Commit adf4580b authored by David Adam's avatar David Adam Committed by Alexandre Julliard

d3dx8: Implement D3DXVec2Add with a test.

parent a0ddecf7
......@@ -24,14 +24,27 @@
#define admitted_error 0.00001f
#define expect_vec(expectedvec,gotvec) ok((fabs(expectedvec.x-gotvec.x)<admitted_error)&&(fabs(expectedvec.y-gotvec.y)<admitted_error),"Expected Vector= (%f, %f)\n , Got Vector= (%f, %f)\n", expectedvec.x, expectedvec.y, gotvec.x, gotvec.y);
static void D3X8Vector2Test(void)
{
D3DXVECTOR2 u,v;
D3DXVECTOR2 expectedvec, gotvec, u, v;
LPD3DXVECTOR2 funcpointer;
FLOAT expected, got;
u.x=3.0f; u.y=4.0f;
v.x=-7.0f; v.y=9.0f;
/*_______________D3DXVec2Add__________________________*/
expectedvec.x = -4.0f; expectedvec.y = 13.0f;
D3DXVec2Add(&gotvec,&u,&v);
expect_vec(expectedvec,gotvec);
/* Tests the case NULL */
funcpointer = D3DXVec2Add(&gotvec,NULL,&v);
ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
funcpointer = D3DXVec2Add(NULL,NULL,NULL);
ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
/*_______________D3DXVec2CCW__________________________*/
expected = 55.0f;
got = D3DXVec2CCW(&u,&v);
......
......@@ -58,6 +58,7 @@ typedef struct D3DXCOLOR
FLOAT r, g, b, a;
} D3DXCOLOR, *LPD3DXCOLOR;
D3DXVECTOR2* D3DXVec2Add(D3DXVECTOR2 *pout, CONST D3DXVECTOR2 *pv1, CONST D3DXVECTOR2 *pv2);
FLOAT D3DXVec2CCW(CONST D3DXVECTOR2 *pv1, CONST D3DXVECTOR2 *pv2);
FLOAT D3DXVec2Dot(CONST D3DXVECTOR2 *pv1, CONST D3DXVECTOR2 *pv2);
FLOAT D3DXVec2Length(CONST D3DXVECTOR2 *pv);
......
......@@ -19,6 +19,14 @@
#ifndef __D3DX8MATH_INL__
#define __D3DX8MATH_INL__
extern inline D3DXVECTOR2* D3DXVec2Add(D3DXVECTOR2 *pout, CONST D3DXVECTOR2 *pv1, CONST D3DXVECTOR2 *pv2)
{
if ( !pout || !pv1 || !pv2) return NULL;
pout->x = pv1->x + pv2->x;
pout->y = pv1->y + pv2->y;
return pout;
}
extern inline FLOAT D3DXVec2CCW(CONST D3DXVECTOR2 *pv1, CONST D3DXVECTOR2 *pv2)
{
if ( !pv1 || !pv2) return 0.0f;
......
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment