Commit b1758911 authored by Henri Verbeet's avatar Henri Verbeet Committed by Alexandre Julliard

d3d9/tests: Use a separate device for texkill_test().

parent 3cc2d639
......@@ -4908,20 +4908,25 @@ static void texdepth_test(IDirect3DDevice9 *device)
ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderState returned %08x\n", hr);
}
static void texkill_test(IDirect3DDevice9 *device)
static void texkill_test(void)
{
IDirect3DPixelShader9 *shader;
HRESULT hr;
IDirect3DDevice9 *device;
IDirect3D9 *d3d;
ULONG refcount;
D3DCAPS9 caps;
DWORD color;
HWND window;
HRESULT hr;
const float vertex[] = {
/* bottom top right left */
-1.0, -1.0, 1.0, -0.1, 0.9, 0.9, -0.1,
1.0, -1.0, 0.0, 0.9, -0.1, 0.9, -0.1,
-1.0, 1.0, 1.0, -0.1, 0.9, -0.1, 0.9,
1.0, 1.0, 0.0, 0.9, -0.1, -0.1, 0.9,
static const float vertex[] =
{
/* bottom top right left */
-1.0f, -1.0f, 1.0f, -0.1f, 0.9f, 0.9f, -0.1f,
-1.0f, 1.0f, 1.0f, -0.1f, 0.9f, -0.1f, 0.9f,
1.0f, -1.0f, 0.0f, 0.9f, -0.1f, 0.9f, -0.1f,
1.0f, 1.0f, 0.0f, 0.9f, -0.1f, -0.1f, 0.9f,
};
static const DWORD shader_code_11[] =
{
0xffff0101, /* ps_1_1 */
......@@ -4940,7 +4945,26 @@ static void texkill_test(IDirect3DDevice9 *device)
0x0000ffff /* end */
};
hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xff00ff00, 0.0, 0);
window = CreateWindowA("static", "d3d9_test", WS_OVERLAPPEDWINDOW | WS_VISIBLE,
0, 0, 640, 480, NULL, NULL, NULL, NULL);
d3d = Direct3DCreate9(D3D_SDK_VERSION);
ok(!!d3d, "Failed to create a D3D object.\n");
if (!(device = create_device(d3d, window, window, TRUE)))
{
skip("Failed to create a D3D device, skipping tests.\n");
goto done;
}
hr = IDirect3DDevice9_GetDeviceCaps(device, &caps);
ok(SUCCEEDED(hr), "Failed to get device caps, hr %#x.\n", hr);
if (caps.PixelShaderVersion < D3DPS_VERSION(1, 1))
{
skip("No ps_1_1 support, skipping tests.\n");
IDirect3DDevice9_Release(device);
goto done;
}
hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET | D3DCLEAR_ZBUFFER, 0xff00ff00, 1.0f, 0);
ok(hr == D3D_OK, "IDirect3DDevice9_CreatePixelShader returned %08x\n", hr);
hr = IDirect3DDevice9_CreatePixelShader(device, shader_code_11, &shader);
ok(hr == D3D_OK, "IDirect3DDevice9_CreatePixelShader returned %08x\n", hr);
......@@ -5003,10 +5027,11 @@ static void texkill_test(IDirect3DDevice9 *device)
hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xffffff00, 0.0, 0);
ok(hr == D3D_OK, "IDirect3DDevice9_CreatePixelShader returned %08x\n", hr);
hr = IDirect3DDevice9_CreatePixelShader(device, shader_code_20, &shader);
if(FAILED(hr)) {
skip("Failed to create 2.0 test shader, most likely not supported\n");
return;
if (FAILED(IDirect3DDevice9_CreatePixelShader(device, shader_code_20, &shader)))
{
skip("Failed to create 2.0 test shader, most likely not supported.\n");
IDirect3DDevice9_Release(device);
goto done;
}
hr = IDirect3DDevice9_SetPixelShader(device, shader);
......@@ -5060,10 +5085,12 @@ static void texkill_test(IDirect3DDevice9 *device)
hr = IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL);
ok(hr == D3D_OK, "IDirect3DDevice9_Present failed with %08x\n", hr);
/* Cleanup */
hr = IDirect3DDevice9_SetPixelShader(device, NULL);
ok(SUCCEEDED(hr), "SetPixelShader failed (%08x)\n", hr);
IDirect3DPixelShader9_Release(shader);
refcount = IDirect3DDevice9_Release(device);
ok(!refcount, "Device has %u references left.\n", refcount);
done:
IDirect3D9_Release(d3d);
DestroyWindow(window);
}
static void x8l8v8u8_test(void)
......@@ -16017,13 +16044,13 @@ START_TEST(visual)
{
texbem_test(device_ptr);
texdepth_test(device_ptr);
texkill_test(device_ptr);
}
else skip("No ps_1_1 support\n");
cleanup_device(device_ptr);
device_ptr = NULL;
texkill_test();
x8l8v8u8_test();
volume_v16u16_test();
constant_clamp_ps_test();
......
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