Commit afa93a5b authored by Henri Verbeet's avatar Henri Verbeet Committed by Alexandre Julliard

wined3d: Get rid of IWineD3DCubeTextureImpl.

parent b8c40f3a
......@@ -168,7 +168,7 @@ static const struct wined3d_resource_ops cubetexture_resource_ops =
cubetexture_unload,
};
static void cubetexture_cleanup(IWineD3DCubeTextureImpl *This)
static void cubetexture_cleanup(IWineD3DBaseTextureImpl *This)
{
UINT sub_count = This->baseTexture.level_count * This->baseTexture.layer_count;
UINT i;
......@@ -197,7 +197,7 @@ static void cubetexture_cleanup(IWineD3DCubeTextureImpl *This)
static HRESULT WINAPI IWineD3DCubeTextureImpl_QueryInterface(IWineD3DBaseTexture *iface, REFIID riid, LPVOID *ppobj)
{
IWineD3DCubeTextureImpl *This = (IWineD3DCubeTextureImpl *)iface;
IWineD3DBaseTextureImpl *This = (IWineD3DBaseTextureImpl *)iface;
TRACE("(%p)->(%s,%p)\n",This,debugstr_guid(riid),ppobj);
if (IsEqualGUID(riid, &IID_IUnknown)
|| IsEqualGUID(riid, &IID_IWineD3DBase)
......@@ -214,7 +214,7 @@ static HRESULT WINAPI IWineD3DCubeTextureImpl_QueryInterface(IWineD3DBaseTexture
static ULONG WINAPI IWineD3DCubeTextureImpl_AddRef(IWineD3DBaseTexture *iface)
{
IWineD3DCubeTextureImpl *This = (IWineD3DCubeTextureImpl *)iface;
IWineD3DBaseTextureImpl *This = (IWineD3DBaseTextureImpl *)iface;
TRACE("(%p) : AddRef increasing from %d\n", This, This->resource.ref);
return InterlockedIncrement(&This->resource.ref);
}
......@@ -222,7 +222,7 @@ static ULONG WINAPI IWineD3DCubeTextureImpl_AddRef(IWineD3DBaseTexture *iface)
/* Do not call while under the GL lock. */
static ULONG WINAPI IWineD3DCubeTextureImpl_Release(IWineD3DBaseTexture *iface)
{
IWineD3DCubeTextureImpl *This = (IWineD3DCubeTextureImpl *)iface;
IWineD3DBaseTextureImpl *This = (IWineD3DBaseTextureImpl *)iface;
ULONG ref;
TRACE("(%p) : Releasing from %d\n", This, This->resource.ref);
ref = InterlockedDecrement(&This->resource.ref);
......@@ -238,28 +238,28 @@ static ULONG WINAPI IWineD3DCubeTextureImpl_Release(IWineD3DBaseTexture *iface)
static HRESULT WINAPI IWineD3DCubeTextureImpl_SetPrivateData(IWineD3DBaseTexture *iface,
REFGUID riid, const void *data, DWORD data_size, DWORD flags)
{
return resource_set_private_data(&((IWineD3DCubeTextureImpl *)iface)->resource, riid, data, data_size, flags);
return resource_set_private_data(&((IWineD3DBaseTextureImpl *)iface)->resource, riid, data, data_size, flags);
}
static HRESULT WINAPI IWineD3DCubeTextureImpl_GetPrivateData(IWineD3DBaseTexture *iface,
REFGUID guid, void *data, DWORD *data_size)
{
return resource_get_private_data(&((IWineD3DCubeTextureImpl *)iface)->resource, guid, data, data_size);
return resource_get_private_data(&((IWineD3DBaseTextureImpl *)iface)->resource, guid, data, data_size);
}
static HRESULT WINAPI IWineD3DCubeTextureImpl_FreePrivateData(IWineD3DBaseTexture *iface, REFGUID refguid)
{
return resource_free_private_data(&((IWineD3DCubeTextureImpl *)iface)->resource, refguid);
return resource_free_private_data(&((IWineD3DBaseTextureImpl *)iface)->resource, refguid);
}
static DWORD WINAPI IWineD3DCubeTextureImpl_SetPriority(IWineD3DBaseTexture *iface, DWORD priority)
{
return resource_set_priority(&((IWineD3DCubeTextureImpl *)iface)->resource, priority);
return resource_set_priority(&((IWineD3DBaseTextureImpl *)iface)->resource, priority);
}
static DWORD WINAPI IWineD3DCubeTextureImpl_GetPriority(IWineD3DBaseTexture *iface)
{
return resource_get_priority(&((IWineD3DCubeTextureImpl *)iface)->resource);
return resource_get_priority(&((IWineD3DBaseTextureImpl *)iface)->resource);
}
/* Do not call while under the GL lock. */
......@@ -270,14 +270,14 @@ static void WINAPI IWineD3DCubeTextureImpl_PreLoad(IWineD3DBaseTexture *iface)
static WINED3DRESOURCETYPE WINAPI IWineD3DCubeTextureImpl_GetType(IWineD3DBaseTexture *iface)
{
return resource_get_type(&((IWineD3DCubeTextureImpl *)iface)->resource);
return resource_get_type(&((IWineD3DBaseTextureImpl *)iface)->resource);
}
static void * WINAPI IWineD3DCubeTextureImpl_GetParent(IWineD3DBaseTexture *iface)
{
TRACE("iface %p.\n", iface);
return ((IWineD3DCubeTextureImpl *)iface)->resource.parent;
return ((IWineD3DBaseTextureImpl *)iface)->resource.parent;
}
static DWORD WINAPI IWineD3DCubeTextureImpl_SetLOD(IWineD3DBaseTexture *iface, DWORD LODNew)
......@@ -367,7 +367,7 @@ static const IWineD3DBaseTextureVtbl IWineD3DCubeTexture_Vtbl =
IWineD3DCubeTextureImpl_AddDirtyRegion,
};
HRESULT cubetexture_init(IWineD3DCubeTextureImpl *texture, UINT edge_length, UINT levels,
HRESULT cubetexture_init(IWineD3DBaseTextureImpl *texture, UINT edge_length, UINT levels,
IWineD3DDeviceImpl *device, DWORD usage, enum wined3d_format_id format_id, WINED3DPOOL pool,
void *parent, const struct wined3d_parent_ops *parent_ops)
{
......
......@@ -1207,7 +1207,7 @@ static HRESULT WINAPI IWineD3DDeviceImpl_CreateCubeTexture(IWineD3DDevice *iface
const struct wined3d_parent_ops *parent_ops, IWineD3DBaseTexture **texture)
{
IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface;
IWineD3DCubeTextureImpl *object; /** NOTE: impl ref allowed since this is a create function **/
IWineD3DBaseTextureImpl *object;
HRESULT hr;
object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
......
......@@ -1954,6 +1954,10 @@ void basetexture_set_dirty(IWineD3DBaseTextureImpl *texture, BOOL dirty) DECLSPE
DWORD basetexture_set_lod(IWineD3DBaseTextureImpl *texture, DWORD lod) DECLSPEC_HIDDEN;
void basetexture_unload(IWineD3DBaseTextureImpl *texture) DECLSPEC_HIDDEN;
HRESULT cubetexture_init(IWineD3DBaseTextureImpl *texture, UINT edge_length, UINT levels,
IWineD3DDeviceImpl *device, DWORD usage, enum wined3d_format_id format_id, WINED3DPOOL pool,
void *parent, const struct wined3d_parent_ops *parent_ops) DECLSPEC_HIDDEN;
HRESULT texture_init(IWineD3DBaseTextureImpl *texture, UINT width, UINT height, UINT levels,
IWineD3DDeviceImpl *device, DWORD usage, enum wined3d_format_id format_id, WINED3DPOOL pool,
void *parent, const struct wined3d_parent_ops *parent_ops) DECLSPEC_HIDDEN;
......@@ -1962,17 +1966,6 @@ HRESULT volumetexture_init(IWineD3DBaseTextureImpl *texture, UINT width, UINT he
UINT depth, UINT levels, IWineD3DDeviceImpl *device, DWORD usage, enum wined3d_format_id format_id,
WINED3DPOOL pool, void *parent, const struct wined3d_parent_ops *parent_ops) DECLSPEC_HIDDEN;
typedef struct IWineD3DCubeTextureImpl
{
const IWineD3DBaseTextureVtbl *lpVtbl;
struct wined3d_resource resource;
IWineD3DBaseTextureClass baseTexture;
} IWineD3DCubeTextureImpl;
HRESULT cubetexture_init(IWineD3DCubeTextureImpl *texture, UINT edge_length, UINT levels,
IWineD3DDeviceImpl *device, DWORD usage, enum wined3d_format_id format_id, WINED3DPOOL pool,
void *parent, const struct wined3d_parent_ops *parent_ops) DECLSPEC_HIDDEN;
typedef struct IWineD3DVolumeImpl
{
/* IUnknown & WineD3DResource fields */
......
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