Commit b3790bf8 authored by Michael Stefaniuc's avatar Michael Stefaniuc Committed by Alexandre Julliard

wined3d: Use SetRect() instead of open coding it.

parent 887b445b
......@@ -3975,23 +3975,15 @@ HRESULT CDECL wined3d_device_copy_sub_resource_region(struct wined3d_device *dev
return WINED3DERR_INVALIDCALL;
}
src_rect.left = src_box->left;
src_rect.top = src_box->top;
src_rect.right = src_box->right;
src_rect.bottom = src_box->bottom;
SetRect(&src_rect, src_box->left, src_box->top, src_box->right, src_box->bottom);
}
else
{
src_rect.left = 0;
src_rect.top = 0;
src_rect.right = src_surface->resource.width;
src_rect.bottom = src_surface->resource.height;
SetRect(&src_rect, 0, 0, src_surface->resource.width, src_surface->resource.height);
}
dst_rect.left = dst_x;
dst_rect.top = dst_y;
dst_rect.right = dst_x + (src_rect.right - src_rect.left);
dst_rect.bottom = dst_y + (src_rect.bottom - src_rect.top);
SetRect(&dst_rect, dst_x, dst_y, dst_x + (src_rect.right - src_rect.left),
dst_y + (src_rect.bottom - src_rect.top));
if (FAILED(hr = wined3d_surface_blt(dst_surface, &dst_rect, src_surface, &src_rect, 0, NULL, WINED3D_TEXF_POINT)))
WARN("Failed to blit, hr %#x.\n", hr);
......
......@@ -1444,10 +1444,7 @@ HRESULT surface_upload_from_surface(struct wined3d_surface *dst_surface, const P
if (!src_rect)
{
r.left = 0;
r.top = 0;
r.right = src_surface->resource.width;
r.bottom = src_surface->resource.height;
SetRect(&r, 0, 0, src_surface->resource.width, src_surface->resource.height);
src_rect = &r;
}
else if (src_rect->left < 0 || src_rect->left >= src_rect->right
......
......@@ -545,10 +545,8 @@ static void swapchain_gl_present(struct wined3d_swapchain *swapchain, const RECT
}
else
{
src_rect.left = 0;
src_rect.top = 0;
src_rect.right = swapchain->desc.backbuffer_width;
src_rect.bottom = swapchain->desc.backbuffer_height;
SetRect(&src_rect, 0, 0, swapchain->desc.backbuffer_width,
swapchain->desc.backbuffer_height);
}
if (dst_rect_in)
......
......@@ -880,10 +880,7 @@ static void texture2d_sub_resource_upload_data(struct wined3d_resource *sub_reso
struct wined3d_const_bo_address addr;
RECT src_rect;
src_rect.left = 0;
src_rect.top = 0;
src_rect.right = surface->resource.width;
src_rect.bottom = surface->resource.height;
SetRect(&src_rect, 0, 0, surface->resource.width, surface->resource.height);
addr.buffer_object = 0;
addr.addr = data->data;
......
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