Commit b0c46208 authored by Henri Verbeet's avatar Henri Verbeet Committed by Alexandre Julliard

d3d10: Use the shader variable class/type debug functions in parse_fx10_type().

This got lost by 7c156c57.
parent 40446600
...@@ -344,8 +344,8 @@ static HRESULT parse_fx10_type(struct d3d10_effect_type *t, const char *ptr, con ...@@ -344,8 +344,8 @@ static HRESULT parse_fx10_type(struct d3d10_effect_type *t, const char *ptr, con
TRACE("Type description: %#x.\n", tmp); TRACE("Type description: %#x.\n", tmp);
TRACE("\tcolumns: %u.\n", t->column_count); TRACE("\tcolumns: %u.\n", t->column_count);
TRACE("\trows: %u.\n", t->row_count); TRACE("\trows: %u.\n", t->row_count);
TRACE("\tbasetype: %#x.\n", t->basetype); TRACE("\tbasetype: %s.\n", debug_d3d10_shader_variable_type(t->basetype));
TRACE("\tclass: %#x.\n", t->type_class); TRACE("\tclass: %s.\n", debug_d3d10_shader_variable_class(t->type_class));
TRACE("\tunknown bits: %#x.\n", tmp & ~(D3D10_FX10_TYPE_COLUMN_MASK | D3D10_FX10_TYPE_ROW_MASK TRACE("\tunknown bits: %#x.\n", tmp & ~(D3D10_FX10_TYPE_COLUMN_MASK | D3D10_FX10_TYPE_ROW_MASK
| D3D10_FX10_TYPE_BASETYPE_MASK | D3D10_FX10_TYPE_CLASS_MASK)); | D3D10_FX10_TYPE_BASETYPE_MASK | D3D10_FX10_TYPE_CLASS_MASK));
} }
......
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