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wine
wine-winehq
Commits
b1624889
Commit
b1624889
authored
Jan 30, 2012
by
Stefan Dösinger
Committed by
Alexandre Julliard
Jan 30, 2012
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Plain Diff
ddraw/tests: Port the depth blit test to ddraw4.
parent
8a82f008
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1 changed file
with
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and
0 deletions
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ddraw4.c
dlls/ddraw/tests/ddraw4.c
+209
-0
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dlls/ddraw/tests/ddraw4.c
View file @
b1624889
...
@@ -1004,6 +1004,214 @@ static void test_coop_level_threaded(void)
...
@@ -1004,6 +1004,214 @@ static void test_coop_level_threaded(void)
destroy_window_thread
(
&
p
);
destroy_window_thread
(
&
p
);
}
}
static
IDirectDrawSurface4
*
get_depth_stencil
(
IDirect3DDevice3
*
device
)
{
IDirectDrawSurface4
*
rt
,
*
ret
;
DDSCAPS2
caps
=
{
DDSCAPS_ZBUFFER
,
0
,
0
,
0
};
HRESULT
hr
;
hr
=
IDirect3DDevice3_GetRenderTarget
(
device
,
&
rt
);
ok
(
SUCCEEDED
(
hr
),
"Failed to get the render target, hr %#x.
\n
"
,
hr
);
hr
=
IDirectDrawSurface4_GetAttachedSurface
(
rt
,
&
caps
,
&
ret
);
ok
(
SUCCEEDED
(
hr
)
||
hr
==
DDERR_NOTFOUND
,
"Failed to get the z buffer, hr %#x.
\n
"
,
hr
);
IDirectDrawSurface4_Release
(
rt
);
return
ret
;
}
static
void
test_depth_blit
(
void
)
{
static
struct
{
float
x
,
y
,
z
;
DWORD
color
;
}
quad1
[]
=
{
{
-
1
.
0
,
1
.
0
,
0
.
50
f
,
0xff00ff00
},
{
1
.
0
,
1
.
0
,
0
.
50
f
,
0xff00ff00
},
{
-
1
.
0
,
-
1
.
0
,
0
.
50
f
,
0xff00ff00
},
{
1
.
0
,
-
1
.
0
,
0
.
50
f
,
0xff00ff00
},
};
static
const
D3DCOLOR
expected_colors
[
4
][
4
]
=
{
{
0x00ff0000
,
0x00ff0000
,
0x0000ff00
,
0x0000ff00
},
{
0x00ff0000
,
0x00ff0000
,
0x0000ff00
,
0x0000ff00
},
{
0x0000ff00
,
0x0000ff00
,
0x0000ff00
,
0x0000ff00
},
{
0x0000ff00
,
0x0000ff00
,
0x0000ff00
,
0x0000ff00
},
};
DDSURFACEDESC2
ddsd_new
,
ddsd_existing
;
IDirect3DDevice3
*
device
;
IDirectDrawSurface4
*
ds1
,
*
ds2
,
*
ds3
,
*
rt
;
IDirect3DViewport3
*
viewport
;
D3DVIEWPORT2
vp_data
;
RECT
src_rect
,
dst_rect
;
unsigned
int
i
,
j
;
D3DCOLOR
color
;
HRESULT
hr
;
IDirect3D3
*
d3d
;
IDirectDraw4
*
ddraw
;
DDBLTFX
fx
;
HWND
window
;
D3DRECT
d3drect
;
window
=
CreateWindowA
(
"static"
,
"ddraw_test"
,
WS_OVERLAPPEDWINDOW
,
0
,
0
,
640
,
480
,
0
,
0
,
0
,
0
);
if
(
!
(
device
=
create_device
(
window
,
DDSCL_NORMAL
)))
{
skip
(
"Failed to create D3D device, skipping test.
\n
"
);
DestroyWindow
(
window
);
return
;
}
hr
=
IDirect3DDevice3_GetDirect3D
(
device
,
&
d3d
);
ok
(
SUCCEEDED
(
hr
),
"Failed to get Direct3D3 interface, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3D3_QueryInterface
(
d3d
,
&
IID_IDirectDraw4
,
(
void
**
)
&
ddraw
);
ok
(
SUCCEEDED
(
hr
),
"Failed to get DirectDraw4 interface, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3D3_CreateViewport
(
d3d
,
&
viewport
,
NULL
);
ok
(
SUCCEEDED
(
hr
),
"Failed to create a viewport, hr %#x.
\n
"
,
hr
);
IDirect3D3_Release
(
d3d
);
ds1
=
get_depth_stencil
(
device
);
memset
(
&
ddsd_new
,
0
,
sizeof
(
ddsd_new
));
ddsd_new
.
dwSize
=
sizeof
(
ddsd_new
);
memset
(
&
ddsd_existing
,
0
,
sizeof
(
ddsd_existing
));
ddsd_existing
.
dwSize
=
sizeof
(
ddsd_existing
);
hr
=
IDirectDrawSurface4_GetSurfaceDesc
(
ds1
,
&
ddsd_existing
);
ddsd_new
.
dwFlags
=
DDSD_CAPS
|
DDSD_WIDTH
|
DDSD_HEIGHT
|
DDSD_PIXELFORMAT
;
ddsd_new
.
ddsCaps
.
dwCaps
=
DDSCAPS_ZBUFFER
;
ddsd_new
.
dwWidth
=
ddsd_existing
.
dwWidth
;
ddsd_new
.
dwHeight
=
ddsd_existing
.
dwHeight
;
U4
(
ddsd_new
).
ddpfPixelFormat
=
U4
(
ddsd_existing
).
ddpfPixelFormat
;
hr
=
IDirectDraw4_CreateSurface
(
ddraw
,
&
ddsd_new
,
&
ds2
,
NULL
);
ok
(
SUCCEEDED
(
hr
),
"Failed to create a surface, hr %#x.
\n
"
,
hr
);
hr
=
IDirectDraw4_CreateSurface
(
ddraw
,
&
ddsd_new
,
&
ds3
,
NULL
);
ok
(
SUCCEEDED
(
hr
),
"Failed to create a surface, hr %#x.
\n
"
,
hr
);
IDirectDraw4_Release
(
ddraw
);
hr
=
IDirect3DDevice3_AddViewport
(
device
,
viewport
);
ok
(
SUCCEEDED
(
hr
),
"Failed to add viewport to device, hr %#x.
\n
"
,
hr
);
memset
(
&
vp_data
,
0
,
sizeof
(
vp_data
));
vp_data
.
dwSize
=
sizeof
(
vp_data
);
vp_data
.
dwWidth
=
ddsd_existing
.
dwWidth
;
vp_data
.
dwHeight
=
ddsd_existing
.
dwHeight
;
vp_data
.
dvMaxZ
=
1
.
0
;
vp_data
.
dvClipX
=
-
1
.
0
f
;
vp_data
.
dvClipWidth
=
2
.
0
f
;
vp_data
.
dvClipY
=
1
.
0
f
;
vp_data
.
dvClipHeight
=
2
.
0
f
;
hr
=
IDirect3DViewport3_SetViewport2
(
viewport
,
&
vp_data
);
ok
(
SUCCEEDED
(
hr
),
"Failed to set viewport data, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice3_SetCurrentViewport
(
device
,
viewport
);
ok
(
SUCCEEDED
(
hr
),
"Failed to activate the viewport, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice3_SetRenderState
(
device
,
D3DRENDERSTATE_ZENABLE
,
D3DZB_TRUE
);
ok
(
SUCCEEDED
(
hr
),
"Failed to enable z testing, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice3_SetRenderState
(
device
,
D3DRENDERSTATE_ZFUNC
,
D3DCMP_LESSEQUAL
);
ok
(
SUCCEEDED
(
hr
),
"Failed to set the z function, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice3_SetRenderState
(
device
,
D3DRENDERSTATE_LIGHTING
,
FALSE
);
ok
(
SUCCEEDED
(
hr
),
"Failed to disable lighting, hr %#x.
\n
"
,
hr
);
U1
(
d3drect
).
x1
=
U2
(
d3drect
).
y1
=
0
;
U3
(
d3drect
).
x2
=
vp_data
.
dwWidth
;
U4
(
d3drect
).
y2
=
vp_data
.
dwHeight
;
hr
=
IDirect3DViewport3_Clear2
(
viewport
,
1
,
&
d3drect
,
D3DCLEAR_ZBUFFER
,
0
,
0
.
0
f
,
0
);
ok
(
SUCCEEDED
(
hr
),
"Failed to clear the z buffer, hr %#x.
\n
"
,
hr
);
/* Partial blit. */
SetRect
(
&
src_rect
,
0
,
0
,
320
,
240
);
SetRect
(
&
dst_rect
,
0
,
0
,
320
,
240
);
hr
=
IDirectDrawSurface4_Blt
(
ds2
,
&
dst_rect
,
ds1
,
&
src_rect
,
DDBLT_WAIT
,
NULL
);
ok
(
SUCCEEDED
(
hr
),
"Got unexpected hr %#x.
\n
"
,
hr
);
/* Different locations. */
SetRect
(
&
src_rect
,
0
,
0
,
320
,
240
);
SetRect
(
&
dst_rect
,
320
,
240
,
640
,
480
);
hr
=
IDirectDrawSurface4_Blt
(
ds2
,
&
dst_rect
,
ds1
,
&
src_rect
,
DDBLT_WAIT
,
NULL
);
ok
(
SUCCEEDED
(
hr
),
"Got unexpected hr %#x.
\n
"
,
hr
);
/* Streched. */
SetRect
(
&
src_rect
,
0
,
0
,
320
,
240
);
SetRect
(
&
dst_rect
,
0
,
0
,
640
,
480
);
hr
=
IDirectDrawSurface4_Blt
(
ds2
,
&
dst_rect
,
ds1
,
&
src_rect
,
DDBLT_WAIT
,
NULL
);
ok
(
SUCCEEDED
(
hr
),
"Got unexpected hr %#x.
\n
"
,
hr
);
/* Flipped. */
SetRect
(
&
src_rect
,
0
,
480
,
640
,
0
);
SetRect
(
&
dst_rect
,
0
,
0
,
640
,
480
);
hr
=
IDirectDrawSurface4_Blt
(
ds2
,
&
dst_rect
,
ds1
,
&
src_rect
,
DDBLT_WAIT
,
NULL
);
ok
(
hr
==
DDERR_INVALIDRECT
,
"Got unexpected hr %#x.
\n
"
,
hr
);
SetRect
(
&
src_rect
,
0
,
0
,
640
,
480
);
SetRect
(
&
dst_rect
,
0
,
480
,
640
,
0
);
hr
=
IDirectDrawSurface4_Blt
(
ds2
,
&
dst_rect
,
ds1
,
&
src_rect
,
DDBLT_WAIT
,
NULL
);
ok
(
hr
==
DDERR_INVALIDRECT
,
"Got unexpected hr %#x.
\n
"
,
hr
);
/* Full, explicit. */
SetRect
(
&
src_rect
,
0
,
0
,
640
,
480
);
SetRect
(
&
dst_rect
,
0
,
0
,
640
,
480
);
hr
=
IDirectDrawSurface4_Blt
(
ds2
,
&
dst_rect
,
ds1
,
&
src_rect
,
DDBLT_WAIT
,
NULL
);
ok
(
SUCCEEDED
(
hr
),
"Got unexpected hr %#x.
\n
"
,
hr
);
/* Depth -> color blit: Succeeds on Win7 + Radeon HD 5700, fails on WinXP + Radeon X1600 */
/* Depth blit inside a BeginScene / EndScene pair */
hr
=
IDirect3DDevice3_BeginScene
(
device
);
ok
(
SUCCEEDED
(
hr
),
"Failed to start a scene, hr %#x.
\n
"
,
hr
);
/* From the current depth stencil */
hr
=
IDirectDrawSurface4_Blt
(
ds2
,
NULL
,
ds1
,
NULL
,
DDBLT_WAIT
,
NULL
);
ok
(
SUCCEEDED
(
hr
),
"Got unexpected hr %#x.
\n
"
,
hr
);
/* To the current depth stencil */
hr
=
IDirectDrawSurface4_Blt
(
ds1
,
NULL
,
ds2
,
NULL
,
DDBLT_WAIT
,
NULL
);
ok
(
SUCCEEDED
(
hr
),
"Got unexpected hr %#x.
\n
"
,
hr
);
/* Between unbound surfaces */
hr
=
IDirectDrawSurface4_Blt
(
ds3
,
NULL
,
ds2
,
NULL
,
DDBLT_WAIT
,
NULL
);
ok
(
SUCCEEDED
(
hr
),
"Got unexpected hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice3_EndScene
(
device
);
ok
(
SUCCEEDED
(
hr
),
"Failed to end a scene, hr %#x.
\n
"
,
hr
);
/* Avoid changing the depth stencil, it doesn't work properly on Windows.
* Instead use DDBLT_DEPTHFILL to clear the depth stencil. Unfortunately
* drivers disagree on the meaning of dwFillDepth. Only 0 seems to produce
* a reliable result(z = 0.0) */
memset
(
&
fx
,
0
,
sizeof
(
fx
));
fx
.
dwSize
=
sizeof
(
fx
);
hr
=
IDirectDrawSurface4_Blt
(
ds2
,
NULL
,
NULL
,
NULL
,
DDBLT_DEPTHFILL
|
DDBLT_WAIT
,
&
fx
);
ok
(
SUCCEEDED
(
hr
),
"Failed to clear the source z buffer, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DViewport3_Clear2
(
viewport
,
1
,
&
d3drect
,
D3DCLEAR_ZBUFFER
|
D3DCLEAR_TARGET
,
0xffff0000
,
1
.
0
f
,
0
);
ok
(
SUCCEEDED
(
hr
),
"Failed to clear the color and z buffers, hr %#x.
\n
"
,
hr
);
SetRect
(
&
dst_rect
,
0
,
0
,
320
,
240
);
hr
=
IDirectDrawSurface4_Blt
(
ds1
,
&
dst_rect
,
ds2
,
NULL
,
DDBLT_WAIT
,
NULL
);
ok
(
SUCCEEDED
(
hr
),
"Got unexpected hr %#x.
\n
"
,
hr
);
IDirectDrawSurface4_Release
(
ds3
);
IDirectDrawSurface4_Release
(
ds2
);
IDirectDrawSurface4_Release
(
ds1
);
hr
=
IDirect3DDevice3_BeginScene
(
device
);
ok
(
SUCCEEDED
(
hr
),
"Failed to start a scene, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice3_DrawPrimitive
(
device
,
D3DPT_TRIANGLESTRIP
,
D3DFVF_XYZ
|
D3DFVF_DIFFUSE
,
quad1
,
4
,
0
);
ok
(
SUCCEEDED
(
hr
),
"Failed to draw, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice3_EndScene
(
device
);
ok
(
SUCCEEDED
(
hr
),
"Failed to end a scene, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice3_GetRenderTarget
(
device
,
&
rt
);
ok
(
SUCCEEDED
(
hr
),
"Failed to get render target, hr %#x.
\n
"
,
hr
);
for
(
i
=
0
;
i
<
4
;
++
i
)
{
for
(
j
=
0
;
j
<
4
;
++
j
)
{
unsigned
int
x
=
80
*
((
2
*
j
)
+
1
);
unsigned
int
y
=
60
*
((
2
*
i
)
+
1
);
color
=
get_surface_color
(
rt
,
x
,
y
);
ok
(
compare_color
(
color
,
expected_colors
[
i
][
j
],
1
),
"Expected color 0x%08x at %u,%u, got 0x%08x.
\n
"
,
expected_colors
[
i
][
j
],
x
,
y
,
color
);
}
}
IDirectDrawSurface4_Release
(
rt
);
hr
=
IDirect3DDevice3_DeleteViewport
(
device
,
viewport
);
ok
(
SUCCEEDED
(
hr
),
"Failed to delete viewport from device, hr %#x.
\n
"
,
hr
);
IDirect3DViewport3_Release
(
viewport
);
IDirect3DDevice3_Release
(
device
);
DestroyWindow
(
window
);
}
START_TEST
(
ddraw4
)
START_TEST
(
ddraw4
)
{
{
test_process_vertices
();
test_process_vertices
();
...
@@ -1012,4 +1220,5 @@ START_TEST(ddraw4)
...
@@ -1012,4 +1220,5 @@ START_TEST(ddraw4)
test_coop_level_d3d_state
();
test_coop_level_d3d_state
();
test_surface_interface_mismatch
();
test_surface_interface_mismatch
();
test_coop_level_threaded
();
test_coop_level_threaded
();
test_depth_blit
();
}
}
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