Commit b01b1383 authored by Michael Stefaniuc's avatar Michael Stefaniuc Committed by Alexandre Julliard

dwrite: Use the global HeapAlloc() wrappers.

parent b48aef8a
......@@ -20,6 +20,7 @@
#include "d2d1.h"
#include "wine/debug.h"
#include "wine/heap.h"
#include "wine/list.h"
#include "wine/unicode.h"
......@@ -30,31 +31,6 @@ static const DWRITE_MATRIX identity =
0.0f, 0.0f
};
static inline void* __WINE_ALLOC_SIZE(1) heap_alloc(size_t size)
{
return HeapAlloc(GetProcessHeap(), 0, size);
}
static inline void* __WINE_ALLOC_SIZE(1) heap_alloc_zero(size_t size)
{
return HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, size);
}
static inline void* __WINE_ALLOC_SIZE(2) heap_realloc(void *mem, size_t size)
{
return HeapReAlloc(GetProcessHeap(), 0, mem, size);
}
static inline void* __WINE_ALLOC_SIZE(2) heap_realloc_zero(void *mem, size_t size)
{
return HeapReAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, mem, size);
}
static inline BOOL heap_free(void *mem)
{
return HeapFree(GetProcessHeap(), 0, mem);
}
static inline LPWSTR heap_strdupW(const WCHAR *str)
{
LPWSTR ret = NULL;
......
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