Commit afa57da9 authored by Alexandre Julliard's avatar Alexandre Julliard

d3drm: Use float instead of long in the spec file for 32-bit floating point values.

parent 8dc1c2ca
......@@ -2,12 +2,12 @@
@ stdcall D3DRMColorGetBlue(long)
@ stdcall D3DRMColorGetGreen(long)
@ stdcall D3DRMColorGetRed(long)
@ stdcall D3DRMCreateColorRGB(long long long)
@ stdcall D3DRMCreateColorRGBA(long long long long)
@ stdcall D3DRMCreateColorRGB(float float float)
@ stdcall D3DRMCreateColorRGBA(float float float float)
@ stdcall D3DRMMatrixFromQuaternion(ptr ptr)
@ stdcall D3DRMQuaternionFromRotation(ptr ptr long)
@ stdcall D3DRMQuaternionFromRotation(ptr ptr float)
@ stdcall D3DRMQuaternionMultiply(ptr ptr ptr)
@ stdcall D3DRMQuaternionSlerp(ptr ptr ptr long)
@ stdcall D3DRMQuaternionSlerp(ptr ptr ptr float)
@ stdcall D3DRMVectorAdd(ptr ptr ptr)
@ stdcall D3DRMVectorCrossProduct(ptr ptr ptr)
@ stdcall D3DRMVectorDotProduct(ptr ptr)
......@@ -15,8 +15,8 @@
@ stdcall D3DRMVectorNormalize(ptr)
@ stdcall D3DRMVectorRandom(ptr)
@ stdcall D3DRMVectorReflect(ptr ptr ptr)
@ stdcall D3DRMVectorRotate(ptr ptr ptr long)
@ stdcall D3DRMVectorScale(ptr ptr long)
@ stdcall D3DRMVectorRotate(ptr ptr ptr float)
@ stdcall D3DRMVectorScale(ptr ptr float)
@ stdcall D3DRMVectorSubtract(ptr ptr ptr)
@ stdcall Direct3DRMCreate(ptr)
@ stub DllCanUnloadNow
......
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