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wine
wine-winehq
Commits
b0795aaf
Commit
b0795aaf
authored
Sep 18, 2012
by
Henri Verbeet
Committed by
Alexandre Julliard
Sep 19, 2012
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d3d10: Use debugstr_a() on variable names in parse_fx10_object().
parent
843db2c3
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2 deletions
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effect.c
dlls/d3d10/effect.c
+2
-2
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dlls/d3d10/effect.c
View file @
b0795aaf
...
...
@@ -1297,7 +1297,7 @@ static HRESULT parse_fx10_object(struct d3d10_effect_object *o, const char **ptr
case
D3D10_EOO_PARSED_OBJECT
:
/* This is a local object, we've parsed in parse_fx10_local_object. */
TRACE
(
"
Shader = %s.
\n
"
,
data
+
offset
);
TRACE
(
"
Variable name %s.
\n
"
,
debugstr_a
(
data
+
offset
)
);
o
->
data
=
e
->
lpVtbl
->
GetVariableByName
(
e
,
data
+
offset
);
hr
=
S_OK
;
...
...
@@ -1308,7 +1308,7 @@ static HRESULT parse_fx10_object(struct d3d10_effect_object *o, const char **ptr
data_ptr
=
data
+
offset
;
read_dword
(
&
data_ptr
,
&
offset
);
read_dword
(
&
data_ptr
,
&
o
->
index
);
TRACE
(
"
Shader = %s[%u].
\n
"
,
data
+
offset
,
o
->
index
);
TRACE
(
"
Variable name %s[%u].
\n
"
,
debugstr_a
(
data
+
offset
)
,
o
->
index
);
o
->
data
=
e
->
lpVtbl
->
GetVariableByName
(
e
,
data
+
offset
);
hr
=
S_OK
;
...
...
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