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wine
wine-winehq
Commits
acbdd807
Commit
acbdd807
authored
Dec 09, 2008
by
Henri Verbeet
Committed by
Alexandre Julliard
Dec 09, 2008
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wined3d: Don't leak memory in IWineD3DPixelShaderImpl_GenerateShader().
This fixes a regression introduced by commit
0bf32b12
.
parent
f1f62fb5
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pixelshader.c
dlls/wined3d/pixelshader.c
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dlls/wined3d/pixelshader.c
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acbdd807
...
...
@@ -275,13 +275,18 @@ static void pshader_set_limits(
static
inline
GLuint
IWineD3DPixelShaderImpl_GenerateShader
(
IWineD3DPixelShaderImpl
*
This
)
{
SHADER_BUFFER
buffer
;
GLuint
shader
;
buffer
.
buffer
=
HeapAlloc
(
GetProcessHeap
(),
HEAP_ZERO_MEMORY
,
SHADER_PGMSIZE
);
buffer
.
bsize
=
0
;
buffer
.
lineNo
=
0
;
buffer
.
newline
=
TRUE
;
return
((
IWineD3DDeviceImpl
*
)
This
->
baseShader
.
device
)
->
shader_backend
->
shader_generate_pshader
((
IWineD3DPixelShader
*
)
This
,
&
buffer
);
shader
=
((
IWineD3DDeviceImpl
*
)
This
->
baseShader
.
device
)
->
shader_backend
->
shader_generate_pshader
((
IWineD3DPixelShader
*
)
This
,
&
buffer
);
HeapFree
(
GetProcessHeap
(),
0
,
buffer
.
buffer
);
return
shader
;
}
static
HRESULT
WINAPI
IWineD3DPixelShaderImpl_SetFunction
(
IWineD3DPixelShader
*
iface
,
CONST
DWORD
*
pFunction
)
{
...
...
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