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wine
wine-winehq
Commits
ad50f872
Commit
ad50f872
authored
Apr 02, 2015
by
Stefan Dösinger
Committed by
Alexandre Julliard
Apr 03, 2015
Browse files
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Plain Diff
wined3d: Pass a struct arbfp_blit_type to the blit shader generation functions.
parent
6cf42139
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1 changed file
with
30 additions
and
27 deletions
+30
-27
arb_program_shader.c
dlls/wined3d/arb_program_shader.c
+30
-27
No files found.
dlls/wined3d/arb_program_shader.c
View file @
ad50f872
...
...
@@ -6904,21 +6904,24 @@ static void arbfp_blit_free(struct wined3d_device *device)
device
->
blit_priv
=
NULL
;
}
static
BOOL
gen_planar_yuv_read
(
struct
wined3d_shader_buffer
*
buffer
,
enum
complex_fixup
fixup
,
enum
wined3d_gl_resource_type
res_type
,
char
*
luminance
)
static
BOOL
gen_planar_yuv_read
(
struct
wined3d_shader_buffer
*
buffer
,
const
struct
arbfp_blit_type
*
type
,
char
*
luminance
)
{
char
chroma
;
const
char
*
tex
,
*
texinstr
;
if
(
fixup
==
COMPLEX_FIXUP_UYVY
)
{
if
(
type
->
fixup
==
COMPLEX_FIXUP_UYVY
)
{
chroma
=
'x'
;
*
luminance
=
'w'
;
}
else
{
}
else
{
chroma
=
'w'
;
*
luminance
=
'x'
;
}
switch
(
res_type
)
switch
(
type
->
res_type
)
{
case
WINED3D_GL_RES_TYPE_TEX_2D
:
tex
=
"2D"
;
...
...
@@ -6950,7 +6953,7 @@ static BOOL gen_planar_yuv_read(struct wined3d_shader_buffer *buffer, enum compl
*
* So we have to get the sampling x position in non-normalized coordinates in integers
*/
if
(
res_type
!=
WINED3D_GL_RES_TYPE_TEX_RECT
)
if
(
type
->
res_type
!=
WINED3D_GL_RES_TYPE_TEX_RECT
)
{
shader_addline
(
buffer
,
"MUL texcrd.xy, fragment.texcoord[0], size.x;
\n
"
);
shader_addline
(
buffer
,
"MOV texcrd.w, size.x;
\n
"
);
...
...
@@ -7005,14 +7008,14 @@ static BOOL gen_planar_yuv_read(struct wined3d_shader_buffer *buffer, enum compl
return
TRUE
;
}
static
BOOL
gen_yv12_read
(
struct
wined3d_shader_buffer
*
buffer
,
enum
wined3d_gl_resource_type
res_type
,
char
*
luminance
)
static
BOOL
gen_yv12_read
(
struct
wined3d_shader_buffer
*
buffer
,
const
struct
arbfp_blit_type
*
type
,
char
*
luminance
)
{
const
char
*
tex
;
static
const
float
yv12_coef
[]
=
{
2
.
0
f
/
3
.
0
f
,
1
.
0
f
/
6
.
0
f
,
(
2
.
0
f
/
3
.
0
f
)
+
(
1
.
0
f
/
6
.
0
f
),
1
.
0
f
/
3
.
0
f
};
switch
(
res_type
)
switch
(
type
->
res_type
)
{
case
WINED3D_GL_RES_TYPE_TEX_2D
:
tex
=
"2D"
;
...
...
@@ -7079,7 +7082,7 @@ static BOOL gen_yv12_read(struct wined3d_shader_buffer *buffer,
* Don't forget to clamp the y values in into the range, otherwise we'll get filtering
* bleeding
*/
if
(
res_type
==
WINED3D_GL_RES_TYPE_TEX_2D
)
if
(
type
->
res_type
==
WINED3D_GL_RES_TYPE_TEX_2D
)
{
shader_addline
(
buffer
,
"RCP chroma.w, size.y;
\n
"
);
...
...
@@ -7132,7 +7135,7 @@ static BOOL gen_yv12_read(struct wined3d_shader_buffer *buffer,
/* The other chroma value is 1/6th of the texture lower, from 5/6th to 6/6th
* No need to clamp because we're just reusing the already clamped value from above
*/
if
(
res_type
==
WINED3D_GL_RES_TYPE_TEX_2D
)
if
(
type
->
res_type
==
WINED3D_GL_RES_TYPE_TEX_2D
)
shader_addline
(
buffer
,
"ADD texcrd.y, texcrd.y, yv12_coef.y;
\n
"
);
else
shader_addline
(
buffer
,
"MAD texcrd.y, size.y, coef.w, texcrd.y;
\n
"
);
...
...
@@ -7144,7 +7147,7 @@ static BOOL gen_yv12_read(struct wined3d_shader_buffer *buffer,
* values due to filtering
*/
shader_addline
(
buffer
,
"MOV texcrd, fragment.texcoord[0];
\n
"
);
if
(
res_type
==
WINED3D_GL_RES_TYPE_TEX_2D
)
if
(
type
->
res_type
==
WINED3D_GL_RES_TYPE_TEX_2D
)
{
/* Multiply the y coordinate by 2/3 and clamp it */
shader_addline
(
buffer
,
"MUL texcrd.y, texcrd.y, yv12_coef.x;
\n
"
);
...
...
@@ -7167,14 +7170,14 @@ static BOOL gen_yv12_read(struct wined3d_shader_buffer *buffer,
return
TRUE
;
}
static
BOOL
gen_nv12_read
(
struct
wined3d_shader_buffer
*
buffer
,
enum
wined3d_gl_resource_type
res_
type
,
static
BOOL
gen_nv12_read
(
struct
wined3d_shader_buffer
*
buffer
,
const
struct
arbfp_blit_type
*
type
,
char
*
luminance
)
{
const
char
*
tex
;
static
const
float
nv12_coef
[]
=
{
2
.
0
f
/
3
.
0
f
,
1
.
0
f
/
3
.
0
f
,
1
.
0
f
,
1
.
0
f
};
switch
(
res_type
)
switch
(
type
->
res_type
)
{
case
WINED3D_GL_RES_TYPE_TEX_2D
:
tex
=
"2D"
;
...
...
@@ -7225,7 +7228,7 @@ static BOOL gen_nv12_read(struct wined3d_shader_buffer *buffer, enum wined3d_gl_
/* We only have half the number of chroma pixels. */
shader_addline
(
buffer
,
"MUL texcrd.x, texcrd.x, coef.y;
\n
"
);
if
(
res_type
==
WINED3D_GL_RES_TYPE_TEX_2D
)
if
(
type
->
res_type
==
WINED3D_GL_RES_TYPE_TEX_2D
)
{
shader_addline
(
buffer
,
"RCP chroma.w, size.x;
\n
"
);
shader_addline
(
buffer
,
"RCP chroma.z, size.y;
\n
"
);
...
...
@@ -7274,7 +7277,7 @@ static BOOL gen_nv12_read(struct wined3d_shader_buffer *buffer, enum wined3d_gl_
shader_addline
(
buffer
,
"TEX temp, texcrd, texture[0], %s;
\n
"
,
tex
);
shader_addline
(
buffer
,
"MOV chroma.y, temp.w;
\n
"
);
if
(
res_type
==
WINED3D_GL_RES_TYPE_TEX_2D
)
if
(
type
->
res_type
==
WINED3D_GL_RES_TYPE_TEX_2D
)
{
/* Add 1/size.x */
shader_addline
(
buffer
,
"ADD texcrd.x, texcrd.x, chroma.w;
\n
"
);
...
...
@@ -7291,7 +7294,7 @@ static BOOL gen_nv12_read(struct wined3d_shader_buffer *buffer, enum wined3d_gl_
* Clamp the y coordinate to prevent the chroma values from bleeding into the sampled luminance
* values due to filtering. */
shader_addline
(
buffer
,
"MOV texcrd, fragment.texcoord[0];
\n
"
);
if
(
res_type
==
WINED3D_GL_RES_TYPE_TEX_2D
)
if
(
type
->
res_type
==
WINED3D_GL_RES_TYPE_TEX_2D
)
{
/* Multiply the y coordinate by 2/3 and clamp it */
shader_addline
(
buffer
,
"MUL texcrd.y, texcrd.y, nv12_coef.x;
\n
"
);
...
...
@@ -7316,7 +7319,7 @@ static BOOL gen_nv12_read(struct wined3d_shader_buffer *buffer, enum wined3d_gl_
/* Context activation is done by the caller. */
static
GLuint
gen_p8_shader
(
struct
arbfp_blit_priv
*
priv
,
const
struct
wined3d_gl_info
*
gl_info
,
enum
wined3d_gl_resource_type
res_
type
)
const
struct
wined3d_gl_info
*
gl_info
,
const
struct
arbfp_blit_type
*
type
)
{
GLenum
shader
;
struct
wined3d_shader_buffer
buffer
;
...
...
@@ -7344,7 +7347,7 @@ static GLuint gen_p8_shader(struct arbfp_blit_priv *priv,
shader_addline
(
&
buffer
,
"PARAM constants = { 0.996, 0.00195, 0, 0 };
\n
"
);
/* The alpha-component contains the palette index */
if
(
res_type
==
WINED3D_GL_RES_TYPE_TEX_RECT
)
if
(
type
->
res_type
==
WINED3D_GL_RES_TYPE_TEX_RECT
)
shader_addline
(
&
buffer
,
"TEX index, fragment.texcoord[0], texture[0], RECT;
\n
"
);
else
shader_addline
(
&
buffer
,
"TEX index, fragment.texcoord[0], texture[0], 2D;
\n
"
);
...
...
@@ -7413,7 +7416,7 @@ static void upload_palette(const struct wined3d_texture *texture, struct wined3d
/* Context activation is done by the caller. */
static
GLuint
gen_yuv_shader
(
struct
arbfp_blit_priv
*
priv
,
const
struct
wined3d_gl_info
*
gl_info
,
enum
complex_fixup
yuv_fixup
,
enum
wined3d_gl_resource_type
res_
type
)
const
struct
arbfp_blit_type
*
type
)
{
GLenum
shader
;
struct
wined3d_shader_buffer
buffer
;
...
...
@@ -7482,11 +7485,11 @@ static GLuint gen_yuv_shader(struct arbfp_blit_priv *priv, const struct wined3d_
shader_addline
(
&
buffer
,
"PARAM yuv_coef = {1.403, 0.344, 0.714, 1.770};
\n
"
);
shader_addline
(
&
buffer
,
"PARAM size = program.local[0];
\n
"
);
switch
(
yuv_
fixup
)
switch
(
type
->
fixup
)
{
case
COMPLEX_FIXUP_UYVY
:
case
COMPLEX_FIXUP_YUY2
:
if
(
!
gen_planar_yuv_read
(
&
buffer
,
yuv_fixup
,
res_
type
,
&
luminance_component
))
if
(
!
gen_planar_yuv_read
(
&
buffer
,
type
,
&
luminance_component
))
{
shader_buffer_free
(
&
buffer
);
return
0
;
...
...
@@ -7494,7 +7497,7 @@ static GLuint gen_yuv_shader(struct arbfp_blit_priv *priv, const struct wined3d_
break
;
case
COMPLEX_FIXUP_YV12
:
if
(
!
gen_yv12_read
(
&
buffer
,
res_
type
,
&
luminance_component
))
if
(
!
gen_yv12_read
(
&
buffer
,
type
,
&
luminance_component
))
{
shader_buffer_free
(
&
buffer
);
return
0
;
...
...
@@ -7502,7 +7505,7 @@ static GLuint gen_yuv_shader(struct arbfp_blit_priv *priv, const struct wined3d_
break
;
case
COMPLEX_FIXUP_NV12
:
if
(
!
gen_nv12_read
(
&
buffer
,
res_
type
,
&
luminance_component
))
if
(
!
gen_nv12_read
(
&
buffer
,
type
,
&
luminance_component
))
{
shader_buffer_free
(
&
buffer
);
return
0
;
...
...
@@ -7510,7 +7513,7 @@ static GLuint gen_yuv_shader(struct arbfp_blit_priv *priv, const struct wined3d_
break
;
default:
FIXME
(
"Unsupported YUV fixup %#x
\n
"
,
yuv_
fixup
);
FIXME
(
"Unsupported YUV fixup %#x
\n
"
,
type
->
fixup
);
shader_buffer_free
(
&
buffer
);
return
0
;
}
...
...
@@ -7624,11 +7627,11 @@ static HRESULT arbfp_blit_set(void *blit_priv, struct wined3d_context *context,
switch
(
fixup
)
{
case
COMPLEX_FIXUP_P8
:
shader
=
gen_p8_shader
(
priv
,
gl_info
,
type
.
res_
type
);
shader
=
gen_p8_shader
(
priv
,
gl_info
,
&
type
);
break
;
default:
shader
=
gen_yuv_shader
(
priv
,
gl_info
,
fixup
,
type
.
res_
type
);
shader
=
gen_yuv_shader
(
priv
,
gl_info
,
&
type
);
break
;
}
...
...
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