wined3d: Only warn about 0 blend factors in gl_blend_factor().
Some applications reset state by setting all render states to 0. That's
questionable on behalf of the application, but not an issue as far as wined3d
is concerned.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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