Skip to content
Projects
Groups
Snippets
Help
This project
Loading...
Sign in / Register
Toggle navigation
W
wine-winehq
Project
Project
Details
Activity
Cycle Analytics
Repository
Repository
Files
Commits
Branches
Tags
Contributors
Graph
Compare
Charts
Issues
0
Issues
0
List
Board
Labels
Milestones
Merge Requests
0
Merge Requests
0
CI / CD
CI / CD
Pipelines
Jobs
Schedules
Charts
Registry
Registry
Wiki
Wiki
Snippets
Snippets
Members
Members
Collapse sidebar
Close sidebar
Activity
Graph
Charts
Create a new issue
Jobs
Commits
Issue Boards
Open sidebar
wine
wine-winehq
Commits
aded2bb2
Commit
aded2bb2
authored
Mar 24, 2014
by
Henri Verbeet
Committed by
Alexandre Julliard
Mar 24, 2014
Browse files
Options
Browse Files
Download
Email Patches
Plain Diff
d3d9/tests: Use a separate device for texbem_test().
parent
65c9b48d
Hide whitespace changes
Inline
Side-by-side
Showing
1 changed file
with
75 additions
and
61 deletions
+75
-61
visual.c
dlls/d3d9/tests/visual.c
+75
-61
No files found.
dlls/d3d9/tests/visual.c
View file @
aded2bb2
...
...
@@ -2179,23 +2179,36 @@ static void generate_bumpmap_textures(IDirect3DDevice9 *device) {
}
}
/* test the behavior of the texbem instruction
* with normal 2D and projective 2D textures
*/
static
void
texbem_test
(
IDirect3DDevice9
*
device
)
/* Test the behavior of the texbem instruction with normal 2D and projective
* 2D textures. */
static
void
texbem_test
(
void
)
{
HRESULT
hr
;
IDirect3DVertexDeclaration9
*
vertex_declaration
=
NULL
;
/* Use asymmetric matrix to test loading. */
float
bumpenvmat
[
4
]
=
{
0
.
0
f
,
0
.
5
f
,
-
0
.
5
f
,
0
.
0
f
};
IDirect3DPixelShader9
*
pixel_shader
=
NULL
;
IDirect3DTexture9
*
texture1
,
*
texture2
;
IDirect3DTexture9
*
texture
=
NULL
;
D3DLOCKED_RECT
locked_rect
;
IDirect3DDevice9
*
device
;
IDirect3D9
*
d3d
;
ULONG
refcount
;
D3DCAPS9
caps
;
DWORD
color
;
HWND
window
;
HRESULT
hr
;
int
i
;
static
const
DWORD
pixel_shader_code
[]
=
{
static
const
DWORD
pixel_shader_code
[]
=
{
0xffff0101
,
/* ps_1_1*/
0x00000042
,
0xb00f0000
,
/* tex t0*/
0x00000043
,
0xb00f0001
,
0xb0e40000
,
/* texbem t1, t0*/
0x00000001
,
0x800f0000
,
0xb0e40001
,
/* mov r0, t1*/
0x0000ffff
};
static
const
DWORD
double_texbem_code
[]
=
{
static
const
DWORD
double_texbem_code
[]
=
{
0xffff0103
,
/* ps_1_3 */
0x00000042
,
0xb00f0000
,
/* tex t0 */
0x00000043
,
0xb00f0001
,
0xb0e40000
,
/* texbem t1, t0 */
...
...
@@ -2204,40 +2217,61 @@ static void texbem_test(IDirect3DDevice9 *device)
0x00000002
,
0x800f0000
,
0xb0e40001
,
0xb0e40003
,
/* add r0, t1, t3 */
0x0000ffff
/* end */
};
static
const
float
quad
[][
7
]
=
{
static
const
float
quad
[][
7
]
=
{
{
-
128
.
0
f
/
640
.
0
f
,
-
128
.
0
f
/
480
.
0
f
,
0
.
1
f
,
0
.
0
f
,
0
.
0
f
,
0
.
0
f
,
0
.
0
f
},
{
-
128
.
0
f
/
640
.
0
f
,
128
.
0
f
/
480
.
0
f
,
0
.
1
f
,
0
.
0
f
,
1
.
0
f
,
0
.
0
f
,
1
.
0
f
},
{
128
.
0
f
/
640
.
0
f
,
-
128
.
0
f
/
480
.
0
f
,
0
.
1
f
,
1
.
0
f
,
0
.
0
f
,
1
.
0
f
,
0
.
0
f
},
{
128
.
0
f
/
640
.
0
f
,
128
.
0
f
/
480
.
0
f
,
0
.
1
f
,
1
.
0
f
,
1
.
0
f
,
1
.
0
f
,
1
.
0
f
},
};
static
const
float
quad_proj
[][
9
]
=
{
static
const
float
quad_proj
[][
9
]
=
{
{
-
128
.
0
f
/
640
.
0
f
,
-
128
.
0
f
/
480
.
0
f
,
0
.
1
f
,
0
.
0
f
,
0
.
0
f
,
0
.
0
f
,
0
.
0
f
,
0
.
0
f
,
128
.
0
f
},
{
-
128
.
0
f
/
640
.
0
f
,
128
.
0
f
/
480
.
0
f
,
0
.
1
f
,
0
.
0
f
,
1
.
0
f
,
0
.
0
f
,
128
.
0
f
,
0
.
0
f
,
128
.
0
f
},
{
128
.
0
f
/
640
.
0
f
,
-
128
.
0
f
/
480
.
0
f
,
0
.
1
f
,
1
.
0
f
,
0
.
0
f
,
128
.
0
f
,
0
.
0
f
,
0
.
0
f
,
128
.
0
f
},
{
128
.
0
f
/
640
.
0
f
,
128
.
0
f
/
480
.
0
f
,
0
.
1
f
,
1
.
0
f
,
1
.
0
f
,
128
.
0
f
,
128
.
0
f
,
0
.
0
f
,
128
.
0
f
},
};
static
const
float
double_quad
[]
=
{
-
1
.
0
f
,
-
1
.
0
f
,
0
.
0
f
,
0
.
0
f
,
0
.
0
f
,
0
.
5
f
,
0
.
5
f
,
0
.
0
f
,
0
.
0
f
,
0
.
5
f
,
0
.
5
f
,
-
1
.
0
f
,
1
.
0
f
,
0
.
0
f
,
0
.
0
f
,
0
.
0
f
,
0
.
5
f
,
0
.
5
f
,
0
.
0
f
,
0
.
0
f
,
0
.
5
f
,
0
.
5
f
,
1
.
0
f
,
-
1
.
0
f
,
0
.
0
f
,
0
.
0
f
,
0
.
0
f
,
0
.
5
f
,
0
.
5
f
,
0
.
0
f
,
0
.
0
f
,
0
.
5
f
,
0
.
5
f
,
1
.
0
f
,
1
.
0
f
,
0
.
0
f
,
0
.
0
f
,
0
.
0
f
,
0
.
5
f
,
0
.
5
f
,
0
.
0
f
,
0
.
0
f
,
0
.
5
f
,
0
.
5
f
,
};
static
const
D3DVERTEXELEMENT9
decl_elements
[][
4
]
=
{
{
{
0
,
0
,
D3DDECLTYPE_FLOAT3
,
D3DDECLMETHOD_DEFAULT
,
D3DDECLUSAGE_POSITION
,
0
},
{
0
,
12
,
D3DDECLTYPE_FLOAT2
,
D3DDECLMETHOD_DEFAULT
,
D3DDECLUSAGE_TEXCOORD
,
0
},
{
0
,
20
,
D3DDECLTYPE_FLOAT2
,
D3DDECLMETHOD_DEFAULT
,
D3DDECLUSAGE_TEXCOORD
,
1
},
D3DDECL_END
()
},
{
{
0
,
0
,
D3DDECLTYPE_FLOAT3
,
D3DDECLMETHOD_DEFAULT
,
D3DDECLUSAGE_POSITION
,
0
},
{
0
,
12
,
D3DDECLTYPE_FLOAT2
,
D3DDECLMETHOD_DEFAULT
,
D3DDECLUSAGE_TEXCOORD
,
0
},
{
0
,
20
,
D3DDECLTYPE_FLOAT4
,
D3DDECLMETHOD_DEFAULT
,
D3DDECLUSAGE_TEXCOORD
,
1
},
D3DDECL_END
()
},
};
static
const
D3DVERTEXELEMENT9
decl_elements
[][
4
]
=
{
{
{
0
,
0
,
D3DDECLTYPE_FLOAT3
,
D3DDECLMETHOD_DEFAULT
,
D3DDECLUSAGE_POSITION
,
0
},
{
0
,
12
,
D3DDECLTYPE_FLOAT2
,
D3DDECLMETHOD_DEFAULT
,
D3DDECLUSAGE_TEXCOORD
,
0
},
{
0
,
20
,
D3DDECLTYPE_FLOAT2
,
D3DDECLMETHOD_DEFAULT
,
D3DDECLUSAGE_TEXCOORD
,
1
},
D3DDECL_END
()
},{
{
0
,
0
,
D3DDECLTYPE_FLOAT3
,
D3DDECLMETHOD_DEFAULT
,
D3DDECLUSAGE_POSITION
,
0
},
{
0
,
12
,
D3DDECLTYPE_FLOAT2
,
D3DDECLMETHOD_DEFAULT
,
D3DDECLUSAGE_TEXCOORD
,
0
},
{
0
,
20
,
D3DDECLTYPE_FLOAT4
,
D3DDECLMETHOD_DEFAULT
,
D3DDECLUSAGE_TEXCOORD
,
1
},
D3DDECL_END
()
}
};
/* use asymmetric matrix to test loading */
float
bumpenvmat
[
4
]
=
{
0
.
0
,
0
.
5
,
-
0
.
5
,
0
.
0
};
window
=
CreateWindowA
(
"static"
,
"d3d9_test"
,
WS_OVERLAPPEDWINDOW
|
WS_VISIBLE
,
0
,
0
,
640
,
480
,
NULL
,
NULL
,
NULL
,
NULL
);
d3d
=
Direct3DCreate9
(
D3D_SDK_VERSION
);
ok
(
!!
d3d
,
"Failed to create a D3D object.
\n
"
);
if
(
!
(
device
=
create_device
(
d3d
,
window
,
window
,
TRUE
)))
{
skip
(
"Failed to create a D3D device, skipping tests.
\n
"
);
goto
done
;
}
IDirect3DVertexDeclaration9
*
vertex_declaration
=
NULL
;
IDirect3DPixelShader9
*
pixel_shader
=
NULL
;
IDirect3DTexture9
*
texture
=
NULL
,
*
texture1
,
*
texture2
;
D3DLOCKED_RECT
locked_rect
;
hr
=
IDirect3DDevice9_GetDeviceCaps
(
device
,
&
caps
);
ok
(
SUCCEEDED
(
hr
),
"Failed to get device caps, hr %#x.
\n
"
,
hr
);
if
(
caps
.
PixelShaderVersion
<
D3DPS_VERSION
(
1
,
1
))
{
skip
(
"No ps_1_1 support, skipping tests.
\n
"
);
IDirect3DDevice9_Release
(
device
);
goto
done
;
}
generate_bumpmap_textures
(
device
);
...
...
@@ -2250,7 +2284,7 @@ static void texbem_test(IDirect3DDevice9 *device)
hr
=
IDirect3DDevice9_SetVertexShader
(
device
,
NULL
);
ok
(
SUCCEEDED
(
hr
),
"SetVertexShader failed (%08x)
\n
"
,
hr
);
hr
=
IDirect3DDevice9_Clear
(
device
,
0
,
NULL
,
D3DCLEAR_TARGET
,
0xffff00ff
,
0
.
0
,
0
);
hr
=
IDirect3DDevice9_Clear
(
device
,
0
,
NULL
,
D3DCLEAR_TARGET
|
D3DCLEAR_ZBUFFER
,
0xffff00ff
,
1
.
0
f
,
0
);
ok
(
hr
==
D3D_OK
,
"IDirect3DDevice9_Clear failed (%08x)
\n
"
,
hr
);
for
(
i
=
0
;
i
<
2
;
i
++
)
...
...
@@ -2427,34 +2461,14 @@ static void texbem_test(IDirect3DDevice9 *device)
ok
(
SUCCEEDED
(
hr
),
"IDirect3DDevice9_SetSamplerState returned %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice9_BeginScene
(
device
);
ok
(
SUCCEEDED
(
hr
),
"BeginScene failed (0x%08x)
\n
"
,
hr
);
if
(
SUCCEEDED
(
hr
))
{
static
const
float
double_quad
[]
=
{
-
1
.
0
,
-
1
.
0
,
0
.
0
,
0
.
0
,
0
.
0
,
0
.
5
,
0
.
5
,
0
.
0
,
0
.
0
,
0
.
5
,
0
.
5
,
1
.
0
,
-
1
.
0
,
0
.
0
,
0
.
0
,
0
.
0
,
0
.
5
,
0
.
5
,
0
.
0
,
0
.
0
,
0
.
5
,
0
.
5
,
-
1
.
0
,
1
.
0
,
0
.
0
,
0
.
0
,
0
.
0
,
0
.
5
,
0
.
5
,
0
.
0
,
0
.
0
,
0
.
5
,
0
.
5
,
1
.
0
,
1
.
0
,
0
.
0
,
0
.
0
,
0
.
0
,
0
.
5
,
0
.
5
,
0
.
0
,
0
.
0
,
0
.
5
,
0
.
5
,
};
hr
=
IDirect3DDevice9_DrawPrimitiveUP
(
device
,
D3DPT_TRIANGLESTRIP
,
2
,
double_quad
,
sizeof
(
float
)
*
11
);
ok
(
SUCCEEDED
(
hr
),
"DrawPrimitiveUP failed (0x%08x)
\n
"
,
hr
);
hr
=
IDirect3DDevice9_EndScene
(
device
);
ok
(
SUCCEEDED
(
hr
),
"EndScene failed (0x%08x)
\n
"
,
hr
);
}
ok
(
SUCCEEDED
(
hr
),
"Failed to begin scene, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice9_DrawPrimitiveUP
(
device
,
D3DPT_TRIANGLESTRIP
,
2
,
double_quad
,
sizeof
(
float
)
*
11
);
ok
(
SUCCEEDED
(
hr
),
"Failed to draw primitive, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice9_EndScene
(
device
);
ok
(
SUCCEEDED
(
hr
),
"Failed to end scene, hr %#x.
\n
"
,
hr
);
color
=
getPixelColor
(
device
,
320
,
240
);
ok
(
color
==
0x00ffff00
,
"double texbem failed: Got color 0x%08x, expected 0x00ffff00.
\n
"
,
color
);
hr
=
IDirect3DDevice9_SetTexture
(
device
,
0
,
NULL
);
ok
(
SUCCEEDED
(
hr
),
"IDirect3DDevice9_SetTexture failed (0x%08x)
\n
"
,
hr
);
hr
=
IDirect3DDevice9_SetTexture
(
device
,
1
,
NULL
);
ok
(
SUCCEEDED
(
hr
),
"IDirect3DDevice9_SetTexture failed (0x%08x)
\n
"
,
hr
);
hr
=
IDirect3DDevice9_SetTexture
(
device
,
2
,
NULL
);
ok
(
SUCCEEDED
(
hr
),
"IDirect3DDevice9_SetTexture failed (0x%08x)
\n
"
,
hr
);
hr
=
IDirect3DDevice9_SetTexture
(
device
,
3
,
NULL
);
ok
(
SUCCEEDED
(
hr
),
"IDirect3DDevice9_SetTexture failed (0x%08x)
\n
"
,
hr
);
hr
=
IDirect3DDevice9_SetPixelShader
(
device
,
NULL
);
ok
(
SUCCEEDED
(
hr
),
"Direct3DDevice9_SetPixelShader failed (0x%08x)
\n
"
,
hr
);
hr
=
IDirect3DDevice9_Present
(
device
,
NULL
,
NULL
,
NULL
,
NULL
);
ok
(
SUCCEEDED
(
hr
),
"Present failed (0x%08x)
\n
"
,
hr
);
...
...
@@ -2462,6 +2476,11 @@ static void texbem_test(IDirect3DDevice9 *device)
IDirect3DTexture9_Release
(
texture
);
IDirect3DTexture9_Release
(
texture1
);
IDirect3DTexture9_Release
(
texture2
);
refcount
=
IDirect3DDevice9_Release
(
device
);
ok
(
!
refcount
,
"Device has %u references left.
\n
"
,
refcount
);
done:
IDirect3D9_Release
(
d3d
);
DestroyWindow
(
window
);
}
static
void
z_range_test
(
IDirect3DDevice9
*
device
)
...
...
@@ -16065,15 +16084,10 @@ START_TEST(visual)
}
else
skip
(
"No vs_2_0 and ps_2_0 support
\n
"
);
if
(
caps
.
PixelShaderVersion
>=
D3DPS_VERSION
(
1
,
1
))
{
texbem_test
(
device_ptr
);
}
else
skip
(
"No ps_1_1 support
\n
"
);
cleanup_device
(
device_ptr
);
device_ptr
=
NULL
;
texbem_test
();
texdepth_test
();
texkill_test
();
x8l8v8u8_test
();
...
...
Write
Preview
Markdown
is supported
0%
Try again
or
attach a new file
Attach a file
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Cancel
Please
register
or
sign in
to comment