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wine
wine-winehq
Commits
af51c679
Commit
af51c679
authored
Apr 04, 2014
by
Stefan Dösinger
Committed by
Alexandre Julliard
Apr 07, 2014
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Plain Diff
d3d9/tests: Add a test for (sub-) resource types.
parent
7e5bd67f
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1 changed file
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161 additions
and
0 deletions
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device.c
dlls/d3d9/tests/device.c
+161
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dlls/d3d9/tests/device.c
View file @
af51c679
...
...
@@ -7621,6 +7621,166 @@ static void test_vdecl_apply(void)
DestroyWindow
(
window
);
}
static
void
test_resource_type
(
void
)
{
IDirect3DDevice9
*
device
;
IDirect3DSurface9
*
surface
;
IDirect3DTexture9
*
texture
;
IDirect3DCubeTexture9
*
cube_texture
;
IDirect3DVolume9
*
volume
;
IDirect3DVolumeTexture9
*
volume_texture
;
D3DSURFACE_DESC
surface_desc
;
D3DVOLUME_DESC
volume_desc
;
D3DRESOURCETYPE
type
;
IDirect3D9
*
d3d
;
ULONG
refcount
;
HWND
window
;
HRESULT
hr
;
window
=
CreateWindowA
(
"static"
,
"d3d9_test"
,
WS_OVERLAPPEDWINDOW
,
0
,
0
,
640
,
480
,
NULL
,
NULL
,
NULL
,
NULL
);
d3d
=
Direct3DCreate9
(
D3D_SDK_VERSION
);
ok
(
!!
d3d
,
"Failed to create a D3D object.
\n
"
);
if
(
!
(
device
=
create_device
(
d3d
,
window
,
window
,
TRUE
)))
{
skip
(
"Failed to create a D3D device, skipping tests.
\n
"
);
IDirect3D9_Release
(
d3d
);
DestroyWindow
(
window
);
return
;
}
hr
=
IDirect3DDevice9_CreateOffscreenPlainSurface
(
device
,
4
,
4
,
D3DFMT_X8R8G8B8
,
D3DPOOL_SYSTEMMEM
,
&
surface
,
NULL
);
ok
(
SUCCEEDED
(
hr
),
"Failed to create surface, hr %#x.
\n
"
,
hr
);
type
=
IDirect3DSurface9_GetType
(
surface
);
ok
(
type
==
D3DRTYPE_SURFACE
,
"Expected type D3DRTYPE_SURFACE, got %u.
\n
"
,
type
);
hr
=
IDirect3DSurface9_GetDesc
(
surface
,
&
surface_desc
);
ok
(
SUCCEEDED
(
hr
),
"Failed to get surface description, hr %#x.
\n
"
,
hr
);
ok
(
surface_desc
.
Type
==
D3DRTYPE_SURFACE
,
"Expected type D3DRTYPE_SURFACE, got %u.
\n
"
,
surface_desc
.
Type
);
IDirect3DSurface9_Release
(
surface
);
hr
=
IDirect3DDevice9_CreateTexture
(
device
,
2
,
8
,
4
,
0
,
D3DFMT_X8R8G8B8
,
D3DPOOL_SYSTEMMEM
,
&
texture
,
NULL
);
ok
(
SUCCEEDED
(
hr
),
"Failed to create texture, hr %#x.
\n
"
,
hr
);
type
=
IDirect3DTexture9_GetType
(
texture
);
ok
(
type
==
D3DRTYPE_TEXTURE
,
"Expected type D3DRTYPE_TEXTURE, got %u.
\n
"
,
type
);
hr
=
IDirect3DTexture9_GetSurfaceLevel
(
texture
,
0
,
&
surface
);
ok
(
SUCCEEDED
(
hr
),
"Failed to get surface level, hr %#x.
\n
"
,
hr
);
/* The following code crashes, for the sake of completeness:
* type = texture->lpVtbl->GetType((IDirect3DTexture9 *)surface);
* ok(type == D3DRTYPE_PONIES, "Expected type D3DRTYPE_PONIES, got %u.\n", type);
*
* So applications will not depend on getting the "right" resource type - whatever it
* may be - from the "wrong" vtable. */
type
=
IDirect3DSurface9_GetType
(
surface
);
ok
(
type
==
D3DRTYPE_SURFACE
,
"Expected type D3DRTYPE_SURFACE, got %u.
\n
"
,
type
);
hr
=
IDirect3DSurface9_GetDesc
(
surface
,
&
surface_desc
);
ok
(
SUCCEEDED
(
hr
),
"Failed to get surface description, hr %#x.
\n
"
,
hr
);
ok
(
surface_desc
.
Type
==
D3DRTYPE_SURFACE
,
"Expected type D3DRTYPE_SURFACE, got %u.
\n
"
,
surface_desc
.
Type
);
ok
(
surface_desc
.
Width
==
2
,
"Expected width 2, got %u.
\n
"
,
surface_desc
.
Width
);
ok
(
surface_desc
.
Height
==
8
,
"Expected height 8, got %u.
\n
"
,
surface_desc
.
Height
);
hr
=
IDirect3DTexture9_GetLevelDesc
(
texture
,
0
,
&
surface_desc
);
ok
(
SUCCEEDED
(
hr
),
"Failed to get level description, hr %#x.
\n
"
,
hr
);
ok
(
surface_desc
.
Type
==
D3DRTYPE_SURFACE
,
"Expected type D3DRTYPE_SURFACE, got %u.
\n
"
,
surface_desc
.
Type
);
ok
(
surface_desc
.
Width
==
2
,
"Expected width 2, got %u.
\n
"
,
surface_desc
.
Width
);
ok
(
surface_desc
.
Height
==
8
,
"Expected height 8, got %u.
\n
"
,
surface_desc
.
Height
);
IDirect3DSurface9_Release
(
surface
);
hr
=
IDirect3DTexture9_GetSurfaceLevel
(
texture
,
2
,
&
surface
);
ok
(
SUCCEEDED
(
hr
),
"Failed to get surface level, hr %#x.
\n
"
,
hr
);
type
=
IDirect3DSurface9_GetType
(
surface
);
ok
(
type
==
D3DRTYPE_SURFACE
,
"Expected type D3DRTYPE_SURFACE, got %u.
\n
"
,
type
);
hr
=
IDirect3DSurface9_GetDesc
(
surface
,
&
surface_desc
);
ok
(
SUCCEEDED
(
hr
),
"Failed to get surface description, hr %#x.
\n
"
,
hr
);
ok
(
surface_desc
.
Type
==
D3DRTYPE_SURFACE
,
"Expected type D3DRTYPE_SURFACE, got %u.
\n
"
,
surface_desc
.
Type
);
ok
(
surface_desc
.
Width
==
1
,
"Expected width 1, got %u.
\n
"
,
surface_desc
.
Width
);
ok
(
surface_desc
.
Height
==
2
,
"Expected height 2, got %u.
\n
"
,
surface_desc
.
Height
);
hr
=
IDirect3DTexture9_GetLevelDesc
(
texture
,
2
,
&
surface_desc
);
ok
(
SUCCEEDED
(
hr
),
"Failed to get level description, hr %#x.
\n
"
,
hr
);
ok
(
surface_desc
.
Type
==
D3DRTYPE_SURFACE
,
"Expected type D3DRTYPE_SURFACE, got %u.
\n
"
,
surface_desc
.
Type
);
ok
(
surface_desc
.
Width
==
1
,
"Expected width 1, got %u.
\n
"
,
surface_desc
.
Width
);
ok
(
surface_desc
.
Height
==
2
,
"Expected height 2, got %u.
\n
"
,
surface_desc
.
Height
);
IDirect3DSurface9_Release
(
surface
);
IDirect3DTexture9_Release
(
texture
);
hr
=
IDirect3DDevice9_CreateCubeTexture
(
device
,
1
,
1
,
0
,
D3DFMT_X8R8G8B8
,
D3DPOOL_SYSTEMMEM
,
&
cube_texture
,
NULL
);
ok
(
SUCCEEDED
(
hr
),
"Failed to create cube texture, hr %#x.
\n
"
,
hr
);
type
=
IDirect3DCubeTexture9_GetType
(
cube_texture
);
ok
(
type
==
D3DRTYPE_CUBETEXTURE
,
"Expected type D3DRTYPE_CUBETEXTURE, got %u.
\n
"
,
type
);
hr
=
IDirect3DCubeTexture9_GetCubeMapSurface
(
cube_texture
,
D3DCUBEMAP_FACE_NEGATIVE_X
,
0
,
&
surface
);
ok
(
SUCCEEDED
(
hr
),
"Failed to get cube map surface, hr %#x.
\n
"
,
hr
);
type
=
IDirect3DSurface9_GetType
(
surface
);
ok
(
type
==
D3DRTYPE_SURFACE
,
"Expected type D3DRTYPE_SURFACE, got %u.
\n
"
,
type
);
hr
=
IDirect3DSurface9_GetDesc
(
surface
,
&
surface_desc
);
ok
(
SUCCEEDED
(
hr
),
"Failed to get surface description, hr %#x.
\n
"
,
hr
);
ok
(
surface_desc
.
Type
==
D3DRTYPE_SURFACE
,
"Expected type D3DRTYPE_SURFACE, got %u.
\n
"
,
surface_desc
.
Type
);
hr
=
IDirect3DCubeTexture9_GetLevelDesc
(
cube_texture
,
0
,
&
surface_desc
);
ok
(
SUCCEEDED
(
hr
),
"Failed to get level description, hr %#x.
\n
"
,
hr
);
ok
(
surface_desc
.
Type
==
D3DRTYPE_SURFACE
,
"Expected type D3DRTYPE_SURFACE, got %u.
\n
"
,
surface_desc
.
Type
);
IDirect3DSurface9_Release
(
surface
);
IDirect3DCubeTexture9_Release
(
cube_texture
);
hr
=
IDirect3DDevice9_CreateVolumeTexture
(
device
,
2
,
4
,
8
,
4
,
0
,
D3DFMT_X8R8G8B8
,
D3DPOOL_SYSTEMMEM
,
&
volume_texture
,
NULL
);
type
=
IDirect3DVolumeTexture9_GetType
(
volume_texture
);
ok
(
type
==
D3DRTYPE_VOLUMETEXTURE
,
"Expected type D3DRTYPE_VOLUMETEXTURE, got %u.
\n
"
,
type
);
hr
=
IDirect3DVolumeTexture9_GetVolumeLevel
(
volume_texture
,
0
,
&
volume
);
ok
(
SUCCEEDED
(
hr
),
"Failed to get volume level, hr %#x.
\n
"
,
hr
);
/* IDirect3DVolume9 is not an IDirect3DResource9 and has no GetType method. */
hr
=
IDirect3DVolume9_GetDesc
(
volume
,
&
volume_desc
);
ok
(
SUCCEEDED
(
hr
),
"Failed to get volume description, hr %#x.
\n
"
,
hr
);
ok
(
volume_desc
.
Type
==
D3DRTYPE_VOLUME
,
"Expected type D3DRTYPE_VOLUME, got %u.
\n
"
,
volume_desc
.
Type
);
ok
(
volume_desc
.
Width
==
2
,
"Expected width 2, got %u.
\n
"
,
volume_desc
.
Width
);
ok
(
volume_desc
.
Height
==
4
,
"Expected height 4, got %u.
\n
"
,
volume_desc
.
Height
);
ok
(
volume_desc
.
Depth
==
8
,
"Expected depth 8, got %u.
\n
"
,
volume_desc
.
Depth
);
hr
=
IDirect3DVolumeTexture9_GetLevelDesc
(
volume_texture
,
0
,
&
volume_desc
);
ok
(
SUCCEEDED
(
hr
),
"Failed to get level description, hr %#x.
\n
"
,
hr
);
ok
(
volume_desc
.
Type
==
D3DRTYPE_VOLUME
,
"Expected type D3DRTYPE_VOLUME, got %u.
\n
"
,
volume_desc
.
Type
);
ok
(
volume_desc
.
Width
==
2
,
"Expected width 2, got %u.
\n
"
,
volume_desc
.
Width
);
ok
(
volume_desc
.
Height
==
4
,
"Expected height 4, got %u.
\n
"
,
volume_desc
.
Height
);
ok
(
volume_desc
.
Depth
==
8
,
"Expected depth 8, got %u.
\n
"
,
volume_desc
.
Depth
);
IDirect3DVolume9_Release
(
volume
);
hr
=
IDirect3DVolumeTexture9_GetVolumeLevel
(
volume_texture
,
2
,
&
volume
);
ok
(
SUCCEEDED
(
hr
),
"Failed to get volume level, hr %#x.
\n
"
,
hr
);
/* IDirect3DVolume9 is not an IDirect3DResource9 and has no GetType method. */
hr
=
IDirect3DVolume9_GetDesc
(
volume
,
&
volume_desc
);
ok
(
SUCCEEDED
(
hr
),
"Failed to get volume description, hr %#x.
\n
"
,
hr
);
ok
(
volume_desc
.
Type
==
D3DRTYPE_VOLUME
,
"Expected type D3DRTYPE_VOLUME, got %u.
\n
"
,
volume_desc
.
Type
);
ok
(
volume_desc
.
Width
==
1
,
"Expected width 1, got %u.
\n
"
,
volume_desc
.
Width
);
ok
(
volume_desc
.
Height
==
1
,
"Expected height 1, got %u.
\n
"
,
volume_desc
.
Height
);
ok
(
volume_desc
.
Depth
==
2
,
"Expected depth 2, got %u.
\n
"
,
volume_desc
.
Depth
);
hr
=
IDirect3DVolumeTexture9_GetLevelDesc
(
volume_texture
,
2
,
&
volume_desc
);
ok
(
SUCCEEDED
(
hr
),
"Failed to get level description, hr %#x.
\n
"
,
hr
);
ok
(
volume_desc
.
Type
==
D3DRTYPE_VOLUME
,
"Expected type D3DRTYPE_VOLUME, got %u.
\n
"
,
volume_desc
.
Type
);
ok
(
volume_desc
.
Width
==
1
,
"Expected width 1, got %u.
\n
"
,
volume_desc
.
Width
);
ok
(
volume_desc
.
Height
==
1
,
"Expected height 1, got %u.
\n
"
,
volume_desc
.
Height
);
ok
(
volume_desc
.
Depth
==
2
,
"Expected depth 2, got %u.
\n
"
,
volume_desc
.
Depth
);
IDirect3DVolume9_Release
(
volume
);
IDirect3DVolumeTexture9_Release
(
volume_texture
);
refcount
=
IDirect3DDevice9_Release
(
device
);
ok
(
!
refcount
,
"Device has %u references left.
\n
"
,
refcount
);
IDirect3D9_Release
(
d3d
);
DestroyWindow
(
window
);
}
START_TEST
(
device
)
{
WNDCLASSA
wc
=
{
0
};
...
...
@@ -7709,6 +7869,7 @@ START_TEST(device)
test_begin_end_state_block
();
test_shader_constant_apply
();
test_vdecl_apply
();
test_resource_type
();
UnregisterClassA
(
"d3d9_test_wc"
,
GetModuleHandleA
(
NULL
));
}
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