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wine
wine-winehq
Commits
b2373931
Commit
b2373931
authored
Jun 05, 2013
by
Henri Verbeet
Committed by
Alexandre Julliard
Jun 05, 2013
Browse files
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Plain Diff
wined3d: Pass a wined3d_resource_desc structure to wined3d_texture_create_cube().
parent
9d4cbd61
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6 changed files
with
67 additions
and
63 deletions
+67
-63
texture.c
dlls/d3d8/texture.c
+14
-3
texture.c
dlls/d3d9/texture.c
+14
-3
surface.c
dlls/ddraw/surface.c
+13
-14
texture.c
dlls/wined3d/texture.c
+23
-39
wined3d.spec
dlls/wined3d/wined3d.spec
+1
-1
wined3d.h
include/wine/wined3d.h
+2
-3
No files found.
dlls/d3d8/texture.c
View file @
b2373931
...
...
@@ -1221,15 +1221,26 @@ HRESULT texture_init(struct d3d8_texture *texture, struct d3d8_device *device,
HRESULT
cubetexture_init
(
struct
d3d8_texture
*
texture
,
struct
d3d8_device
*
device
,
UINT
edge_length
,
UINT
levels
,
DWORD
usage
,
D3DFORMAT
format
,
D3DPOOL
pool
)
{
struct
wined3d_resource_desc
desc
;
HRESULT
hr
;
texture
->
IDirect3DBaseTexture8_iface
.
lpVtbl
=
(
const
IDirect3DBaseTexture8Vtbl
*
)
&
Direct3DCubeTexture8_Vtbl
;
texture
->
refcount
=
1
;
desc
.
resource_type
=
WINED3D_RTYPE_CUBE_TEXTURE
;
desc
.
format
=
wined3dformat_from_d3dformat
(
format
);
desc
.
multisample_type
=
WINED3D_MULTISAMPLE_NONE
;
desc
.
multisample_quality
=
0
;
desc
.
usage
=
usage
&
WINED3DUSAGE_MASK
;
desc
.
pool
=
pool
;
desc
.
width
=
edge_length
;
desc
.
height
=
edge_length
;
desc
.
depth
=
1
;
desc
.
size
=
0
;
wined3d_mutex_lock
();
hr
=
wined3d_texture_create_cube
(
device
->
wined3d_device
,
edge_length
,
levels
,
usage
&
WINED3DUSAGE_MASK
,
wined3dformat_from_d3dformat
(
format
),
pool
,
texture
,
&
d3d8_texture_wined3d_parent_ops
,
&
texture
->
wined3d_texture
);
hr
=
wined3d_texture_create_cube
(
device
->
wined3d_device
,
&
desc
,
levels
,
texture
,
&
d3d8_texture_wined3d_parent_ops
,
&
texture
->
wined3d_texture
);
wined3d_mutex_unlock
();
if
(
FAILED
(
hr
))
{
...
...
dlls/d3d9/texture.c
View file @
b2373931
...
...
@@ -1345,15 +1345,26 @@ HRESULT texture_init(struct d3d9_texture *texture, struct d3d9_device *device,
HRESULT
cubetexture_init
(
struct
d3d9_texture
*
texture
,
struct
d3d9_device
*
device
,
UINT
edge_length
,
UINT
levels
,
DWORD
usage
,
D3DFORMAT
format
,
D3DPOOL
pool
)
{
struct
wined3d_resource_desc
desc
;
HRESULT
hr
;
texture
->
IDirect3DBaseTexture9_iface
.
lpVtbl
=
(
const
IDirect3DBaseTexture9Vtbl
*
)
&
d3d9_texture_cube_vtbl
;
texture
->
refcount
=
1
;
desc
.
resource_type
=
WINED3D_RTYPE_CUBE_TEXTURE
;
desc
.
format
=
wined3dformat_from_d3dformat
(
format
);
desc
.
multisample_type
=
WINED3D_MULTISAMPLE_NONE
;
desc
.
multisample_quality
=
0
;
desc
.
usage
=
usage
&
WINED3DUSAGE_MASK
;
desc
.
pool
=
pool
;
desc
.
width
=
edge_length
;
desc
.
height
=
edge_length
;
desc
.
depth
=
1
;
desc
.
size
=
0
;
wined3d_mutex_lock
();
hr
=
wined3d_texture_create_cube
(
device
->
wined3d_device
,
edge_length
,
levels
,
usage
,
wined3dformat_from_d3dformat
(
format
),
pool
,
texture
,
&
d3d9_texture_wined3d_parent_ops
,
&
texture
->
wined3d_texture
);
hr
=
wined3d_texture_create_cube
(
device
->
wined3d_device
,
&
desc
,
levels
,
texture
,
&
d3d9_texture_wined3d_parent_ops
,
&
texture
->
wined3d_texture
);
wined3d_mutex_unlock
();
if
(
FAILED
(
hr
))
{
...
...
dlls/ddraw/surface.c
View file @
b2373931
...
...
@@ -5591,7 +5591,6 @@ HRESULT ddraw_surface_create_texture(struct ddraw_surface *surface)
struct
wined3d_resource_desc
wined3d_desc
;
struct
ddraw_surface
*
mip
,
**
attach
;
struct
wined3d_resource
*
resource
;
enum
wined3d_format_id
format
;
UINT
layers
,
levels
,
i
,
j
;
DDSURFACEDESC2
*
mip_desc
;
enum
wined3d_pool
pool
;
...
...
@@ -5614,25 +5613,25 @@ HRESULT ddraw_surface_create_texture(struct ddraw_surface *surface)
else
pool
=
WINED3D_POOL_DEFAULT
;
format
=
PixelFormat_DD2WineD3D
(
&
surface
->
surface_desc
.
u4
.
ddpfPixelFormat
);
wined3d_desc
.
format
=
PixelFormat_DD2WineD3D
(
&
surface
->
surface_desc
.
u4
.
ddpfPixelFormat
);
wined3d_desc
.
multisample_type
=
WINED3D_MULTISAMPLE_NONE
;
wined3d_desc
.
multisample_quality
=
0
;
wined3d_desc
.
usage
=
0
;
wined3d_desc
.
pool
=
pool
;
wined3d_desc
.
width
=
desc
->
dwWidth
;
wined3d_desc
.
height
=
desc
->
dwHeight
;
wined3d_desc
.
depth
=
1
;
wined3d_desc
.
size
=
0
;
if
(
desc
->
ddsCaps
.
dwCaps2
&
DDSCAPS2_CUBEMAP
)
{
hr
=
wined3d_texture_create_cube
(
surface
->
ddraw
->
wined3d_device
,
desc
->
dwWidth
,
levels
,
0
,
format
,
pool
,
surface
,
&
ddraw_texture_wined3d_parent_ops
,
&
surface
->
wined3d_texture
);
wined3d_desc
.
resource_type
=
WINED3D_RTYPE_CUBE_TEXTURE
;
hr
=
wined3d_texture_create_cube
(
surface
->
ddraw
->
wined3d_device
,
&
wined3d_desc
,
levels
,
surface
,
&
ddraw_texture_wined3d_parent_ops
,
&
surface
->
wined3d_texture
);
}
else
{
wined3d_desc
.
resource_type
=
WINED3D_RTYPE_TEXTURE
;
wined3d_desc
.
format
=
format
;
wined3d_desc
.
multisample_type
=
WINED3D_MULTISAMPLE_NONE
;
wined3d_desc
.
multisample_quality
=
0
;
wined3d_desc
.
usage
=
0
;
wined3d_desc
.
pool
=
pool
;
wined3d_desc
.
width
=
desc
->
dwWidth
;
wined3d_desc
.
height
=
desc
->
dwHeight
;
wined3d_desc
.
depth
=
1
;
wined3d_desc
.
size
=
0
;
hr
=
wined3d_texture_create_2d
(
surface
->
ddraw
->
wined3d_device
,
&
wined3d_desc
,
levels
,
surface
,
&
ddraw_texture_wined3d_parent_ops
,
&
surface
->
wined3d_texture
);
}
...
...
dlls/wined3d/texture.c
View file @
b2373931
...
...
@@ -761,31 +761,30 @@ static const struct wined3d_resource_ops texture2d_resource_ops =
texture2d_unload
,
};
static
HRESULT
cubetexture_init
(
struct
wined3d_texture
*
texture
,
UINT
edge_length
,
UINT
levels
,
struct
wined3d_device
*
device
,
DWORD
usage
,
enum
wined3d_format_id
format_id
,
enum
wined3d_pool
pool
,
void
*
parent
,
const
struct
wined3d_parent_ops
*
parent_ops
)
static
HRESULT
cubetexture_init
(
struct
wined3d_texture
*
texture
,
const
struct
wined3d_resource_desc
*
desc
,
UINT
levels
,
struct
wined3d_device
*
device
,
void
*
parent
,
const
struct
wined3d_parent_ops
*
parent_ops
)
{
const
struct
wined3d_gl_info
*
gl_info
=
&
device
->
adapter
->
gl_info
;
struct
wined3d_resource_desc
desc
;
struct
wined3d_resource_desc
surface_
desc
;
unsigned
int
i
,
j
;
HRESULT
hr
;
/* TODO: It should only be possible to create textures for formats
* that are reported as supported. */
if
(
WINED3DFMT_UNKNOWN
>=
format_id
)
if
(
WINED3DFMT_UNKNOWN
>=
desc
->
format
)
{
WARN
(
"(%p) : Texture cannot be created with a format of WINED3DFMT_UNKNOWN.
\n
"
,
texture
);
return
WINED3DERR_INVALIDCALL
;
}
if
(
!
gl_info
->
supported
[
ARB_TEXTURE_CUBE_MAP
]
&&
pool
!=
WINED3D_POOL_SCRATCH
)
if
(
!
gl_info
->
supported
[
ARB_TEXTURE_CUBE_MAP
]
&&
desc
->
pool
!=
WINED3D_POOL_SCRATCH
)
{
WARN
(
"(%p) : Tried to create not supported cube texture.
\n
"
,
texture
);
return
WINED3DERR_INVALIDCALL
;
}
/* Calculate levels for mip mapping */
if
(
usage
&
WINED3DUSAGE_AUTOGENMIPMAP
)
if
(
desc
->
usage
&
WINED3DUSAGE_AUTOGENMIPMAP
)
{
if
(
!
gl_info
->
supported
[
SGIS_GENERATE_MIPMAP
])
{
...
...
@@ -803,44 +802,33 @@ static HRESULT cubetexture_init(struct wined3d_texture *texture, UINT edge_lengt
}
else
if
(
!
levels
)
{
levels
=
wined3d_log2i
(
edge_leng
th
)
+
1
;
levels
=
wined3d_log2i
(
desc
->
wid
th
)
+
1
;
TRACE
(
"Calculated levels = %u.
\n
"
,
levels
);
}
if
(
!
gl_info
->
supported
[
ARB_TEXTURE_NON_POWER_OF_TWO
])
{
UINT
pow2_edge_length
=
1
;
while
(
pow2_edge_length
<
edge_length
)
pow2_edge_length
<<=
1
;
while
(
pow2_edge_length
<
desc
->
width
)
pow2_edge_length
<<=
1
;
if
(
edge_leng
th
!=
pow2_edge_length
)
if
(
desc
->
wid
th
!=
pow2_edge_length
)
{
if
(
pool
==
WINED3D_POOL_SCRATCH
)
if
(
desc
->
pool
==
WINED3D_POOL_SCRATCH
)
{
/* SCRATCH textures cannot be used for texturing */
WARN
(
"Creating a scratch NPOT cube texture despite lack of HW support.
\n
"
);
}
else
{
WARN
(
"Attempted to create a NPOT cube texture (edge_length=%u) without GL support.
\n
"
,
edge_length
);
WARN
(
"Attempted to create a NPOT cube texture (edge length %u) without GL support.
\n
"
,
desc
->
width
);
return
WINED3DERR_INVALIDCALL
;
}
}
}
desc
.
resource_type
=
WINED3D_RTYPE_CUBE_TEXTURE
;
desc
.
format
=
format_id
;
desc
.
multisample_type
=
WINED3D_MULTISAMPLE_NONE
;
desc
.
multisample_quality
=
0
;
desc
.
usage
=
usage
;
desc
.
pool
=
pool
;
desc
.
width
=
edge_length
;
desc
.
height
=
edge_length
;
desc
.
depth
=
1
;
desc
.
size
=
0
;
if
(
FAILED
(
hr
=
wined3d_texture_init
(
texture
,
&
texture2d_ops
,
6
,
levels
,
&
desc
,
device
,
parent
,
parent_ops
,
&
texture2d_resource_ops
)))
desc
,
device
,
parent
,
parent_ops
,
&
texture2d_resource_ops
)))
{
WARN
(
"Failed to initialize texture, returning %#x
\n
"
,
hr
);
return
hr
;
...
...
@@ -853,7 +841,8 @@ static HRESULT cubetexture_init(struct wined3d_texture *texture, UINT edge_lengt
texture
->
target
=
GL_TEXTURE_CUBE_MAP_ARB
;
/* Generate all the surfaces. */
desc
.
resource_type
=
WINED3D_RTYPE_SURFACE
;
surface_desc
=
*
desc
;
surface_desc
.
resource_type
=
WINED3D_RTYPE_SURFACE
;
for
(
i
=
0
;
i
<
texture
->
level_count
;
++
i
)
{
/* Create the 6 faces. */
...
...
@@ -872,7 +861,7 @@ static HRESULT cubetexture_init(struct wined3d_texture *texture, UINT edge_lengt
struct
wined3d_surface
*
surface
;
if
(
FAILED
(
hr
=
device
->
device_parent
->
ops
->
create_texture_surface
(
device
->
device_parent
,
parent
,
&
desc
,
idx
,
&
surface
)))
parent
,
&
surface_
desc
,
idx
,
&
surface
)))
{
FIXME
(
"(%p) Failed to create surface, hr %#x.
\n
"
,
texture
,
hr
);
wined3d_texture_cleanup
(
texture
);
...
...
@@ -884,8 +873,8 @@ static HRESULT cubetexture_init(struct wined3d_texture *texture, UINT edge_lengt
texture
->
sub_resources
[
idx
]
=
&
surface
->
resource
;
TRACE
(
"Created surface level %u @ %p.
\n
"
,
i
,
surface
);
}
desc
.
width
=
max
(
1
,
desc
.
width
>>
1
);
desc
.
height
=
desc
.
width
;
surface_desc
.
width
=
max
(
1
,
surface_
desc
.
width
>>
1
);
surface_desc
.
height
=
surface_
desc
.
width
;
}
return
WINED3D_OK
;
...
...
@@ -1357,17 +1346,14 @@ HRESULT CDECL wined3d_texture_create_3d(struct wined3d_device *device, UINT widt
return
WINED3D_OK
;
}
HRESULT
CDECL
wined3d_texture_create_cube
(
struct
wined3d_device
*
device
,
UINT
edge_length
,
UINT
level_count
,
DWORD
usage
,
enum
wined3d_format_id
format_id
,
enum
wined3d_pool
pool
,
void
*
parent
,
const
struct
wined3d_parent_ops
*
parent_ops
,
struct
wined3d_texture
**
texture
)
HRESULT
CDECL
wined3d_texture_create_cube
(
struct
wined3d_device
*
device
,
const
struct
wined3d_resource_desc
*
desc
,
UINT
level_count
,
void
*
parent
,
const
struct
wined3d_parent_ops
*
parent_ops
,
struct
wined3d_texture
**
texture
)
{
struct
wined3d_texture
*
object
;
HRESULT
hr
;
TRACE
(
"device %p, edge_length %u, level_count %u, usage %#x
\n
"
,
device
,
edge_length
,
level_count
,
usage
);
TRACE
(
"format %s, pool %#x, parent %p, parent_ops %p, texture %p.
\n
"
,
debug_d3dformat
(
format_id
),
pool
,
parent
,
parent_ops
,
texture
);
TRACE
(
"device %p, desc %p, level_count %u, parent %p, parent_ops %p, texture %p.
\n
"
,
device
,
desc
,
level_count
,
parent
,
parent_ops
,
texture
);
object
=
HeapAlloc
(
GetProcessHeap
(),
HEAP_ZERO_MEMORY
,
sizeof
(
*
object
));
if
(
!
object
)
...
...
@@ -1376,9 +1362,7 @@ HRESULT CDECL wined3d_texture_create_cube(struct wined3d_device *device, UINT ed
return
WINED3DERR_OUTOFVIDEOMEMORY
;
}
hr
=
cubetexture_init
(
object
,
edge_length
,
level_count
,
device
,
usage
,
format_id
,
pool
,
parent
,
parent_ops
);
if
(
FAILED
(
hr
))
if
(
FAILED
(
hr
=
cubetexture_init
(
object
,
desc
,
level_count
,
device
,
parent
,
parent_ops
)))
{
WARN
(
"Failed to initialize cubetexture, returning %#x
\n
"
,
hr
);
HeapFree
(
GetProcessHeap
(),
0
,
object
);
...
...
dlls/wined3d/wined3d.spec
View file @
b2373931
...
...
@@ -253,7 +253,7 @@
@ cdecl wined3d_texture_add_dirty_region(ptr long ptr)
@ cdecl wined3d_texture_create_2d(ptr ptr long ptr ptr ptr)
@ cdecl wined3d_texture_create_3d(ptr long long long long long long long ptr ptr ptr)
@ cdecl wined3d_texture_create_cube(ptr
long long long long
long ptr ptr ptr)
@ cdecl wined3d_texture_create_cube(ptr
ptr
long ptr ptr ptr)
@ cdecl wined3d_texture_decref(ptr)
@ cdecl wined3d_texture_generate_mipmaps(ptr)
@ cdecl wined3d_texture_get_autogen_filter_type(ptr)
...
...
include/wine/wined3d.h
View file @
b2373931
...
...
@@ -2376,9 +2376,8 @@ HRESULT __cdecl wined3d_texture_create_2d(struct wined3d_device *device, const s
HRESULT
__cdecl
wined3d_texture_create_3d
(
struct
wined3d_device
*
device
,
UINT
width
,
UINT
height
,
UINT
depth
,
UINT
level_count
,
DWORD
usage
,
enum
wined3d_format_id
format_id
,
enum
wined3d_pool
pool
,
void
*
parent
,
const
struct
wined3d_parent_ops
*
parent_ops
,
struct
wined3d_texture
**
texture
);
HRESULT
__cdecl
wined3d_texture_create_cube
(
struct
wined3d_device
*
device
,
UINT
edge_length
,
UINT
level_count
,
DWORD
usage
,
enum
wined3d_format_id
format_id
,
enum
wined3d_pool
pool
,
void
*
parent
,
const
struct
wined3d_parent_ops
*
parent_ops
,
struct
wined3d_texture
**
texture
);
HRESULT
__cdecl
wined3d_texture_create_cube
(
struct
wined3d_device
*
device
,
const
struct
wined3d_resource_desc
*
desc
,
UINT
level_count
,
void
*
parent
,
const
struct
wined3d_parent_ops
*
parent_ops
,
struct
wined3d_texture
**
texture
);
ULONG
__cdecl
wined3d_texture_decref
(
struct
wined3d_texture
*
texture
);
void
__cdecl
wined3d_texture_generate_mipmaps
(
struct
wined3d_texture
*
texture
);
enum
wined3d_texture_filter_type
__cdecl
wined3d_texture_get_autogen_filter_type
(
const
struct
wined3d_texture
*
texture
);
...
...
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