Commit b1fbee33 authored by Henri Verbeet's avatar Henri Verbeet Committed by Alexandre Julliard

d3d9/tests: Use a separate device for fp_special_test().

parent f281ca22
......@@ -12745,7 +12745,7 @@ static void clip_planes_test(IDirect3DDevice9 *device)
IDirect3DTexture9_Release(offscreen);
}
static void fp_special_test(IDirect3DDevice9 *device)
static void fp_special_test(void)
{
/* Microsoft's assembler generates nan and inf with "1.#QNAN" and "1.#INF." respectively */
static const DWORD vs_header[] =
......@@ -12870,18 +12870,33 @@ static void fp_special_test(IDirect3DDevice9 *device)
};
IDirect3DPixelShader9 *ps;
IDirect3DDevice9 *device;
UINT body_size = 0;
IDirect3D9 *d3d;
DWORD *vs_code;
ULONG refcount;
D3DCAPS9 caps;
HWND window;
HRESULT hr;
UINT i;
window = CreateWindowA("static", "d3d9_test", WS_OVERLAPPEDWINDOW | WS_VISIBLE,
0, 0, 640, 480, NULL, NULL, NULL, NULL);
d3d = Direct3DCreate9(D3D_SDK_VERSION);
ok(!!d3d, "Failed to create a D3D object.\n");
if (!(device = create_device(d3d, window, window, TRUE)))
{
skip("Failed to create a D3D device, skipping tests.\n");
goto done;
}
hr = IDirect3DDevice9_GetDeviceCaps(device, &caps);
ok(SUCCEEDED(hr), "GetDeviceCaps failed, hr %#x.\n", hr);
if (caps.PixelShaderVersion < D3DPS_VERSION(2, 0) || caps.VertexShaderVersion < D3DVS_VERSION(2, 0))
{
skip("No shader model 2.0 support, skipping floating point specials test.\n");
return;
IDirect3DDevice9_Release(device);
goto done;
}
hr = IDirect3DDevice9_SetFVF(device, D3DFVF_XYZ | D3DFVF_TEX1 | D3DFVF_TEXCOORDSIZE1(0));
......@@ -12949,6 +12964,11 @@ static void fp_special_test(IDirect3DDevice9 *device)
hr = IDirect3DDevice9_SetPixelShader(device, NULL);
ok(SUCCEEDED(hr), "SetPixelShader failed, hr %#x.\n", hr);
IDirect3DPixelShader9_Release(ps);
refcount = IDirect3DDevice9_Release(device);
ok(!refcount, "Device has %u references left.\n", refcount);
done:
IDirect3D9_Release(d3d);
DestroyWindow(window);
}
static void srgbwrite_format_test(void)
......@@ -15604,11 +15624,11 @@ START_TEST(visual)
depth_blit_test(device_ptr);
intz_test(device_ptr);
shadow_test(device_ptr);
fp_special_test(device_ptr);
cleanup_device(device_ptr);
device_ptr = NULL;
fp_special_test();
depth_bounds_test();
srgbwrite_format_test();
update_surface_test();
......
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