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wine
wine-winehq
Commits
b3ee1f74
Commit
b3ee1f74
authored
May 13, 2003
by
Raphael Junqueira
Committed by
Alexandre Julliard
May 13, 2003
Browse files
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Plain Diff
- cubetexture loading/preloading
- some stubs must return 0 (and non D3D_OK) - fix IDirect3DCubeTexture8Impl::Get* (potentials CD)
parent
fe30ce34
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Showing
1 changed file
with
70 additions
and
10 deletions
+70
-10
cubetexture.c
dlls/d3d8/cubetexture.c
+70
-10
No files found.
dlls/d3d8/cubetexture.c
View file @
b3ee1f74
...
...
@@ -58,14 +58,17 @@ ULONG WINAPI IDirect3DCubeTexture8Impl_Release(LPDIRECT3DCUBETEXTURE8 iface) {
ICOM_THIS
(
IDirect3DCubeTexture8Impl
,
iface
);
ULONG
ref
=
--
This
->
ref
;
int
i
;
int
j
;
TRACE
(
"(%p) : ReleaseRef to %ld
\n
"
,
This
,
This
->
ref
);
if
(
ref
==
0
)
{
for
(
i
=
0
;
i
<
This
->
levels
;
i
++
)
{
if
(
This
->
surfaces
[
i
]
!=
NULL
)
{
TRACE
(
"(%p) : Releasing surface %p
\n
"
,
This
,
This
->
surfaces
[
i
]);
IDirect3DSurface8Impl_Release
((
LPDIRECT3DSURFACE8
)
This
->
surfaces
[
i
]);
for
(
i
=
0
;
i
<
This
->
levels
;
i
++
)
{
for
(
j
=
0
;
j
<
6
;
j
++
)
{
if
(
This
->
surfaces
[
j
][
i
]
!=
NULL
)
{
TRACE
(
"(%p) : Releasing surface %p
\n
"
,
This
,
This
->
surfaces
[
j
][
i
]);
IDirect3DSurface8Impl_Release
((
LPDIRECT3DSURFACE8
)
This
->
surfaces
[
j
][
i
]);
}
}
}
HeapFree
(
GetProcessHeap
(),
0
,
This
);
}
...
...
@@ -102,16 +105,73 @@ HRESULT WINAPI IDirect3DCubeTexture8Impl_FreePrivateData(LPDIRECT3DCUBET
DWORD
WINAPI
IDirect3DCubeTexture8Impl_SetPriority
(
LPDIRECT3DCUBETEXTURE8
iface
,
DWORD
PriorityNew
)
{
ICOM_THIS
(
IDirect3DCubeTexture8Impl
,
iface
);
FIXME
(
"(%p) : stub
\n
"
,
This
);
return
D3D_OK
;
return
0
;
}
DWORD
WINAPI
IDirect3DCubeTexture8Impl_GetPriority
(
LPDIRECT3DCUBETEXTURE8
iface
)
{
ICOM_THIS
(
IDirect3DCubeTexture8Impl
,
iface
);
FIXME
(
"(%p) : stub
\n
"
,
This
);
return
D3D_OK
;
return
0
;
}
static
const
GLenum
cube_targets
[
6
]
=
{
GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB
,
GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB
,
GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB
,
GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB
,
GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB
,
GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB
};
void
WINAPI
IDirect3DCubeTexture8Impl_PreLoad
(
LPDIRECT3DCUBETEXTURE8
iface
)
{
int
i
;
int
j
;
ICOM_THIS
(
IDirect3DCubeTexture8Impl
,
iface
);
FIXME
(
"(%p) : stub
\n
"
,
This
);
TRACE
(
"(%p) : About to load texture
\n
"
,
This
);
for
(
i
=
0
;
i
<
This
->
levels
;
i
++
)
{
if
(
i
==
0
&&
This
->
surfaces
[
0
][
i
]
->
textureName
!=
0
&&
This
->
Dirty
==
FALSE
)
{
glBindTexture
(
GL_TEXTURE_CUBE_MAP
,
This
->
surfaces
[
0
][
i
]
->
textureName
);
checkGLcall
(
"glBindTexture"
);
TRACE
(
"Texture %p (level %d) given name %d
\n
"
,
This
->
surfaces
[
0
][
i
],
i
,
This
->
surfaces
[
0
][
i
]
->
textureName
);
/* No need to walk through all mip-map levels, since already all assigned */
i
=
This
->
levels
;
}
else
{
if
(
i
==
0
)
{
if
(
This
->
surfaces
[
0
][
i
]
->
textureName
==
0
)
{
glGenTextures
(
1
,
&
This
->
surfaces
[
0
][
i
]
->
textureName
);
checkGLcall
(
"glGenTextures"
);
TRACE
(
"Texture %p (level %d) given name %d
\n
"
,
This
->
surfaces
[
0
][
i
],
i
,
This
->
surfaces
[
0
][
i
]
->
textureName
);
}
glBindTexture
(
GL_TEXTURE_CUBE_MAP
,
This
->
surfaces
[
0
][
i
]
->
textureName
);
checkGLcall
(
"glBindTexture"
);
TRACE
(
"Setting GL_TEXTURE_MAX_LEVEL to %d
\n
"
,
This
->
levels
-
1
);
glTexParameteri
(
GL_TEXTURE_CUBE_MAP
,
GL_TEXTURE_MAX_LEVEL
,
This
->
levels
-
1
);
checkGLcall
(
"glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAX_LEVEL, This->levels - 1)"
);
}
for
(
j
=
0
;
j
<
6
;
j
++
)
{
TRACE
(
"Calling glTexImage2D %x i=%d, intfmt=%x, w=%d, h=%d,d=%d, glFmt=%x, glType=%lx, Mem=%p
\n
"
,
cube_targets
[
j
],
i
,
fmt2glintFmt
(
This
->
format
),
This
->
surfaces
[
j
][
i
]
->
myDesc
.
Width
,
This
->
surfaces
[
j
][
i
]
->
myDesc
.
Height
,
0
,
fmt2glFmt
(
This
->
format
),
fmt2glType
(
This
->
format
),
This
->
surfaces
[
j
][
i
]
->
allocatedMemory
);
glTexImage2D
(
cube_targets
[
j
],
i
,
fmt2glintFmt
(
This
->
format
),
This
->
surfaces
[
j
][
i
]
->
myDesc
.
Width
,
This
->
surfaces
[
j
][
i
]
->
myDesc
.
Height
,
0
,
fmt2glFmt
(
This
->
format
),
fmt2glType
(
This
->
format
),
This
->
surfaces
[
j
][
i
]
->
allocatedMemory
);
checkGLcall
(
"glTexImage2D"
);
}
/* Removed glTexParameterf now TextureStageStates are initialized at startup */
This
->
Dirty
=
FALSE
;
}
}
return
;
}
D3DRESOURCETYPE
WINAPI
IDirect3DCubeTexture8Impl_GetType
(
LPDIRECT3DCUBETEXTURE8
iface
)
{
...
...
@@ -124,12 +184,12 @@ D3DRESOURCETYPE WINAPI IDirect3DCubeTexture8Impl_GetType(LPDIRECT3DCUBETEXTURE8
DWORD
WINAPI
IDirect3DCubeTexture8Impl_SetLOD
(
LPDIRECT3DCUBETEXTURE8
iface
,
DWORD
LODNew
)
{
ICOM_THIS
(
IDirect3DCubeTexture8Impl
,
iface
);
FIXME
(
"(%p) : stub
\n
"
,
This
);
return
D3D_OK
;
return
0
;
}
DWORD
WINAPI
IDirect3DCubeTexture8Impl_GetLOD
(
LPDIRECT3DCUBETEXTURE8
iface
)
{
ICOM_THIS
(
IDirect3DCubeTexture8Impl
,
iface
);
FIXME
(
"(%p) : stub
\n
"
,
This
);
return
D3D_OK
;
return
0
;
}
DWORD
WINAPI
IDirect3DCubeTexture8Impl_GetLevelCount
(
LPDIRECT3DCUBETEXTURE8
iface
)
{
...
...
@@ -143,7 +203,7 @@ HRESULT WINAPI IDirect3DCubeTexture8Impl_GetLevelDesc(LPDIRECT3DCUBETEXT
ICOM_THIS
(
IDirect3DCubeTexture8Impl
,
iface
);
if
(
Level
<
This
->
levels
)
{
TRACE
(
"(%p) level (%d)
\n
"
,
This
,
Level
);
return
IDirect3DSurface8Impl_GetDesc
((
LPDIRECT3DSURFACE8
)
This
->
surfaces
[
Level
],
pDesc
);
return
IDirect3DSurface8Impl_GetDesc
((
LPDIRECT3DSURFACE8
)
This
->
surfaces
[
0
][
Level
],
pDesc
);
}
else
{
FIXME
(
"(%p) level(%d) overflow Levels(%d)
\n
"
,
This
,
Level
,
This
->
levels
);
return
D3DERR_INVALIDCALL
;
...
...
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