Commit b3473bbc authored by Christian Costa's avatar Christian Costa Committed by Alexandre Julliard

Merged d3ddevice/main.h and direct3d/main.h into d3d_private.h.

Fixed Thunk_IDirect3DImpl_2_CreateViewport.
parent cb5edab5
......@@ -34,7 +34,6 @@
#include "wine/debug.h"
#include "d3d_private.h"
#include "main.h"
WINE_DEFAULT_DEBUG_CHANNEL(ddraw);
......
......@@ -42,8 +42,8 @@
#include "wine/debug.h"
#include "wine/library.h"
#include "d3d_private.h"
#include "mesa_private.h"
#include "main.h"
WINE_DEFAULT_DEBUG_CHANNEL(ddraw);
WINE_DECLARE_DEBUG_CHANNEL(ddraw_geom);
......
......@@ -379,7 +379,7 @@ Thunk_IDirect3DImpl_2_CreateMaterial(LPDIRECT3D2 iface,
HRESULT WINAPI
Thunk_IDirect3DImpl_2_CreateViewport(LPDIRECT3D2 iface,
LPDIRECT3DVIEWPORT* lplpD3DViewport2,
LPDIRECT3DVIEWPORT2* lplpD3DViewport2,
IUnknown* pUnkOuter)
{
TRACE("(%p)->(%p,%p) thunking to IDirect3D3 interface.\n", iface, lplpD3DViewport2, pUnkOuter);
......
/*
* Copyright 2002 Lionel Ulmer
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
/* This is defined here so as to be able to put them in 'drivers' */
HRESULT WINAPI
Main_IDirect3DImpl_7_EnumDevices(LPDIRECT3D7 iface,
LPD3DENUMDEVICESCALLBACK7 lpEnumDevicesCallback,
LPVOID lpUserArg);
HRESULT WINAPI
Main_IDirect3DImpl_7_CreateDevice(LPDIRECT3D7 iface,
REFCLSID rclsid,
LPDIRECTDRAWSURFACE7 lpDDS,
LPDIRECT3DDEVICE7* lplpD3DDevice);
HRESULT WINAPI
Main_IDirect3DImpl_7_3T_CreateVertexBuffer(LPDIRECT3D7 iface,
LPD3DVERTEXBUFFERDESC lpD3DVertBufDesc,
LPDIRECT3DVERTEXBUFFER7* lplpD3DVertBuf,
DWORD dwFlags);
HRESULT WINAPI
Main_IDirect3DImpl_7_3T_EnumZBufferFormats(LPDIRECT3D7 iface,
REFCLSID riidDevice,
LPD3DENUMPIXELFORMATSCALLBACK lpEnumCallback,
LPVOID lpContext);
HRESULT WINAPI
Main_IDirect3DImpl_7_3T_EvictManagedTextures(LPDIRECT3D7 iface);
HRESULT WINAPI
Main_IDirect3DImpl_3_2T_1T_EnumDevices(LPDIRECT3D3 iface,
LPD3DENUMDEVICESCALLBACK lpEnumDevicesCallback,
LPVOID lpUserArg);
HRESULT WINAPI
Main_IDirect3DImpl_3_2T_1T_CreateLight(LPDIRECT3D3 iface,
LPDIRECT3DLIGHT* lplpDirect3DLight,
IUnknown* pUnkOuter);
HRESULT WINAPI
Main_IDirect3DImpl_3_2T_1T_CreateMaterial(LPDIRECT3D3 iface,
LPDIRECT3DMATERIAL3* lplpDirect3DMaterial3,
IUnknown* pUnkOuter);
HRESULT WINAPI
Main_IDirect3DImpl_3_2T_1T_CreateViewport(LPDIRECT3D3 iface,
LPDIRECT3DVIEWPORT3* lplpD3DViewport3,
IUnknown* pUnkOuter);
HRESULT WINAPI
Main_IDirect3DImpl_3_2T_1T_FindDevice(LPDIRECT3D3 iface,
LPD3DFINDDEVICESEARCH lpD3DDFS,
LPD3DFINDDEVICERESULT lpD3DFDR);
HRESULT WINAPI
Main_IDirect3DImpl_3_CreateDevice(LPDIRECT3D3 iface,
REFCLSID rclsid,
LPDIRECTDRAWSURFACE4 lpDDS,
LPDIRECT3DDEVICE3* lplpD3DDevice3,
LPUNKNOWN lpUnk);
HRESULT WINAPI
Thunk_IDirect3DImpl_3_CreateVertexBuffer(LPDIRECT3D3 iface,
LPD3DVERTEXBUFFERDESC lpD3DVertBufDesc,
LPDIRECT3DVERTEXBUFFER* lplpD3DVertBuf,
DWORD dwFlags,
LPUNKNOWN lpUnk);
HRESULT WINAPI
Thunk_IDirect3DImpl_2_CreateMaterial(LPDIRECT3D2 iface,
LPDIRECT3DMATERIAL2* lplpDirect3DMaterial2,
IUnknown* pUnkOuter);
HRESULT WINAPI
Thunk_IDirect3DImpl_2_CreateViewport(LPDIRECT3D2 iface,
LPDIRECT3DVIEWPORT2* lplpD3DViewport2,
IUnknown* pUnkOuter);
HRESULT WINAPI
Main_IDirect3DImpl_2_CreateDevice(LPDIRECT3D2 iface,
REFCLSID rclsid,
LPDIRECTDRAWSURFACE lpDDS,
LPDIRECT3DDEVICE2* lplpD3DDevice2);
HRESULT WINAPI
Main_IDirect3DImpl_1_Initialize(LPDIRECT3D iface,
REFIID riid);
HRESULT WINAPI
Thunk_IDirect3DImpl_1_CreateMaterial(LPDIRECT3D iface,
LPDIRECT3DMATERIAL* lplpDirect3DMaterial,
IUnknown* pUnkOuter);
HRESULT WINAPI
Thunk_IDirect3DImpl_1_CreateViewport(LPDIRECT3D iface,
LPDIRECT3DVIEWPORT* lplpD3DViewport,
IUnknown* pUnkOuter);
HRESULT WINAPI
Main_IDirect3DImpl_1_FindDevice(LPDIRECT3D iface,
LPD3DFINDDEVICESEARCH lpD3DDFS,
LPD3DFINDDEVICERESULT lplpD3DDevice);
HRESULT WINAPI
Thunk_IDirect3DImpl_7_QueryInterface(LPDIRECT3D7 iface,
REFIID riid,
LPVOID* obp);
HRESULT WINAPI
Thunk_IDirect3DImpl_3_QueryInterface(LPDIRECT3D3 iface,
REFIID riid,
LPVOID* obp);
HRESULT WINAPI
Thunk_IDirect3DImpl_2_QueryInterface(LPDIRECT3D2 iface,
REFIID riid,
LPVOID* obp);
HRESULT WINAPI
Thunk_IDirect3DImpl_1_QueryInterface(LPDIRECT3D iface,
REFIID riid,
LPVOID* obp);
ULONG WINAPI
Thunk_IDirect3DImpl_7_AddRef(LPDIRECT3D7 iface);
ULONG WINAPI
Thunk_IDirect3DImpl_3_AddRef(LPDIRECT3D3 iface);
ULONG WINAPI
Thunk_IDirect3DImpl_2_AddRef(LPDIRECT3D2 iface);
ULONG WINAPI
Thunk_IDirect3DImpl_1_AddRef(LPDIRECT3D iface);
ULONG WINAPI
Thunk_IDirect3DImpl_7_Release(LPDIRECT3D7 iface);
ULONG WINAPI
Thunk_IDirect3DImpl_3_Release(LPDIRECT3D3 iface);
ULONG WINAPI
Thunk_IDirect3DImpl_2_Release(LPDIRECT3D2 iface);
ULONG WINAPI
Thunk_IDirect3DImpl_1_Release(LPDIRECT3D iface);
HRESULT WINAPI
Thunk_IDirect3DImpl_3_EnumZBufferFormats(LPDIRECT3D3 iface,
REFCLSID riidDevice,
LPD3DENUMPIXELFORMATSCALLBACK lpEnumCallback,
LPVOID lpContext);
HRESULT WINAPI
Thunk_IDirect3DImpl_3_EvictManagedTextures(LPDIRECT3D3 iface);
HRESULT WINAPI
Thunk_IDirect3DImpl_2_EnumDevices(LPDIRECT3D2 iface,
LPD3DENUMDEVICESCALLBACK lpEnumDevicesCallback,
LPVOID lpUserArg);
HRESULT WINAPI
Thunk_IDirect3DImpl_1_EnumDevices(LPDIRECT3D iface,
LPD3DENUMDEVICESCALLBACK lpEnumDevicesCallback,
LPVOID lpUserArg);
HRESULT WINAPI
Thunk_IDirect3DImpl_2_CreateLight(LPDIRECT3D2 iface,
LPDIRECT3DLIGHT* lplpDirect3DLight,
IUnknown* pUnkOuter);
HRESULT WINAPI
Thunk_IDirect3DImpl_1_CreateLight(LPDIRECT3D iface,
LPDIRECT3DLIGHT* lplpDirect3DLight,
IUnknown* pUnkOuter);
HRESULT WINAPI
Thunk_IDirect3DImpl_1_FindDevice(LPDIRECT3D iface,
LPD3DFINDDEVICESEARCH lpD3DDFS,
LPD3DFINDDEVICERESULT lplpD3DDevice);
HRESULT WINAPI
Thunk_IDirect3DImpl_2_FindDevice(LPDIRECT3D2 iface,
LPD3DFINDDEVICESEARCH lpD3DDFS,
LPD3DFINDDEVICERESULT lpD3DFDR);
......@@ -43,7 +43,6 @@
#include "ddraw_private.h"
#include "d3d_private.h"
#include "mesa_private.h"
#include "main.h"
#include "wine/debug.h"
......
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