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wine
wine-winehq
Commits
b10ba611
Commit
b10ba611
authored
Feb 08, 2005
by
Carlos Lozano
Committed by
Alexandre Julliard
Feb 08, 2005
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Check that pstream is not null.
parent
fbf3b25b
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2 changed files
with
2 additions
and
2 deletions
+2
-2
device.c
dlls/d3d8/device.c
+1
-1
device.c
dlls/wined3d/device.c
+1
-1
No files found.
dlls/d3d8/device.c
View file @
b10ba611
...
@@ -4344,7 +4344,7 @@ HRESULT WINAPI IDirect3DDevice8Impl_GetStreamSource(LPDIRECT3DDEVICE8 iface, U
...
@@ -4344,7 +4344,7 @@ HRESULT WINAPI IDirect3DDevice8Impl_GetStreamSource(LPDIRECT3DDEVICE8 iface, U
TRACE
(
"(%p) : StreamNo: %d, Stream (%p), Stride %d
\n
"
,
This
,
StreamNumber
,
This
->
StateBlock
->
stream_source
[
StreamNumber
],
This
->
StateBlock
->
stream_stride
[
StreamNumber
]);
TRACE
(
"(%p) : StreamNo: %d, Stream (%p), Stride %d
\n
"
,
This
,
StreamNumber
,
This
->
StateBlock
->
stream_source
[
StreamNumber
],
This
->
StateBlock
->
stream_stride
[
StreamNumber
]);
*
pStream
=
This
->
StateBlock
->
stream_source
[
StreamNumber
];
*
pStream
=
This
->
StateBlock
->
stream_source
[
StreamNumber
];
*
pStride
=
This
->
StateBlock
->
stream_stride
[
StreamNumber
];
*
pStride
=
This
->
StateBlock
->
stream_stride
[
StreamNumber
];
IDirect3DVertexBuffer8Impl_AddRef
((
LPDIRECT3DVERTEXBUFFER8
)
*
pStream
);
if
(
*
pStream
!=
NULL
)
IDirect3DVertexBuffer8Impl_AddRef
((
LPDIRECT3DVERTEXBUFFER8
)
*
pStream
);
return
D3D_OK
;
return
D3D_OK
;
}
}
...
...
dlls/wined3d/device.c
View file @
b10ba611
...
@@ -741,7 +741,7 @@ HRESULT WINAPI IWineD3DDeviceImpl_GetStreamSource(IWineD3DDevice *iface, UINT St
...
@@ -741,7 +741,7 @@ HRESULT WINAPI IWineD3DDeviceImpl_GetStreamSource(IWineD3DDevice *iface, UINT St
*
pStream
=
This
->
stateBlock
->
stream_source
[
StreamNumber
];
*
pStream
=
This
->
stateBlock
->
stream_source
[
StreamNumber
];
*
pStride
=
This
->
stateBlock
->
stream_stride
[
StreamNumber
];
*
pStride
=
This
->
stateBlock
->
stream_stride
[
StreamNumber
];
*
pOffset
=
This
->
stateBlock
->
stream_offset
[
StreamNumber
];
*
pOffset
=
This
->
stateBlock
->
stream_offset
[
StreamNumber
];
IWineD3DVertexBuffer_AddRef
(
*
pStream
);
/* We have created a new reference to the VB */
if
(
*
pStream
!=
NULL
)
IWineD3DVertexBuffer_AddRef
(
*
pStream
);
/* We have created a new reference to the VB */
return
D3D_OK
;
return
D3D_OK
;
}
}
...
...
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