Skip to content
Projects
Groups
Snippets
Help
This project
Loading...
Sign in / Register
Toggle navigation
W
wine-winehq
Project
Project
Details
Activity
Cycle Analytics
Repository
Repository
Files
Commits
Branches
Tags
Contributors
Graph
Compare
Charts
Issues
0
Issues
0
List
Board
Labels
Milestones
Merge Requests
0
Merge Requests
0
CI / CD
CI / CD
Pipelines
Jobs
Schedules
Charts
Registry
Registry
Wiki
Wiki
Snippets
Snippets
Members
Members
Collapse sidebar
Close sidebar
Activity
Graph
Charts
Create a new issue
Jobs
Commits
Issue Boards
Open sidebar
wine
wine-winehq
Commits
b0f267ae
Commit
b0f267ae
authored
Oct 28, 2015
by
Henri Verbeet
Committed by
Alexandre Julliard
Oct 28, 2015
Browse files
Options
Browse Files
Download
Email Patches
Plain Diff
wined3d: Add a missing TRACE to wined3d_texture_unmap().
Signed-off-by:
Henri Verbeet
<
hverbeet@codeweavers.com
>
Signed-off-by:
Alexandre Julliard
<
julliard@winehq.org
>
parent
8cc557a7
Hide whitespace changes
Inline
Side-by-side
Showing
1 changed file
with
4 additions
and
2 deletions
+4
-2
texture.c
dlls/wined3d/texture.c
+4
-2
No files found.
dlls/wined3d/texture.c
View file @
b0f267ae
...
...
@@ -1536,9 +1536,11 @@ HRESULT CDECL wined3d_texture_map(struct wined3d_texture *texture, unsigned int
HRESULT
CDECL
wined3d_texture_unmap
(
struct
wined3d_texture
*
texture
,
unsigned
int
sub_resource_idx
)
{
struct
wined3d_resource
*
sub_resource
=
wined3d_texture_get_sub_resource
(
texture
,
sub_resource_idx
);
struct
wined3d_resource
*
sub_resource
;
TRACE
(
"texture %p, sub_resource_idx %u.
\n
"
,
texture
,
sub_resource_idx
);
if
(
!
sub_resource
)
if
(
!
(
sub_resource
=
wined3d_texture_get_sub_resource
(
texture
,
sub_resource_idx
))
)
return
WINED3DERR_INVALIDCALL
;
return
texture
->
texture_ops
->
texture_sub_resource_unmap
(
sub_resource
);
...
...
Write
Preview
Markdown
is supported
0%
Try again
or
attach a new file
Attach a file
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Cancel
Please
register
or
sign in
to comment