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wine
wine-winehq
Commits
ad306ce4
Commit
ad306ce4
authored
Mar 24, 2014
by
Henri Verbeet
Committed by
Alexandre Julliard
Mar 24, 2014
Browse files
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Plain Diff
d3d9/tests: Use a separate device for test_vshader_float16().
parent
63609b34
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1 changed file
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46 additions
and
21 deletions
+46
-21
visual.c
dlls/d3d9/tests/visual.c
+46
-21
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dlls/d3d9/tests/visual.c
View file @
ad306ce4
...
@@ -8317,24 +8317,26 @@ static void fixed_function_decl_test(IDirect3DDevice9 *device)
...
@@ -8317,24 +8317,26 @@ static void fixed_function_decl_test(IDirect3DDevice9 *device)
if
(
dcl_positiont
)
IDirect3DVertexDeclaration9_Release
(
dcl_positiont
);
if
(
dcl_positiont
)
IDirect3DVertexDeclaration9_Release
(
dcl_positiont
);
}
}
struct
vertex_float16color
{
static
void
test_vshader_float16
(
void
)
float
x
,
y
,
z
;
DWORD
c1
,
c2
;
};
static
void
test_vshader_float16
(
IDirect3DDevice9
*
device
)
{
{
HRESULT
hr
;
IDirect3DVertexDeclaration9
*
vdecl
=
NULL
;
IDirect3DVertexBuffer9
*
buffer
=
NULL
;
IDirect3DVertexShader9
*
shader
;
IDirect3DDevice9
*
device
;
IDirect3D9
*
d3d
;
ULONG
refcount
;
D3DCAPS9
caps
;
DWORD
color
;
DWORD
color
;
HWND
window
;
void
*
data
;
void
*
data
;
static
const
D3DVERTEXELEMENT9
decl_elements
[]
=
{
HRESULT
hr
;
static
const
D3DVERTEXELEMENT9
decl_elements
[]
=
{
{
0
,
0
,
D3DDECLTYPE_FLOAT3
,
D3DDECLMETHOD_DEFAULT
,
D3DDECLUSAGE_POSITION
,
0
},
{
0
,
0
,
D3DDECLTYPE_FLOAT3
,
D3DDECLMETHOD_DEFAULT
,
D3DDECLUSAGE_POSITION
,
0
},
{
0
,
12
,
D3DDECLTYPE_FLOAT16_4
,
D3DDECLMETHOD_DEFAULT
,
D3DDECLUSAGE_COLOR
,
0
},
{
0
,
12
,
D3DDECLTYPE_FLOAT16_4
,
D3DDECLMETHOD_DEFAULT
,
D3DDECLUSAGE_COLOR
,
0
},
D3DDECL_END
()
D3DDECL_END
()
};
};
IDirect3DVertexDeclaration9
*
vdecl
=
NULL
;
IDirect3DVertexBuffer9
*
buffer
=
NULL
;
IDirect3DVertexShader9
*
shader
;
static
const
DWORD
shader_code
[]
=
static
const
DWORD
shader_code
[]
=
{
{
0xfffe0101
,
/* vs_1_1 */
0xfffe0101
,
/* vs_1_1 */
...
@@ -8344,7 +8346,13 @@ static void test_vshader_float16(IDirect3DDevice9 *device)
...
@@ -8344,7 +8346,13 @@ static void test_vshader_float16(IDirect3DDevice9 *device)
0x00000001
,
0xd00f0000
,
0x90e40001
,
/* mov oD0, v1 */
0x00000001
,
0xd00f0000
,
0x90e40001
,
/* mov oD0, v1 */
0x0000ffff
,
0x0000ffff
,
};
};
struct
vertex_float16color
quad
[]
=
{
static
const
struct
vertex_float16color
{
float
x
,
y
,
z
;
DWORD
c1
,
c2
;
}
quad
[]
=
{
{
-
1
.
0
,
-
1
.
0
,
0
.
1
,
0x3c000000
,
0x00000000
},
/* green */
{
-
1
.
0
,
-
1
.
0
,
0
.
1
,
0x3c000000
,
0x00000000
},
/* green */
{
-
1
.
0
,
0
.
0
,
0
.
1
,
0x3c000000
,
0x00000000
},
{
-
1
.
0
,
0
.
0
,
0
.
1
,
0x3c000000
,
0x00000000
},
{
0
.
0
,
-
1
.
0
,
0
.
1
,
0x3c000000
,
0x00000000
},
{
0
.
0
,
-
1
.
0
,
0
.
1
,
0x3c000000
,
0x00000000
},
...
@@ -8366,7 +8374,26 @@ static void test_vshader_float16(IDirect3DDevice9 *device)
...
@@ -8366,7 +8374,26 @@ static void test_vshader_float16(IDirect3DDevice9 *device)
{
0
.
0
,
1
.
0
,
0
.
1
,
0x00000000
,
0x3c000000
},
{
0
.
0
,
1
.
0
,
0
.
1
,
0x00000000
,
0x3c000000
},
};
};
hr
=
IDirect3DDevice9_Clear
(
device
,
0
,
NULL
,
D3DCLEAR_TARGET
,
0xff102030
,
0
.
0
,
0
);
window
=
CreateWindowA
(
"static"
,
"d3d9_test"
,
WS_OVERLAPPEDWINDOW
|
WS_VISIBLE
,
0
,
0
,
640
,
480
,
NULL
,
NULL
,
NULL
,
NULL
);
d3d
=
Direct3DCreate9
(
D3D_SDK_VERSION
);
ok
(
!!
d3d
,
"Failed to create a D3D object.
\n
"
);
if
(
!
(
device
=
create_device
(
d3d
,
window
,
window
,
TRUE
)))
{
skip
(
"Failed to create a D3D device, skipping tests.
\n
"
);
goto
done
;
}
hr
=
IDirect3DDevice9_GetDeviceCaps
(
device
,
&
caps
);
ok
(
SUCCEEDED
(
hr
),
"Failed to get device caps, hr %#x.
\n
"
,
hr
);
if
(
caps
.
VertexShaderVersion
<
D3DVS_VERSION
(
3
,
0
))
{
skip
(
"No vs_3_0 support, skipping tests.
\n
"
);
IDirect3DDevice9_Release
(
device
);
goto
done
;
}
hr
=
IDirect3DDevice9_Clear
(
device
,
0
,
NULL
,
D3DCLEAR_TARGET
|
D3DCLEAR_ZBUFFER
,
0xff102030
,
1
.
0
f
,
0
);
ok
(
hr
==
D3D_OK
,
"IDirect3DDevice9_Clear failed, hr=%08x
\n
"
,
hr
);
ok
(
hr
==
D3D_OK
,
"IDirect3DDevice9_Clear failed, hr=%08x
\n
"
,
hr
);
hr
=
IDirect3DDevice9_CreateVertexDeclaration
(
device
,
decl_elements
,
&
vdecl
);
hr
=
IDirect3DDevice9_CreateVertexDeclaration
(
device
,
decl_elements
,
&
vdecl
);
...
@@ -8451,16 +8478,14 @@ static void test_vshader_float16(IDirect3DDevice9 *device)
...
@@ -8451,16 +8478,14 @@ static void test_vshader_float16(IDirect3DDevice9 *device)
"Input 0x00000000, 0x00003c00 returned color %08x, expected 0x000000ff
\n
"
,
color
);
"Input 0x00000000, 0x00003c00 returned color %08x, expected 0x000000ff
\n
"
,
color
);
IDirect3DDevice9_Present
(
device
,
NULL
,
NULL
,
NULL
,
NULL
);
IDirect3DDevice9_Present
(
device
,
NULL
,
NULL
,
NULL
,
NULL
);
hr
=
IDirect3DDevice9_SetStreamSource
(
device
,
0
,
NULL
,
0
,
0
);
ok
(
hr
==
D3D_OK
,
"IDirect3DDevice9_SetStreamSource failed, hr=%08x
\n
"
,
hr
);
hr
=
IDirect3DDevice9_SetVertexDeclaration
(
device
,
NULL
);
ok
(
hr
==
D3D_OK
,
"IDirect3DDevice9_SetVertexDeclaration failed, hr=%08x
\n
"
,
hr
);
hr
=
IDirect3DDevice9_SetVertexShader
(
device
,
NULL
);
ok
(
SUCCEEDED
(
hr
),
"IDirect3DDevice9_SetVertexShader failed hr=%08x
\n
"
,
hr
);
IDirect3DVertexDeclaration9_Release
(
vdecl
);
IDirect3DVertexDeclaration9_Release
(
vdecl
);
IDirect3DVertexShader9_Release
(
shader
);
IDirect3DVertexShader9_Release
(
shader
);
IDirect3DVertexBuffer9_Release
(
buffer
);
IDirect3DVertexBuffer9_Release
(
buffer
);
refcount
=
IDirect3DDevice9_Release
(
device
);
ok
(
!
refcount
,
"Device has %u references left.
\n
"
,
refcount
);
done:
IDirect3D9_Release
(
d3d
);
DestroyWindow
(
window
);
}
}
static
void
conditional_np2_repeat_test
(
IDirect3DDevice9
*
device
)
static
void
conditional_np2_repeat_test
(
IDirect3DDevice9
*
device
)
...
@@ -16125,7 +16150,6 @@ START_TEST(visual)
...
@@ -16125,7 +16150,6 @@ START_TEST(visual)
clip_planes_test
(
device_ptr
);
clip_planes_test
(
device_ptr
);
if
(
caps
.
VertexShaderVersion
>=
D3DVS_VERSION
(
3
,
0
))
{
if
(
caps
.
VertexShaderVersion
>=
D3DVS_VERSION
(
3
,
0
))
{
test_vshader_input
(
device_ptr
);
test_vshader_input
(
device_ptr
);
test_vshader_float16
(
device_ptr
);
}
else
{
}
else
{
skip
(
"No vs_3_0 support
\n
"
);
skip
(
"No vs_3_0 support
\n
"
);
}
}
...
@@ -16135,6 +16159,7 @@ START_TEST(visual)
...
@@ -16135,6 +16159,7 @@ START_TEST(visual)
cleanup_device
(
device_ptr
);
cleanup_device
(
device_ptr
);
device_ptr
=
NULL
;
device_ptr
=
NULL
;
test_vshader_float16
();
stream_test
();
stream_test
();
fog_with_shader_test
();
fog_with_shader_test
();
texbem_test
();
texbem_test
();
...
...
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