Commit afca5564 authored by Henri Verbeet's avatar Henri Verbeet Committed by Alexandre Julliard

d3d9/tests: Merge buffer.c into device.c.

parent 52a24e82
...@@ -2,7 +2,6 @@ TESTDLL = d3d9.dll ...@@ -2,7 +2,6 @@ TESTDLL = d3d9.dll
IMPORTS = user32 IMPORTS = user32
C_SRCS = \ C_SRCS = \
buffer.c \
d3d9ex.c \ d3d9ex.c \
device.c \ device.c \
query.c \ query.c \
......
/*
* Copyright (C) 2010 Stefan Dösinger(for CodeWeavers)
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#define COBJMACROS
#include <d3d9.h>
#include "wine/test.h"
static HMODULE d3d9_handle = 0;
static HWND create_window(void)
{
WNDCLASS wc = {0};
wc.lpfnWndProc = DefWindowProc;
wc.lpszClassName = "d3d9_test_wc";
RegisterClass(&wc);
return CreateWindow("d3d9_test_wc", "d3d9_test",
0, 0, 0, 0, 0, 0, 0, 0, 0);
}
static IDirect3DDevice9 *init_d3d9(void)
{
IDirect3D9 * (__stdcall * d3d9_create)(UINT SDKVersion) = 0;
IDirect3D9 *d3d9_ptr = 0;
IDirect3DDevice9 *device_ptr = 0;
D3DPRESENT_PARAMETERS present_parameters;
HRESULT hr;
d3d9_create = (void *)GetProcAddress(d3d9_handle, "Direct3DCreate9");
ok(d3d9_create != NULL, "Failed to get address of Direct3DCreate9\n");
if (!d3d9_create) return NULL;
d3d9_ptr = d3d9_create(D3D_SDK_VERSION);
if (!d3d9_ptr)
{
skip("could not create D3D9\n");
return NULL;
}
ZeroMemory(&present_parameters, sizeof(present_parameters));
present_parameters.Windowed = TRUE;
present_parameters.hDeviceWindow = create_window();
present_parameters.SwapEffect = D3DSWAPEFFECT_DISCARD;
hr = IDirect3D9_CreateDevice(d3d9_ptr, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, NULL, D3DCREATE_HARDWARE_VERTEXPROCESSING, &present_parameters, &device_ptr);
if(FAILED(hr))
{
skip("could not create device, IDirect3D9_CreateDevice returned 0x%08x\n", hr);
return NULL;
}
return device_ptr;
}
static void lock_flag_test(IDirect3DDevice9 *device)
{
HRESULT hr;
IDirect3DVertexBuffer9 *buffer;
unsigned int i;
void *data;
const struct
{
DWORD flags;
const char *debug_string;
HRESULT win7_result;
}
test_data[] =
{
{D3DLOCK_READONLY, "D3DLOCK_READONLY", D3D_OK },
{D3DLOCK_DISCARD, "D3DLOCK_DISCARD", D3D_OK },
{D3DLOCK_NOOVERWRITE, "D3DLOCK_NOOVERWRITE", D3D_OK },
{D3DLOCK_NOOVERWRITE | D3DLOCK_DISCARD, "D3DLOCK_NOOVERWRITE | D3DLOCK_DISCARD", D3D_OK },
{D3DLOCK_NOOVERWRITE | D3DLOCK_READONLY, "D3DLOCK_NOOVERWRITE | D3DLOCK_READONLY", D3D_OK },
{D3DLOCK_READONLY | D3DLOCK_DISCARD, "D3DLOCK_READONLY | D3DLOCK_DISCARD", D3DERR_INVALIDCALL },
/* Completely bogous flags aren't an error */
{0xdeadbeef, "0xdeadbeef", D3DERR_INVALIDCALL },
};
hr = IDirect3DDevice9_CreateVertexBuffer(device, 1024, D3DUSAGE_DYNAMIC, 0, D3DPOOL_DEFAULT, &buffer, NULL);
ok(hr == D3D_OK, "IDirect3DDevice9_CreateBuffer failed, 0x%08x\n", hr);
for(i = 0; i < (sizeof(test_data) / sizeof(*test_data)); i++)
{
hr = IDirect3DVertexBuffer9_Lock(buffer, 0, 0, &data, test_data[i].flags);
/* Windows XP always returns D3D_OK even with flags that don't make sense. Windows 7 returns
* an error. At least one game(Shaiya) depends on the Windows XP result, so mark the Windows 7
* behavior as broken()
*/
ok(hr == D3D_OK || broken(hr == test_data[i].win7_result), "Lock flags %s returned 0x%08x, expected D3D_OK\n",
test_data[i].debug_string, hr);
if(SUCCEEDED(hr))
{
ok(data != NULL, "The data pointer returned by Lock is NULL\n");
hr = IDirect3DVertexBuffer9_Unlock(buffer);
ok(hr == D3D_OK, "IDirect3DVertexBuffer9_Unlock failed, 0x%08x\n", hr);
}
}
IDirect3DVertexBuffer9_Release(buffer);
}
static inline const char *debug_d3dpool(D3DPOOL pool)
{
switch(pool)
{
case D3DPOOL_DEFAULT: return "D3DPOOL_DEFAULT";
case D3DPOOL_SYSTEMMEM: return "D3DPOOL_SYSTEMMEM";
case D3DPOOL_SCRATCH: return "D3DPOOL_SCRATCH";
case D3DPOOL_MANAGED: return "D3DPOOL_MANAGED";
default:
return "unknown pool";
}
}
static void test_vertex_buffer_alignment(IDirect3DDevice9 *device)
{
IDirect3DVertexBuffer9 *buffer = NULL;
HRESULT hr;
D3DPOOL pools[] = {D3DPOOL_DEFAULT, D3DPOOL_SYSTEMMEM, D3DPOOL_SCRATCH, D3DPOOL_MANAGED};
DWORD sizes[] = {1, 4, 16, 17, 32, 33, 64, 65, 1024, 1025, 1048576, 1048577};
unsigned int i, j;
void *data;
unsigned int align = 16;
for(i = 0; i < (sizeof(sizes) / sizeof(sizes[0])); i++)
{
for(j = 0; j < (sizeof(pools) / sizeof(pools[0])); j++)
{
hr = IDirect3DDevice9_CreateVertexBuffer(device, sizes[i], 0, 0, pools[j], &buffer, NULL);
if(pools[j] == D3DPOOL_SCRATCH)
{
ok(hr == D3DERR_INVALIDCALL, "Creating a D3DPOOL_SCRATCH buffer returned (0x%08x)\n", hr);
}
else
{
ok(SUCCEEDED(hr), "IDirect3DDevice9_CreateVertexBuffer failed (0x%08x). Pool = %s, size %d\n", hr,
debug_d3dpool(pools[j]), sizes[i]);
}
if(FAILED(hr)) continue;
hr = IDirect3DVertexBuffer9_Lock(buffer, 0, 0, &data, 0);
ok(SUCCEEDED(hr), "IDirect3DVertexBuffer9_Lock failed (0x%08x)\n", hr);
ok(((DWORD_PTR) data & (align - 1)) == 0, "Vertex buffer start address is not %u byte aligned(size: %d, pool: %s, data: %p)\n",
align, sizes[i], debug_d3dpool(pools[j]), data);
hr = IDirect3DVertexBuffer9_Unlock(buffer);
ok(SUCCEEDED(hr), "IDirect3DVertexBuffer9_Unlock failed (0x%08x)\n", hr);
if(buffer) IDirect3DVertexBuffer9_Release(buffer);
}
}
}
START_TEST(buffer)
{
IDirect3DDevice9 *device_ptr;
ULONG refcount;
d3d9_handle = LoadLibraryA("d3d9.dll");
if (!d3d9_handle)
{
skip("Could not load d3d9.dll\n");
return;
}
device_ptr = init_d3d9();
if (!device_ptr) return;
lock_flag_test(device_ptr);
test_vertex_buffer_alignment(device_ptr);
refcount = IDirect3DDevice9_Release(device_ptr);
ok(!refcount, "Device has %u references left\n", refcount);
}
/* /*
* Copyright (C) 2006 Vitaliy Margolen * Copyright (C) 2006 Vitaliy Margolen
* Copyright (C) 2006 Chris Robinson * Copyright (C) 2006 Chris Robinson
* Copyright (C) 2006-2007 Stefan Dösinger(For CodeWeavers) * Copyright 2006-2007, 2010 Stefan Dösinger for CodeWeavers
* Copyright 2006, 2007 Henri Verbeet * Copyright 2006, 2007 Henri Verbeet
* Copyright 2013 Henri Verbeet for CodeWeavers * Copyright 2013 Henri Verbeet for CodeWeavers
* Copyright (C) 2008 Rico Schüller * Copyright (C) 2008 Rico Schüller
...@@ -3820,6 +3820,154 @@ static void test_volume_resource(void) ...@@ -3820,6 +3820,154 @@ static void test_volume_resource(void)
DestroyWindow(window); DestroyWindow(window);
} }
static void test_vb_lock_flags(void)
{
static const struct
{
DWORD flags;
const char *debug_string;
HRESULT win7_result;
}
test_data[] =
{
{D3DLOCK_READONLY, "D3DLOCK_READONLY", D3D_OK },
{D3DLOCK_DISCARD, "D3DLOCK_DISCARD", D3D_OK },
{D3DLOCK_NOOVERWRITE, "D3DLOCK_NOOVERWRITE", D3D_OK },
{D3DLOCK_NOOVERWRITE | D3DLOCK_DISCARD, "D3DLOCK_NOOVERWRITE | D3DLOCK_DISCARD", D3D_OK },
{D3DLOCK_NOOVERWRITE | D3DLOCK_READONLY, "D3DLOCK_NOOVERWRITE | D3DLOCK_READONLY", D3D_OK },
{D3DLOCK_READONLY | D3DLOCK_DISCARD, "D3DLOCK_READONLY | D3DLOCK_DISCARD", D3DERR_INVALIDCALL},
/* Completely bogus flags aren't an error. */
{0xdeadbeef, "0xdeadbeef", D3DERR_INVALIDCALL},
};
IDirect3DVertexBuffer9 *buffer;
IDirect3DDevice9 *device;
IDirect3D9 *d3d9;
unsigned int i;
ULONG refcount;
HWND window;
HRESULT hr;
void *data;
if (!(d3d9 = pDirect3DCreate9(D3D_SDK_VERSION)))
{
skip("Failed to create d3d9 object, skipping tests.\n");
return;
}
window = CreateWindowA("d3d9_test_wc", "d3d9_test", WS_OVERLAPPEDWINDOW,
0, 0, 640, 480, 0, 0, 0, 0);
if (!(device = create_device(d3d9, window, window, TRUE)))
{
skip("Failed to create a D3D device, skipping tests.\n");
IDirect3D9_Release(d3d9);
DestroyWindow(window);
return;
}
hr = IDirect3DDevice9_CreateVertexBuffer(device, 1024, D3DUSAGE_DYNAMIC, 0, D3DPOOL_DEFAULT, &buffer, NULL);
ok(SUCCEEDED(hr), "Failed to create vertex buffer, hr %#x.\n", hr);
for (i = 0; i < (sizeof(test_data) / sizeof(*test_data)); ++i)
{
hr = IDirect3DVertexBuffer9_Lock(buffer, 0, 0, &data, test_data[i].flags);
/* Windows XP always returns D3D_OK even with flags that don't make
* sense. Windows 7 returns an error. At least one game (Shaiya)
* depends on the Windows XP result, so mark the Windows 7 behavior as
* broken. */
ok(hr == D3D_OK || broken(hr == test_data[i].win7_result), "Got unexpected hr %#x for %s.\n",
hr, test_data[i].debug_string);
if (SUCCEEDED(hr))
{
ok(!!data, "Got unexpected data %p.\n", data);
hr = IDirect3DVertexBuffer9_Unlock(buffer);
ok(SUCCEEDED(hr), "Failed to unlock vertex buffer, hr %#x.\n", hr);
}
}
IDirect3DVertexBuffer9_Release(buffer);
refcount = IDirect3DDevice9_Release(device);
ok(!refcount, "Device has %u references left.\n", refcount);
IDirect3D9_Release(d3d9);
DestroyWindow(window);
}
static const char *debug_d3dpool(D3DPOOL pool)
{
switch (pool)
{
case D3DPOOL_DEFAULT:
return "D3DPOOL_DEFAULT";
case D3DPOOL_SYSTEMMEM:
return "D3DPOOL_SYSTEMMEM";
case D3DPOOL_SCRATCH:
return "D3DPOOL_SCRATCH";
case D3DPOOL_MANAGED:
return "D3DPOOL_MANAGED";
default:
return "unknown pool";
}
}
static void test_vertex_buffer_alignment(void)
{
static const D3DPOOL pools[] = {D3DPOOL_DEFAULT, D3DPOOL_SYSTEMMEM, D3DPOOL_SCRATCH, D3DPOOL_MANAGED};
static const DWORD sizes[] = {1, 4, 16, 17, 32, 33, 64, 65, 1024, 1025, 1048576, 1048577};
IDirect3DVertexBuffer9 *buffer = NULL;
const unsigned int align = 16;
IDirect3DDevice9 *device;
unsigned int i, j;
IDirect3D9 *d3d9;
ULONG refcount;
HWND window;
HRESULT hr;
void *data;
if (!(d3d9 = pDirect3DCreate9(D3D_SDK_VERSION)))
{
skip("Failed to create d3d9 object, skipping tests.\n");
return;
}
window = CreateWindowA("d3d9_test_wc", "d3d9_test", WS_OVERLAPPEDWINDOW,
0, 0, 640, 480, 0, 0, 0, 0);
if (!(device = create_device(d3d9, window, window, TRUE)))
{
skip("Failed to create a D3D device, skipping tests.\n");
IDirect3D9_Release(d3d9);
DestroyWindow(window);
return;
}
for (i = 0; i < (sizeof(sizes) / sizeof(*sizes)); ++i)
{
for (j = 0; j < (sizeof(pools) / sizeof(*pools)); ++j)
{
hr = IDirect3DDevice9_CreateVertexBuffer(device, sizes[i], 0, 0, pools[j], &buffer, NULL);
if (pools[j] == D3DPOOL_SCRATCH)
ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x trying to create a D3DPOOL_SCRATCH buffer.\n", hr);
else
ok(SUCCEEDED(hr), "Failed to create vertex buffer in pool %s with size %u, hr %#x.\n",
debug_d3dpool(pools[j]), sizes[i], hr);
if (FAILED(hr))
continue;
hr = IDirect3DVertexBuffer9_Lock(buffer, 0, 0, &data, 0);
ok(SUCCEEDED(hr), "Failed to lock vertex buffer, hr %#x.\n", hr);
ok(!((DWORD_PTR)data & (align - 1)),
"Vertex buffer start address %p is not %u byte aligned (size %u, pool %s).\n",
data, align, sizes[i], debug_d3dpool(pools[j]));
hr = IDirect3DVertexBuffer9_Unlock(buffer);
ok(SUCCEEDED(hr), "Failed to unlock vertex buffer, hr %#x.\n", hr);
IDirect3DVertexBuffer9_Release(buffer);
}
}
refcount = IDirect3DDevice9_Release(device);
ok(!refcount, "Device has %u references left.\n", refcount);
IDirect3D9_Release(d3d9);
DestroyWindow(window);
}
START_TEST(device) START_TEST(device)
{ {
HMODULE d3d9_handle = LoadLibraryA( "d3d9.dll" ); HMODULE d3d9_handle = LoadLibraryA( "d3d9.dll" );
...@@ -3880,6 +4028,8 @@ START_TEST(device) ...@@ -3880,6 +4028,8 @@ START_TEST(device)
test_set_rt_vp_scissor(); test_set_rt_vp_scissor();
test_volume_get_container(); test_volume_get_container();
test_volume_resource(); test_volume_resource();
test_vb_lock_flags();
test_vertex_buffer_alignment();
} }
out: out:
......
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