Commit b8c40f3a authored by Henri Verbeet's avatar Henri Verbeet Committed by Alexandre Julliard

wined3d: Get rid of IWineD3DCubeTexture.

parent 18c11b9b
......@@ -60,7 +60,7 @@ static ULONG WINAPI IDirect3DCubeTexture8Impl_AddRef(IDirect3DCubeTexture8 *ifac
{
IUnknown_AddRef(This->parentDevice);
wined3d_mutex_lock();
IWineD3DCubeTexture_AddRef(This->wineD3DCubeTexture);
IWineD3DBaseTexture_AddRef(This->wined3d_texture);
wined3d_mutex_unlock();
}
......@@ -77,10 +77,10 @@ static ULONG WINAPI IDirect3DCubeTexture8Impl_Release(IDirect3DCubeTexture8 *ifa
if (ref == 0) {
IDirect3DDevice8 *parentDevice = This->parentDevice;
TRACE("Releasing child %p\n", This->wineD3DCubeTexture);
TRACE("Releasing child %p.\n", This->wined3d_texture);
wined3d_mutex_lock();
IWineD3DCubeTexture_Release(This->wineD3DCubeTexture);
IWineD3DBaseTexture_Release(This->wined3d_texture);
wined3d_mutex_unlock();
/* Release the device last, as it may cause the device to be destroyed. */
......@@ -115,7 +115,7 @@ static HRESULT WINAPI IDirect3DCubeTexture8Impl_SetPrivateData(IDirect3DCubeText
iface, debugstr_guid(refguid), pData, SizeOfData, Flags);
wined3d_mutex_lock();
hr = IWineD3DCubeTexture_SetPrivateData(This->wineD3DCubeTexture,refguid,pData,SizeOfData,Flags);
hr = IWineD3DBaseTexture_SetPrivateData(This->wined3d_texture, refguid, pData, SizeOfData, Flags);
wined3d_mutex_unlock();
return hr;
......@@ -131,7 +131,7 @@ static HRESULT WINAPI IDirect3DCubeTexture8Impl_GetPrivateData(IDirect3DCubeText
iface, debugstr_guid(refguid), pData, pSizeOfData);
wined3d_mutex_lock();
hr = IWineD3DCubeTexture_GetPrivateData(This->wineD3DCubeTexture,refguid,pData,pSizeOfData);
hr = IWineD3DBaseTexture_GetPrivateData(This->wined3d_texture, refguid, pData, pSizeOfData);
wined3d_mutex_unlock();
return hr;
......@@ -146,7 +146,7 @@ static HRESULT WINAPI IDirect3DCubeTexture8Impl_FreePrivateData(IDirect3DCubeTex
TRACE("iface %p, guid %s.\n", iface, debugstr_guid(refguid));
wined3d_mutex_lock();
hr = IWineD3DCubeTexture_FreePrivateData(This->wineD3DCubeTexture,refguid);
hr = IWineD3DBaseTexture_FreePrivateData(This->wined3d_texture, refguid);
wined3d_mutex_unlock();
return hr;
......@@ -161,7 +161,7 @@ static DWORD WINAPI IDirect3DCubeTexture8Impl_SetPriority(IDirect3DCubeTexture8
TRACE("iface %p, priority %u.\n", iface, PriorityNew);
wined3d_mutex_lock();
ret = IWineD3DCubeTexture_SetPriority(This->wineD3DCubeTexture, PriorityNew);
ret = IWineD3DBaseTexture_SetPriority(This->wined3d_texture, PriorityNew);
wined3d_mutex_unlock();
return ret;
......@@ -175,7 +175,7 @@ static DWORD WINAPI IDirect3DCubeTexture8Impl_GetPriority(IDirect3DCubeTexture8
TRACE("iface %p.\n", iface);
wined3d_mutex_lock();
ret = IWineD3DCubeTexture_GetPriority(This->wineD3DCubeTexture);
ret = IWineD3DBaseTexture_GetPriority(This->wined3d_texture);
wined3d_mutex_unlock();
return ret;
......@@ -188,7 +188,7 @@ static void WINAPI IDirect3DCubeTexture8Impl_PreLoad(IDirect3DCubeTexture8 *ifac
TRACE("iface %p.\n", iface);
wined3d_mutex_lock();
IWineD3DCubeTexture_PreLoad(This->wineD3DCubeTexture);
IWineD3DBaseTexture_PreLoad(This->wined3d_texture);
wined3d_mutex_unlock();
}
......@@ -200,7 +200,7 @@ static D3DRESOURCETYPE WINAPI IDirect3DCubeTexture8Impl_GetType(IDirect3DCubeTex
TRACE("iface %p.\n", iface);
wined3d_mutex_lock();
type = IWineD3DCubeTexture_GetType(This->wineD3DCubeTexture);
type = IWineD3DBaseTexture_GetType(This->wined3d_texture);
wined3d_mutex_unlock();
return type;
......@@ -215,7 +215,7 @@ static DWORD WINAPI IDirect3DCubeTexture8Impl_SetLOD(IDirect3DCubeTexture8 *ifac
TRACE("iface %p, lod %u.\n", iface, LODNew);
wined3d_mutex_lock();
lod = IWineD3DCubeTexture_SetLOD(This->wineD3DCubeTexture, LODNew);
lod = IWineD3DBaseTexture_SetLOD(This->wined3d_texture, LODNew);
wined3d_mutex_unlock();
return lod;
......@@ -229,7 +229,7 @@ static DWORD WINAPI IDirect3DCubeTexture8Impl_GetLOD(IDirect3DCubeTexture8 *ifac
TRACE("iface %p.\n", iface);
wined3d_mutex_lock();
lod = IWineD3DCubeTexture_GetLOD(This->wineD3DCubeTexture);
lod = IWineD3DBaseTexture_GetLOD(This->wined3d_texture);
wined3d_mutex_unlock();
return lod;
......@@ -243,7 +243,7 @@ static DWORD WINAPI IDirect3DCubeTexture8Impl_GetLevelCount(IDirect3DCubeTexture
TRACE("iface %p.\n", iface);
wined3d_mutex_lock();
cnt = IWineD3DCubeTexture_GetLevelCount(This->wineD3DCubeTexture);
cnt = IWineD3DBaseTexture_GetLevelCount(This->wined3d_texture);
wined3d_mutex_unlock();
return cnt;
......@@ -260,7 +260,7 @@ static HRESULT WINAPI IDirect3DCubeTexture8Impl_GetLevelDesc(IDirect3DCubeTextur
TRACE("iface %p, level %u, desc %p.\n", iface, level, desc);
wined3d_mutex_lock();
if (!(sub_resource = IWineD3DCubeTexture_GetSubResource(texture->wineD3DCubeTexture, level)))
if (!(sub_resource = IWineD3DBaseTexture_GetSubResource(texture->wined3d_texture, level)))
hr = D3DERR_INVALIDCALL;
else
{
......@@ -291,8 +291,8 @@ static HRESULT WINAPI IDirect3DCubeTexture8Impl_GetCubeMapSurface(IDirect3DCubeT
TRACE("iface %p, face %#x, level %u, surface %p.\n", iface, face, level, surface);
wined3d_mutex_lock();
sub_resource_idx = IWineD3DCubeTexture_GetLevelCount(texture->wineD3DCubeTexture) * face + level;
if (!(sub_resource = IWineD3DCubeTexture_GetSubResource(texture->wineD3DCubeTexture, sub_resource_idx)))
sub_resource_idx = IWineD3DBaseTexture_GetLevelCount(texture->wined3d_texture) * face + level;
if (!(sub_resource = IWineD3DBaseTexture_GetSubResource(texture->wined3d_texture, sub_resource_idx)))
{
wined3d_mutex_unlock();
return D3DERR_INVALIDCALL;
......@@ -318,8 +318,8 @@ static HRESULT WINAPI IDirect3DCubeTexture8Impl_LockRect(IDirect3DCubeTexture8 *
iface, face, level, locked_rect, rect, flags);
wined3d_mutex_lock();
sub_resource_idx = IWineD3DCubeTexture_GetLevelCount(texture->wineD3DCubeTexture) * face + level;
if (!(sub_resource = IWineD3DCubeTexture_GetSubResource(texture->wineD3DCubeTexture, sub_resource_idx)))
sub_resource_idx = IWineD3DBaseTexture_GetLevelCount(texture->wined3d_texture) * face + level;
if (!(sub_resource = IWineD3DBaseTexture_GetSubResource(texture->wined3d_texture, sub_resource_idx)))
hr = D3DERR_INVALIDCALL;
else
hr = IDirect3DSurface8_LockRect((IDirect3DSurface8 *)wined3d_resource_get_parent(sub_resource),
......@@ -340,8 +340,8 @@ static HRESULT WINAPI IDirect3DCubeTexture8Impl_UnlockRect(IDirect3DCubeTexture8
TRACE("iface %p, face %#x, level %u.\n", iface, face, level);
wined3d_mutex_lock();
sub_resource_idx = IWineD3DCubeTexture_GetLevelCount(texture->wineD3DCubeTexture) * face + level;
if (!(sub_resource = IWineD3DCubeTexture_GetSubResource(texture->wineD3DCubeTexture, sub_resource_idx)))
sub_resource_idx = IWineD3DBaseTexture_GetLevelCount(texture->wined3d_texture) * face + level;
if (!(sub_resource = IWineD3DBaseTexture_GetSubResource(texture->wined3d_texture, sub_resource_idx)))
hr = D3DERR_INVALIDCALL;
else
hr = IDirect3DSurface8_UnlockRect((IDirect3DSurface8 *)wined3d_resource_get_parent(sub_resource));
......@@ -361,7 +361,7 @@ static HRESULT WINAPI IDirect3DCubeTexture8Impl_AddDirtyRect(IDirect3DCubeTextur
wined3d_mutex_lock();
if (!dirty_rect)
hr = IWineD3DCubeTexture_AddDirtyRegion(texture->wineD3DCubeTexture, face, NULL);
hr = IWineD3DBaseTexture_AddDirtyRegion(texture->wined3d_texture, face, NULL);
else
{
WINED3DBOX dirty_region;
......@@ -372,7 +372,7 @@ static HRESULT WINAPI IDirect3DCubeTexture8Impl_AddDirtyRect(IDirect3DCubeTextur
dirty_region.Bottom = dirty_rect->bottom;
dirty_region.Front = 0;
dirty_region.Back = 1;
hr = IWineD3DCubeTexture_AddDirtyRegion(texture->wineD3DCubeTexture, face, &dirty_region);
hr = IWineD3DBaseTexture_AddDirtyRegion(texture->wined3d_texture, face, &dirty_region);
}
wined3d_mutex_unlock();
......@@ -427,7 +427,7 @@ HRESULT cubetexture_init(IDirect3DCubeTexture8Impl *texture, IDirect3DDevice8Imp
wined3d_mutex_lock();
hr = IWineD3DDevice_CreateCubeTexture(device->WineD3DDevice, edge_length, levels,
usage & WINED3DUSAGE_MASK, wined3dformat_from_d3dformat(format), pool, texture,
&d3d8_cubetexture_wined3d_parent_ops, &texture->wineD3DCubeTexture);
&d3d8_cubetexture_wined3d_parent_ops, &texture->wined3d_texture);
wined3d_mutex_unlock();
if (FAILED(hr))
{
......
......@@ -340,12 +340,8 @@ struct IDirect3DCubeTexture8Impl
{
IDirect3DCubeTexture8 IDirect3DCubeTexture8_iface;
LONG ref;
/* IDirect3DResource8 fields */
IWineD3DCubeTexture *wineD3DCubeTexture;
/* Parent reference */
IDirect3DDevice8 *parentDevice;
IWineD3DBaseTexture *wined3d_texture;
IDirect3DDevice8 *parentDevice;
};
HRESULT cubetexture_init(IDirect3DCubeTexture8Impl *texture, IDirect3DDevice8Impl *device,
......
......@@ -56,7 +56,7 @@ static ULONG WINAPI IDirect3DCubeTexture9Impl_AddRef(LPDIRECT3DCUBETEXTURE9 ifac
{
IDirect3DDevice9Ex_AddRef(This->parentDevice);
wined3d_mutex_lock();
IWineD3DCubeTexture_AddRef(This->wineD3DCubeTexture);
IWineD3DBaseTexture_AddRef(This->wined3d_texture);
wined3d_mutex_unlock();
}
......@@ -72,10 +72,10 @@ static ULONG WINAPI IDirect3DCubeTexture9Impl_Release(LPDIRECT3DCUBETEXTURE9 ifa
if (ref == 0) {
IDirect3DDevice9Ex *parentDevice = This->parentDevice;
TRACE("Releasing child %p\n", This->wineD3DCubeTexture);
TRACE("Releasing child %p.\n", This->wined3d_texture);
wined3d_mutex_lock();
IWineD3DCubeTexture_Release(This->wineD3DCubeTexture);
IWineD3DBaseTexture_Release(This->wined3d_texture);
wined3d_mutex_unlock();
/* Release the device last, as it may cause the device to be destroyed. */
......@@ -107,7 +107,7 @@ static HRESULT WINAPI IDirect3DCubeTexture9Impl_SetPrivateData(LPDIRECT3DCUBETEX
iface, debugstr_guid(refguid), pData, SizeOfData, Flags);
wined3d_mutex_lock();
hr = IWineD3DCubeTexture_SetPrivateData(This->wineD3DCubeTexture,refguid,pData,SizeOfData,Flags);
hr = IWineD3DBaseTexture_SetPrivateData(This->wined3d_texture, refguid, pData, SizeOfData, Flags);
wined3d_mutex_unlock();
return hr;
......@@ -121,7 +121,7 @@ static HRESULT WINAPI IDirect3DCubeTexture9Impl_GetPrivateData(LPDIRECT3DCUBETEX
iface, debugstr_guid(refguid), pData, pSizeOfData);
wined3d_mutex_lock();
hr = IWineD3DCubeTexture_GetPrivateData(This->wineD3DCubeTexture,refguid,pData,pSizeOfData);
hr = IWineD3DBaseTexture_GetPrivateData(This->wined3d_texture, refguid, pData, pSizeOfData);
wined3d_mutex_unlock();
return hr;
......@@ -134,7 +134,7 @@ static HRESULT WINAPI IDirect3DCubeTexture9Impl_FreePrivateData(LPDIRECT3DCUBETE
TRACE("iface %p, guid %s.\n", iface, debugstr_guid(refguid));
wined3d_mutex_lock();
hr = IWineD3DCubeTexture_FreePrivateData(This->wineD3DCubeTexture,refguid);
hr = IWineD3DBaseTexture_FreePrivateData(This->wined3d_texture, refguid);
wined3d_mutex_unlock();
return hr;
......@@ -147,7 +147,7 @@ static DWORD WINAPI IDirect3DCubeTexture9Impl_SetPriority(LPDIRECT3DCUBETEXTURE9
TRACE("iface %p, priority %u.\n", iface, PriorityNew);
wined3d_mutex_lock();
ret = IWineD3DCubeTexture_SetPriority(This->wineD3DCubeTexture, PriorityNew);
ret = IWineD3DBaseTexture_SetPriority(This->wined3d_texture, PriorityNew);
wined3d_mutex_unlock();
return ret;
......@@ -160,7 +160,7 @@ static DWORD WINAPI IDirect3DCubeTexture9Impl_GetPriority(LPDIRECT3DCUBETEXTURE9
TRACE("iface %p.\n", iface);
wined3d_mutex_lock();
ret = IWineD3DCubeTexture_GetPriority(This->wineD3DCubeTexture);
ret = IWineD3DBaseTexture_GetPriority(This->wined3d_texture);
wined3d_mutex_unlock();
return ret;
......@@ -172,7 +172,7 @@ static void WINAPI IDirect3DCubeTexture9Impl_PreLoad(LPDIRECT3DCUBETEXTURE9 ifac
TRACE("iface %p.\n", iface);
wined3d_mutex_lock();
IWineD3DCubeTexture_PreLoad(This->wineD3DCubeTexture);
IWineD3DBaseTexture_PreLoad(This->wined3d_texture);
wined3d_mutex_unlock();
}
......@@ -183,7 +183,7 @@ static D3DRESOURCETYPE WINAPI IDirect3DCubeTexture9Impl_GetType(LPDIRECT3DCUBETE
TRACE("iface %p.\n", iface);
wined3d_mutex_lock();
ret = IWineD3DCubeTexture_GetType(This->wineD3DCubeTexture);
ret = IWineD3DBaseTexture_GetType(This->wined3d_texture);
wined3d_mutex_unlock();
return ret;
......@@ -197,7 +197,7 @@ static DWORD WINAPI IDirect3DCubeTexture9Impl_SetLOD(LPDIRECT3DCUBETEXTURE9 ifac
TRACE("iface %p, lod %u.\n", iface, LODNew);
wined3d_mutex_lock();
ret = IWineD3DCubeTexture_SetLOD(This->wineD3DCubeTexture, LODNew);
ret = IWineD3DBaseTexture_SetLOD(This->wined3d_texture, LODNew);
wined3d_mutex_unlock();
return ret;
......@@ -210,7 +210,7 @@ static DWORD WINAPI IDirect3DCubeTexture9Impl_GetLOD(LPDIRECT3DCUBETEXTURE9 ifac
TRACE("iface %p.\n", iface);
wined3d_mutex_lock();
ret = IWineD3DCubeTexture_GetLOD(This->wineD3DCubeTexture);
ret = IWineD3DBaseTexture_GetLOD(This->wined3d_texture);
wined3d_mutex_unlock();
return ret;
......@@ -223,7 +223,7 @@ static DWORD WINAPI IDirect3DCubeTexture9Impl_GetLevelCount(LPDIRECT3DCUBETEXTUR
TRACE("iface %p.\n", iface);
wined3d_mutex_lock();
ret = IWineD3DCubeTexture_GetLevelCount(This->wineD3DCubeTexture);
ret = IWineD3DBaseTexture_GetLevelCount(This->wined3d_texture);
wined3d_mutex_unlock();
return ret;
......@@ -236,7 +236,7 @@ static HRESULT WINAPI IDirect3DCubeTexture9Impl_SetAutoGenFilterType(LPDIRECT3DC
TRACE("iface %p, filter_type %#x.\n", iface, FilterType);
wined3d_mutex_lock();
hr = IWineD3DCubeTexture_SetAutoGenFilterType(This->wineD3DCubeTexture, (WINED3DTEXTUREFILTERTYPE) FilterType);
hr = IWineD3DBaseTexture_SetAutoGenFilterType(This->wined3d_texture, (WINED3DTEXTUREFILTERTYPE)FilterType);
wined3d_mutex_unlock();
return hr;
......@@ -249,7 +249,7 @@ static D3DTEXTUREFILTERTYPE WINAPI IDirect3DCubeTexture9Impl_GetAutoGenFilterTyp
TRACE("iface %p.\n", iface);
wined3d_mutex_lock();
ret = (D3DTEXTUREFILTERTYPE) IWineD3DCubeTexture_GetAutoGenFilterType(This->wineD3DCubeTexture);
ret = (D3DTEXTUREFILTERTYPE)IWineD3DBaseTexture_GetAutoGenFilterType(This->wined3d_texture);
wined3d_mutex_unlock();
return ret;
......@@ -261,7 +261,7 @@ static void WINAPI IDirect3DCubeTexture9Impl_GenerateMipSubLevels(LPDIRECT3DCUBE
TRACE("iface %p.\n", iface);
wined3d_mutex_lock();
IWineD3DCubeTexture_GenerateMipSubLevels(This->wineD3DCubeTexture);
IWineD3DBaseTexture_GenerateMipSubLevels(This->wined3d_texture);
wined3d_mutex_unlock();
}
......@@ -276,7 +276,7 @@ static HRESULT WINAPI IDirect3DCubeTexture9Impl_GetLevelDesc(IDirect3DCubeTextur
TRACE("iface %p, level %u, desc %p.\n", iface, level, desc);
wined3d_mutex_lock();
if (!(sub_resource = IWineD3DCubeTexture_GetSubResource(texture->wineD3DCubeTexture, level)))
if (!(sub_resource = IWineD3DBaseTexture_GetSubResource(texture->wined3d_texture, level)))
hr = D3DERR_INVALIDCALL;
else
{
......@@ -307,8 +307,8 @@ static HRESULT WINAPI IDirect3DCubeTexture9Impl_GetCubeMapSurface(IDirect3DCubeT
TRACE("iface %p, face %#x, level %u, surface %p.\n", iface, face, level, surface);
wined3d_mutex_lock();
sub_resource_idx = IWineD3DCubeTexture_GetLevelCount(texture->wineD3DCubeTexture) * face + level;
if (!(sub_resource = IWineD3DCubeTexture_GetSubResource(texture->wineD3DCubeTexture, sub_resource_idx)))
sub_resource_idx = IWineD3DBaseTexture_GetLevelCount(texture->wined3d_texture) * face + level;
if (!(sub_resource = IWineD3DBaseTexture_GetSubResource(texture->wined3d_texture, sub_resource_idx)))
{
wined3d_mutex_unlock();
return D3DERR_INVALIDCALL;
......@@ -333,8 +333,8 @@ static HRESULT WINAPI IDirect3DCubeTexture9Impl_LockRect(IDirect3DCubeTexture9 *
iface, face, level, locked_rect, rect, flags);
wined3d_mutex_lock();
sub_resource_idx = IWineD3DCubeTexture_GetLevelCount(texture->wineD3DCubeTexture) * face + level;
if (!(sub_resource = IWineD3DCubeTexture_GetSubResource(texture->wineD3DCubeTexture, sub_resource_idx)))
sub_resource_idx = IWineD3DBaseTexture_GetLevelCount(texture->wined3d_texture) * face + level;
if (!(sub_resource = IWineD3DBaseTexture_GetSubResource(texture->wined3d_texture, sub_resource_idx)))
hr = D3DERR_INVALIDCALL;
else
hr = IDirect3DSurface9_LockRect((IDirect3DSurface9 *)wined3d_resource_get_parent(sub_resource),
......@@ -355,8 +355,8 @@ static HRESULT WINAPI IDirect3DCubeTexture9Impl_UnlockRect(IDirect3DCubeTexture9
TRACE("iface %p, face %#x, level %u.\n", iface, face, level);
wined3d_mutex_lock();
sub_resource_idx = IWineD3DCubeTexture_GetLevelCount(texture->wineD3DCubeTexture) * face + level;
if (!(sub_resource = IWineD3DCubeTexture_GetSubResource(texture->wineD3DCubeTexture, sub_resource_idx)))
sub_resource_idx = IWineD3DBaseTexture_GetLevelCount(texture->wined3d_texture) * face + level;
if (!(sub_resource = IWineD3DBaseTexture_GetSubResource(texture->wined3d_texture, sub_resource_idx)))
hr = D3DERR_INVALIDCALL;
else
hr = IDirect3DSurface9_UnlockRect((IDirect3DSurface9 *)wined3d_resource_get_parent(sub_resource));
......@@ -376,7 +376,7 @@ static HRESULT WINAPI IDirect3DCubeTexture9Impl_AddDirtyRect(IDirect3DCubeTextu
wined3d_mutex_lock();
if (!dirty_rect)
hr = IWineD3DCubeTexture_AddDirtyRegion(texture->wineD3DCubeTexture, face, NULL);
hr = IWineD3DBaseTexture_AddDirtyRegion(texture->wined3d_texture, face, NULL);
else
{
WINED3DBOX dirty_region;
......@@ -387,7 +387,7 @@ static HRESULT WINAPI IDirect3DCubeTexture9Impl_AddDirtyRect(IDirect3DCubeTextu
dirty_region.Bottom = dirty_rect->bottom;
dirty_region.Front = 0;
dirty_region.Back = 1;
hr = IWineD3DCubeTexture_AddDirtyRegion(texture->wineD3DCubeTexture, face, &dirty_region);
hr = IWineD3DBaseTexture_AddDirtyRegion(texture->wined3d_texture, face, &dirty_region);
}
wined3d_mutex_unlock();
......@@ -444,7 +444,7 @@ HRESULT cubetexture_init(IDirect3DCubeTexture9Impl *texture, IDirect3DDevice9Imp
wined3d_mutex_lock();
hr = IWineD3DDevice_CreateCubeTexture(device->WineD3DDevice, edge_length,
levels, usage, wined3dformat_from_d3dformat(format), pool, texture,
&d3d9_cubetexture_wined3d_parent_ops, &texture->wineD3DCubeTexture);
&d3d9_cubetexture_wined3d_parent_ops, &texture->wined3d_texture);
wined3d_mutex_unlock();
if (FAILED(hr))
{
......
......@@ -330,15 +330,10 @@ typedef struct IDirect3DBaseTexture9Impl
*/
typedef struct IDirect3DCubeTexture9Impl
{
/* IUnknown fields */
const IDirect3DCubeTexture9Vtbl *lpVtbl;
LONG ref;
/* IDirect3DResource9 fields */
IWineD3DCubeTexture *wineD3DCubeTexture;
/* Parent reference */
LPDIRECT3DDEVICE9EX parentDevice;
IWineD3DBaseTexture *wined3d_texture;
IDirect3DDevice9Ex *parentDevice;
} IDirect3DCubeTexture9Impl;
HRESULT cubetexture_init(IDirect3DCubeTexture9Impl *texture, IDirect3DDevice9Impl *device,
......
......@@ -3438,8 +3438,7 @@ static HRESULT CreateSurface(IDirectDrawImpl *ddraw, DDSURFACEDESC2 *DDSD,
if(desc2.ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP)
{
hr = IWineD3DDevice_CreateCubeTexture(ddraw->wineD3DDevice, DDSD->dwWidth, levels, 0,
Format, Pool, object, &ddraw_null_wined3d_parent_ops,
(IWineD3DCubeTexture **)&object->wineD3DTexture);
Format, Pool, object, &ddraw_null_wined3d_parent_ops, &object->wineD3DTexture);
}
else
{
......
/*
* IWineD3DCubeTexture implementation
*
* Copyright 2002-2005 Jason Edmeades
* Copyright 2002-2005 Raphael Junqueira
* Copyright 2005 Oliver Stieber
......@@ -197,19 +195,15 @@ static void cubetexture_cleanup(IWineD3DCubeTextureImpl *This)
basetexture_cleanup((IWineD3DBaseTextureImpl *)This);
}
/* *******************************************
IWineD3DCubeTexture IUnknown parts follow
******************************************* */
static HRESULT WINAPI IWineD3DCubeTextureImpl_QueryInterface(IWineD3DCubeTexture *iface, REFIID riid, LPVOID *ppobj)
static HRESULT WINAPI IWineD3DCubeTextureImpl_QueryInterface(IWineD3DBaseTexture *iface, REFIID riid, LPVOID *ppobj)
{
IWineD3DCubeTextureImpl *This = (IWineD3DCubeTextureImpl *)iface;
TRACE("(%p)->(%s,%p)\n",This,debugstr_guid(riid),ppobj);
if (IsEqualGUID(riid, &IID_IUnknown)
|| IsEqualGUID(riid, &IID_IWineD3DBase)
|| IsEqualGUID(riid, &IID_IWineD3DResource)
|| IsEqualGUID(riid, &IID_IWineD3DBaseTexture)
|| IsEqualGUID(riid, &IID_IWineD3DCubeTexture)) {
|| IsEqualGUID(riid, &IID_IWineD3DBaseTexture))
{
IUnknown_AddRef(iface);
*ppobj = This;
return S_OK;
......@@ -218,14 +212,16 @@ static HRESULT WINAPI IWineD3DCubeTextureImpl_QueryInterface(IWineD3DCubeTexture
return E_NOINTERFACE;
}
static ULONG WINAPI IWineD3DCubeTextureImpl_AddRef(IWineD3DCubeTexture *iface) {
static ULONG WINAPI IWineD3DCubeTextureImpl_AddRef(IWineD3DBaseTexture *iface)
{
IWineD3DCubeTextureImpl *This = (IWineD3DCubeTextureImpl *)iface;
TRACE("(%p) : AddRef increasing from %d\n", This, This->resource.ref);
return InterlockedIncrement(&This->resource.ref);
}
/* Do not call while under the GL lock. */
static ULONG WINAPI IWineD3DCubeTextureImpl_Release(IWineD3DCubeTexture *iface) {
static ULONG WINAPI IWineD3DCubeTextureImpl_Release(IWineD3DBaseTexture *iface)
{
IWineD3DCubeTextureImpl *This = (IWineD3DCubeTextureImpl *)iface;
ULONG ref;
TRACE("(%p) : Releasing from %d\n", This, This->resource.ref);
......@@ -239,87 +235,83 @@ static ULONG WINAPI IWineD3DCubeTextureImpl_Release(IWineD3DCubeTexture *iface)
return ref;
}
/* ****************************************************
IWineD3DCubeTexture IWineD3DResource parts follow
**************************************************** */
static HRESULT WINAPI IWineD3DCubeTextureImpl_SetPrivateData(IWineD3DCubeTexture *iface,
static HRESULT WINAPI IWineD3DCubeTextureImpl_SetPrivateData(IWineD3DBaseTexture *iface,
REFGUID riid, const void *data, DWORD data_size, DWORD flags)
{
return resource_set_private_data(&((IWineD3DCubeTextureImpl *)iface)->resource, riid, data, data_size, flags);
}
static HRESULT WINAPI IWineD3DCubeTextureImpl_GetPrivateData(IWineD3DCubeTexture *iface,
static HRESULT WINAPI IWineD3DCubeTextureImpl_GetPrivateData(IWineD3DBaseTexture *iface,
REFGUID guid, void *data, DWORD *data_size)
{
return resource_get_private_data(&((IWineD3DCubeTextureImpl *)iface)->resource, guid, data, data_size);
}
static HRESULT WINAPI IWineD3DCubeTextureImpl_FreePrivateData(IWineD3DCubeTexture *iface, REFGUID refguid)
static HRESULT WINAPI IWineD3DCubeTextureImpl_FreePrivateData(IWineD3DBaseTexture *iface, REFGUID refguid)
{
return resource_free_private_data(&((IWineD3DCubeTextureImpl *)iface)->resource, refguid);
}
static DWORD WINAPI IWineD3DCubeTextureImpl_SetPriority(IWineD3DCubeTexture *iface, DWORD priority)
static DWORD WINAPI IWineD3DCubeTextureImpl_SetPriority(IWineD3DBaseTexture *iface, DWORD priority)
{
return resource_set_priority(&((IWineD3DCubeTextureImpl *)iface)->resource, priority);
}
static DWORD WINAPI IWineD3DCubeTextureImpl_GetPriority(IWineD3DCubeTexture *iface)
static DWORD WINAPI IWineD3DCubeTextureImpl_GetPriority(IWineD3DBaseTexture *iface)
{
return resource_get_priority(&((IWineD3DCubeTextureImpl *)iface)->resource);
}
/* Do not call while under the GL lock. */
static void WINAPI IWineD3DCubeTextureImpl_PreLoad(IWineD3DCubeTexture *iface)
static void WINAPI IWineD3DCubeTextureImpl_PreLoad(IWineD3DBaseTexture *iface)
{
cubetexture_preload((IWineD3DBaseTextureImpl *)iface, SRGB_ANY);
}
static WINED3DRESOURCETYPE WINAPI IWineD3DCubeTextureImpl_GetType(IWineD3DCubeTexture *iface)
static WINED3DRESOURCETYPE WINAPI IWineD3DCubeTextureImpl_GetType(IWineD3DBaseTexture *iface)
{
return resource_get_type(&((IWineD3DCubeTextureImpl *)iface)->resource);
}
static void * WINAPI IWineD3DCubeTextureImpl_GetParent(IWineD3DCubeTexture *iface)
static void * WINAPI IWineD3DCubeTextureImpl_GetParent(IWineD3DBaseTexture *iface)
{
TRACE("iface %p.\n", iface);
return ((IWineD3DCubeTextureImpl *)iface)->resource.parent;
}
/* ******************************************************
IWineD3DCubeTexture IWineD3DBaseTexture parts follow
****************************************************** */
static DWORD WINAPI IWineD3DCubeTextureImpl_SetLOD(IWineD3DCubeTexture *iface, DWORD LODNew) {
static DWORD WINAPI IWineD3DCubeTextureImpl_SetLOD(IWineD3DBaseTexture *iface, DWORD LODNew)
{
return basetexture_set_lod((IWineD3DBaseTextureImpl *)iface, LODNew);
}
static DWORD WINAPI IWineD3DCubeTextureImpl_GetLOD(IWineD3DCubeTexture *iface) {
static DWORD WINAPI IWineD3DCubeTextureImpl_GetLOD(IWineD3DBaseTexture *iface)
{
return basetexture_get_lod((IWineD3DBaseTextureImpl *)iface);
}
static DWORD WINAPI IWineD3DCubeTextureImpl_GetLevelCount(IWineD3DCubeTexture *iface)
static DWORD WINAPI IWineD3DCubeTextureImpl_GetLevelCount(IWineD3DBaseTexture *iface)
{
return basetexture_get_level_count((IWineD3DBaseTextureImpl *)iface);
}
static HRESULT WINAPI IWineD3DCubeTextureImpl_SetAutoGenFilterType(IWineD3DCubeTexture *iface,
static HRESULT WINAPI IWineD3DCubeTextureImpl_SetAutoGenFilterType(IWineD3DBaseTexture *iface,
WINED3DTEXTUREFILTERTYPE FilterType)
{
return basetexture_set_autogen_filter_type((IWineD3DBaseTextureImpl *)iface, FilterType);
}
static WINED3DTEXTUREFILTERTYPE WINAPI IWineD3DCubeTextureImpl_GetAutoGenFilterType(IWineD3DCubeTexture *iface)
static WINED3DTEXTUREFILTERTYPE WINAPI IWineD3DCubeTextureImpl_GetAutoGenFilterType(IWineD3DBaseTexture *iface)
{
return basetexture_get_autogen_filter_type((IWineD3DBaseTextureImpl *)iface);
}
static void WINAPI IWineD3DCubeTextureImpl_GenerateMipSubLevels(IWineD3DCubeTexture *iface)
static void WINAPI IWineD3DCubeTextureImpl_GenerateMipSubLevels(IWineD3DBaseTexture *iface)
{
basetexture_generate_mipmaps((IWineD3DBaseTextureImpl *)iface);
}
static struct wined3d_resource * WINAPI IWineD3DCubeTextureImpl_GetSubResource(IWineD3DCubeTexture *iface,
static struct wined3d_resource * WINAPI IWineD3DCubeTextureImpl_GetSubResource(IWineD3DBaseTexture *iface,
UINT sub_resource_idx)
{
IWineD3DBaseTextureImpl *texture = (IWineD3DBaseTextureImpl *)iface;
......@@ -329,7 +321,7 @@ static struct wined3d_resource * WINAPI IWineD3DCubeTextureImpl_GetSubResource(I
return basetexture_get_sub_resource(texture, sub_resource_idx);
}
static HRESULT WINAPI IWineD3DCubeTextureImpl_AddDirtyRegion(IWineD3DCubeTexture *iface,
static HRESULT WINAPI IWineD3DCubeTextureImpl_AddDirtyRegion(IWineD3DBaseTexture *iface,
UINT layer, const WINED3DBOX *dirty_region)
{
IWineD3DBaseTextureImpl *texture = (IWineD3DBaseTextureImpl *)iface;
......@@ -349,7 +341,7 @@ static HRESULT WINAPI IWineD3DCubeTextureImpl_AddDirtyRegion(IWineD3DCubeTexture
return WINED3D_OK;
}
static const IWineD3DCubeTextureVtbl IWineD3DCubeTexture_Vtbl =
static const IWineD3DBaseTextureVtbl IWineD3DCubeTexture_Vtbl =
{
/* IUnknown */
IWineD3DCubeTextureImpl_QueryInterface,
......
......@@ -1204,7 +1204,7 @@ static HRESULT WINAPI IWineD3DDeviceImpl_CreateVolume(IWineD3DDevice *iface, UIN
static HRESULT WINAPI IWineD3DDeviceImpl_CreateCubeTexture(IWineD3DDevice *iface, UINT EdgeLength, UINT Levels,
DWORD Usage, enum wined3d_format_id Format, WINED3DPOOL Pool, void *parent,
const struct wined3d_parent_ops *parent_ops, IWineD3DCubeTexture **ppCubeTexture)
const struct wined3d_parent_ops *parent_ops, IWineD3DBaseTexture **texture)
{
IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface;
IWineD3DCubeTextureImpl *object; /** NOTE: impl ref allowed since this is a create function **/
......@@ -1214,7 +1214,7 @@ static HRESULT WINAPI IWineD3DDeviceImpl_CreateCubeTexture(IWineD3DDevice *iface
if (!object)
{
ERR("Out of memory\n");
*ppCubeTexture = NULL;
*texture = NULL;
return WINED3DERR_OUTOFVIDEOMEMORY;
}
......@@ -1223,12 +1223,12 @@ static HRESULT WINAPI IWineD3DDeviceImpl_CreateCubeTexture(IWineD3DDevice *iface
{
WARN("Failed to initialize cubetexture, returning %#x\n", hr);
HeapFree(GetProcessHeap(), 0, object);
*ppCubeTexture = NULL;
*texture = NULL;
return hr;
}
TRACE("(%p) : Created Cube Texture %p\n", This, object);
*ppCubeTexture = (IWineD3DCubeTexture *)object;
*texture = (IWineD3DBaseTexture *)object;
return WINED3D_OK;
}
......
......@@ -1962,13 +1962,9 @@ HRESULT volumetexture_init(IWineD3DBaseTextureImpl *texture, UINT width, UINT he
UINT depth, UINT levels, IWineD3DDeviceImpl *device, DWORD usage, enum wined3d_format_id format_id,
WINED3DPOOL pool, void *parent, const struct wined3d_parent_ops *parent_ops) DECLSPEC_HIDDEN;
/*****************************************************************************
* IWineD3DCubeTexture implementation structure (extends IWineD3DBaseTextureImpl)
*/
typedef struct IWineD3DCubeTextureImpl
{
/* IUnknown & WineD3DResource/WineD3DBaseTexture Information */
const IWineD3DCubeTextureVtbl *lpVtbl;
const IWineD3DBaseTextureVtbl *lpVtbl;
struct wined3d_resource resource;
IWineD3DBaseTextureClass baseTexture;
} IWineD3DCubeTextureImpl;
......
......@@ -2368,15 +2368,6 @@ interface IWineD3DBaseTexture : IWineD3DResource
[
object,
local,
uuid(41752900-6f30-11d9-c687-00046142c14f)
]
interface IWineD3DCubeTexture : IWineD3DBaseTexture
{
}
[
object,
local,
uuid(34d01b10-6f30-11d9-c687-00046142c14f)
]
interface IWineD3DSwapChain : IWineD3DBase
......@@ -2564,7 +2555,7 @@ interface IWineD3DDevice : IUnknown
[in] WINED3DPOOL pool,
[in] void *parent,
[in] const struct wined3d_parent_ops *parent_ops,
[out] IWineD3DCubeTexture **texture
[out] IWineD3DBaseTexture **texture
);
HRESULT CreateQuery(
[in] WINED3DQUERYTYPE type,
......
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