case BWRITERSIO_TEXKILL: return "texkill";
case BWRITERSIO_TEX: return "tex";
case BWRITERSIO_EXPP: return "expp"; case BWRITERSIO_EXPP: return "expp";
case BWRITERSIO_LOGP: return "logp"; case BWRITERSIO_LOGP: return "logp";
case BWRITERSIO_DEF: return "def"; case BWRITERSIO_DEF: return "def";
case BWRITERSIO_CMP: return "cmp";
case BWRITERSIO_DP2ADD: return "dp2add";
case BWRITERSIO_DSX: return "dsx";
case BWRITERSIO_DSY: return "dsy";
case BWRITERSIO_TEXLDD: return "texldd";
case BWRITERSIO_SETP: return "setp"; case BWRITERSIO_SETP: return "setp";
case BWRITERSIO_TEXLDL: return "texldl"; case BWRITERSIO_TEXLDL: return "texldl";
case BWRITERSIO_BREAKP: return "breakp"; case BWRITERSIO_BREAKP: return "breakp";
case BWRITERSIO_TEX | ( BWRITERSI_TEXLD_PROJECT << BWRITER_OPCODESPECIFICCONTROL_SHIFT ): return "texldp";
case BWRITERSIO_TEX | ( BWRITERSI_TEXLD_BIAS << BWRITER_OPCODESPECIFICCONTROL_SHIFT ): return "texldb";
default: return "unknown"; default: return "unknown";
} }
} }
...@@ -448,9 +448,16 @@ typedef enum _BWRITERSHADER_INSTRUCTION_OPCODE_TYPE { ...@@ -448,9 +448,16 @@ typedef enum _BWRITERSHADER_INSTRUCTION_OPCODE_TYPE {
BWRITERSIO_DEFB, BWRITERSIO_DEFB,
BWRITERSIO_DEFI, BWRITERSIO_DEFI,
BWRITERSIO_TEXKILL,
BWRITERSIO_TEX,
BWRITERSIO_EXPP, BWRITERSIO_EXPP,
BWRITERSIO_LOGP, BWRITERSIO_LOGP,
BWRITERSIO_DEF, BWRITERSIO_DEF,
BWRITERSIO_CMP,
BWRITERSIO_DP2ADD,
BWRITERSIO_DSX,
BWRITERSIO_DSY,
BWRITERSIO_TEXLDD,
BWRITERSIO_SETP, BWRITERSIO_SETP,
BWRITERSIO_TEXLDL, BWRITERSIO_TEXLDL,
BWRITERSIO_BREAKP, BWRITERSIO_BREAKP,
...@@ -508,6 +515,9 @@ typedef enum _BWRITERSAMPLER_TEXTURE_TYPE { ...@@ -508,6 +515,9 @@ typedef enum _BWRITERSAMPLER_TEXTURE_TYPE {
BWRITERSTT_VOLUME = 4, BWRITERSTT_VOLUME = 4,
} BWRITERSAMPLER_TEXTURE_TYPE; } BWRITERSAMPLER_TEXTURE_TYPE;
#define BWRITERSI_TEXLD_PROJECT 1
#define BWRITERSI_TEXLD_BIAS 2
typedef enum _BWRITERSHADER_PARAM_SRCMOD_TYPE { typedef enum _BWRITERSHADER_PARAM_SRCMOD_TYPE {
BWRITERSPSM_NONE = 0, BWRITERSPSM_NONE = 0,
BWRITERSPSM_NEG, BWRITERSPSM_NEG,
...@@ -578,6 +588,9 @@ typedef enum _BWRITERDECLUSAGE { ...@@ -578,6 +588,9 @@ typedef enum _BWRITERDECLUSAGE {
BWRITERDECLUSAGE_SAMPLE BWRITERDECLUSAGE_SAMPLE
} BWRITERDECLUSAGE; } BWRITERDECLUSAGE;
#define BWRITER_OPCODESPECIFICCONTROL_SHIFT 16
#define BWRITER_OPCODESPECIFICCONTROL_MASK (0xff << BWRITER_OPCODESPECIFICCONTROL_SHIFT)
struct bwriter_shader *SlAssembleShader(const char *text, char **messages); struct bwriter_shader *SlAssembleShader(const char *text, char **messages);
DWORD SlWriteBytecode(const struct bwriter_shader *shader, int dxversion, DWORD **result); DWORD SlWriteBytecode(const struct bwriter_shader *shader, int dxversion, DWORD **result);
void SlDeleteShader(struct bwriter_shader *shader); void SlDeleteShader(struct bwriter_shader *shader);
......
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