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wine
wine-winehq
Commits
abebd41e
Commit
abebd41e
authored
Dec 12, 2022
by
Max Figura
Committed by
Alexandre Julliard
Feb 21, 2023
Browse files
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Plain Diff
wined3d: Move the WINED3D_RS_PLANEMASK stub to wined3d_device_apply_stateblock.
parent
a9967c94
Hide whitespace changes
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Showing
4 changed files
with
6 additions
and
11 deletions
+6
-11
adapter_vk.c
dlls/wined3d/adapter_vk.c
+0
-1
device.c
dlls/wined3d/device.c
+5
-0
directx.c
dlls/wined3d/directx.c
+0
-1
state.c
dlls/wined3d/state.c
+1
-9
No files found.
dlls/wined3d/adapter_vk.c
View file @
abebd41e
...
@@ -97,7 +97,6 @@ static const struct wined3d_state_entry_template misc_state_template_vk[] =
...
@@ -97,7 +97,6 @@ static const struct wined3d_state_entry_template misc_state_template_vk[] =
{
STATE_VIEWPORT
,
{
STATE_VIEWPORT
,
state_nop
}},
{
STATE_VIEWPORT
,
{
STATE_VIEWPORT
,
state_nop
}},
{
STATE_INDEXBUFFER
,
{
STATE_INDEXBUFFER
,
state_nop
}},
{
STATE_INDEXBUFFER
,
{
STATE_INDEXBUFFER
,
state_nop
}},
{
STATE_RENDER
(
WINED3D_RS_LINEPATTERN
),
{
STATE_RENDER
(
WINED3D_RS_LINEPATTERN
),
state_nop
}},
{
STATE_RENDER
(
WINED3D_RS_LINEPATTERN
),
{
STATE_RENDER
(
WINED3D_RS_LINEPATTERN
),
state_nop
}},
{
STATE_RENDER
(
WINED3D_RS_PLANEMASK
),
{
STATE_RENDER
(
WINED3D_RS_PLANEMASK
),
state_nop
}},
{
STATE_RENDER
(
WINED3D_RS_LASTPIXEL
),
{
STATE_RENDER
(
WINED3D_RS_LASTPIXEL
),
state_nop
}},
{
STATE_RENDER
(
WINED3D_RS_LASTPIXEL
),
{
STATE_RENDER
(
WINED3D_RS_LASTPIXEL
),
state_nop
}},
{
STATE_RENDER
(
WINED3D_RS_DITHERENABLE
),
{
STATE_RENDER
(
WINED3D_RS_DITHERENABLE
),
state_nop
}},
{
STATE_RENDER
(
WINED3D_RS_DITHERENABLE
),
{
STATE_RENDER
(
WINED3D_RS_DITHERENABLE
),
state_nop
}},
{
STATE_RENDER
(
WINED3D_RS_SUBPIXEL
),
{
STATE_RENDER
(
WINED3D_RS_SUBPIXEL
),
state_nop
}},
{
STATE_RENDER
(
WINED3D_RS_SUBPIXEL
),
{
STATE_RENDER
(
WINED3D_RS_SUBPIXEL
),
state_nop
}},
...
...
dlls/wined3d/device.c
View file @
abebd41e
...
@@ -4067,6 +4067,11 @@ void CDECL wined3d_device_apply_stateblock(struct wined3d_device *device,
...
@@ -4067,6 +4067,11 @@ void CDECL wined3d_device_apply_stateblock(struct wined3d_device *device,
FIXME
(
"Render state WINED3D_RS_ROP2 not implemented yet.
\n
"
);
FIXME
(
"Render state WINED3D_RS_ROP2 not implemented yet.
\n
"
);
break
;
break
;
case
WINED3D_RS_PLANEMASK
:
if
(
state
->
rs
[
WINED3D_RS_PLANEMASK
])
FIXME
(
"Render state WINED3D_RS_PLANEMASK not implemented yet.
\n
"
);
break
;
default:
default:
wined3d_device_set_render_state
(
device
,
idx
,
state
->
rs
[
idx
]);
wined3d_device_set_render_state
(
device
,
idx
,
state
->
rs
[
idx
]);
break
;
break
;
...
...
dlls/wined3d/directx.c
View file @
abebd41e
...
@@ -2809,7 +2809,6 @@ static const struct wined3d_state_entry_template misc_state_template_no3d[] =
...
@@ -2809,7 +2809,6 @@ static const struct wined3d_state_entry_template misc_state_template_no3d[] =
{
STATE_VIEWPORT
,
{
STATE_VDECL
}},
{
STATE_VIEWPORT
,
{
STATE_VDECL
}},
{
STATE_INDEXBUFFER
,
{
STATE_VDECL
}},
{
STATE_INDEXBUFFER
,
{
STATE_VDECL
}},
{
STATE_RENDER
(
WINED3D_RS_LINEPATTERN
),
{
STATE_VDECL
}},
{
STATE_RENDER
(
WINED3D_RS_LINEPATTERN
),
{
STATE_VDECL
}},
{
STATE_RENDER
(
WINED3D_RS_PLANEMASK
),
{
STATE_VDECL
}},
{
STATE_RENDER
(
WINED3D_RS_LASTPIXEL
),
{
STATE_VDECL
}},
{
STATE_RENDER
(
WINED3D_RS_LASTPIXEL
),
{
STATE_VDECL
}},
{
STATE_RENDER
(
WINED3D_RS_ZFUNC
),
{
STATE_VDECL
}},
{
STATE_RENDER
(
WINED3D_RS_ZFUNC
),
{
STATE_VDECL
}},
{
STATE_RENDER
(
WINED3D_RS_DITHERENABLE
),
{
STATE_VDECL
}},
{
STATE_RENDER
(
WINED3D_RS_DITHERENABLE
),
{
STATE_VDECL
}},
...
...
dlls/wined3d/state.c
View file @
abebd41e
...
@@ -2072,12 +2072,6 @@ static void state_tessellation(struct wined3d_context *context, const struct win
...
@@ -2072,12 +2072,6 @@ static void state_tessellation(struct wined3d_context *context, const struct win
state
->
render_states
[
WINED3D_RS_ENABLEADAPTIVETESSELLATION
]);
state
->
render_states
[
WINED3D_RS_ENABLEADAPTIVETESSELLATION
]);
}
}
static
void
state_planemask
(
struct
wined3d_context
*
context
,
const
struct
wined3d_state
*
state
,
DWORD
state_id
)
{
if
(
state
->
render_states
[
WINED3D_RS_PLANEMASK
])
FIXME
(
"Render state WINED3D_RS_PLANEMASK not implemented yet.
\n
"
);
}
static
void
state_subpixel
(
struct
wined3d_context
*
context
,
const
struct
wined3d_state
*
state
,
DWORD
state_id
)
static
void
state_subpixel
(
struct
wined3d_context
*
context
,
const
struct
wined3d_state
*
state
,
DWORD
state_id
)
{
{
if
(
state
->
render_states
[
WINED3D_RS_SUBPIXEL
])
if
(
state
->
render_states
[
WINED3D_RS_SUBPIXEL
])
...
@@ -4758,7 +4752,6 @@ const struct wined3d_state_entry_template misc_state_template_gl[] =
...
@@ -4758,7 +4752,6 @@ const struct wined3d_state_entry_template misc_state_template_gl[] =
{
STATE_INDEXBUFFER
,
{
STATE_INDEXBUFFER
,
state_nop
},
WINED3D_GL_EXT_NONE
},
{
STATE_INDEXBUFFER
,
{
STATE_INDEXBUFFER
,
state_nop
},
WINED3D_GL_EXT_NONE
},
{
STATE_RENDER
(
WINED3D_RS_LINEPATTERN
),
{
STATE_RENDER
(
WINED3D_RS_LINEPATTERN
),
state_linepattern
},
WINED3D_GL_LEGACY_CONTEXT
},
{
STATE_RENDER
(
WINED3D_RS_LINEPATTERN
),
{
STATE_RENDER
(
WINED3D_RS_LINEPATTERN
),
state_linepattern
},
WINED3D_GL_LEGACY_CONTEXT
},
{
STATE_RENDER
(
WINED3D_RS_LINEPATTERN
),
{
STATE_RENDER
(
WINED3D_RS_LINEPATTERN
),
state_linepattern_w
},
WINED3D_GL_EXT_NONE
},
{
STATE_RENDER
(
WINED3D_RS_LINEPATTERN
),
{
STATE_RENDER
(
WINED3D_RS_LINEPATTERN
),
state_linepattern_w
},
WINED3D_GL_EXT_NONE
},
{
STATE_RENDER
(
WINED3D_RS_PLANEMASK
),
{
STATE_RENDER
(
WINED3D_RS_PLANEMASK
),
state_planemask
},
WINED3D_GL_EXT_NONE
},
{
STATE_RENDER
(
WINED3D_RS_LASTPIXEL
),
{
STATE_RENDER
(
WINED3D_RS_LASTPIXEL
),
state_lastpixel
},
WINED3D_GL_EXT_NONE
},
{
STATE_RENDER
(
WINED3D_RS_LASTPIXEL
),
{
STATE_RENDER
(
WINED3D_RS_LASTPIXEL
),
state_lastpixel
},
WINED3D_GL_EXT_NONE
},
{
STATE_RENDER
(
WINED3D_RS_DITHERENABLE
),
{
STATE_RENDER
(
WINED3D_RS_DITHERENABLE
),
state_ditherenable
},
WINED3D_GL_EXT_NONE
},
{
STATE_RENDER
(
WINED3D_RS_DITHERENABLE
),
{
STATE_RENDER
(
WINED3D_RS_DITHERENABLE
),
state_ditherenable
},
WINED3D_GL_EXT_NONE
},
{
STATE_RENDER
(
WINED3D_RS_SUBPIXEL
),
{
STATE_RENDER
(
WINED3D_RS_SUBPIXEL
),
state_subpixel
},
WINED3D_GL_EXT_NONE
},
{
STATE_RENDER
(
WINED3D_RS_SUBPIXEL
),
{
STATE_RENDER
(
WINED3D_RS_SUBPIXEL
),
state_subpixel
},
WINED3D_GL_EXT_NONE
},
...
@@ -5558,8 +5551,7 @@ static void validate_state_table(struct wined3d_state_entry *state_table)
...
@@ -5558,8 +5551,7 @@ static void validate_state_table(struct wined3d_state_entry *state_table)
rs_holes
[]
=
rs_holes
[]
=
{
{
{
1
,
8
},
{
1
,
8
},
{
11
,
12
},
{
11
,
14
},
{
14
,
14
},
{
17
,
23
},
{
17
,
23
},
{
27
,
27
},
{
27
,
27
},
{
40
,
40
},
{
40
,
40
},
...
...
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