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wine
wine-winehq
Commits
b492199b
Commit
b492199b
authored
Jan 06, 2023
by
Zebediah Figura
Committed by
Alexandre Julliard
Aug 24, 2023
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wined3d: Move struct wined3d_buffer_gl to wined3d_gl.h.
parent
3308c44b
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2 changed files
with
20 additions
and
20 deletions
+20
-20
wined3d_gl.h
dlls/wined3d/wined3d_gl.h
+19
-0
wined3d_private.h
dlls/wined3d/wined3d_private.h
+1
-20
No files found.
dlls/wined3d/wined3d_gl.h
View file @
b492199b
...
...
@@ -1033,4 +1033,23 @@ void wined3d_sampler_gl_bind(struct wined3d_sampler_gl *sampler_gl, unsigned int
void
wined3d_sampler_gl_init
(
struct
wined3d_sampler_gl
*
sampler_gl
,
struct
wined3d_device
*
device
,
const
struct
wined3d_sampler_desc
*
desc
,
void
*
parent
,
const
struct
wined3d_parent_ops
*
parent_ops
);
struct
wined3d_buffer_gl
{
struct
wined3d_buffer
b
;
};
static
inline
struct
wined3d_buffer_gl
*
wined3d_buffer_gl
(
struct
wined3d_buffer
*
buffer
)
{
return
CONTAINING_RECORD
(
buffer
,
struct
wined3d_buffer_gl
,
b
);
}
static
inline
const
struct
wined3d_buffer_gl
*
wined3d_buffer_gl_const
(
const
struct
wined3d_buffer
*
buffer
)
{
return
CONTAINING_RECORD
(
buffer
,
struct
wined3d_buffer_gl
,
b
);
}
HRESULT
wined3d_buffer_gl_init
(
struct
wined3d_buffer_gl
*
buffer_gl
,
struct
wined3d_device
*
device
,
const
struct
wined3d_buffer_desc
*
desc
,
const
struct
wined3d_sub_resource_data
*
data
,
void
*
parent
,
const
struct
wined3d_parent_ops
*
parent_ops
);
#endif
/* __WINE_WINED3D_GL */
dlls/wined3d/wined3d_private.h
View file @
b492199b
...
...
@@ -3525,8 +3525,6 @@ struct wined3d_sampler
struct
wined3d_sampler_desc
desc
;
};
#include "wined3d_gl.h"
struct
wined3d_vertex_declaration_element
{
const
struct
wined3d_format
*
format
;
...
...
@@ -3953,24 +3951,7 @@ HRESULT wined3d_buffer_no3d_init(struct wined3d_buffer *buffer_no3d, struct wine
const
struct
wined3d_buffer_desc
*
desc
,
const
struct
wined3d_sub_resource_data
*
data
,
void
*
parent
,
const
struct
wined3d_parent_ops
*
parent_ops
)
DECLSPEC_HIDDEN
;
struct
wined3d_buffer_gl
{
struct
wined3d_buffer
b
;
};
static
inline
struct
wined3d_buffer_gl
*
wined3d_buffer_gl
(
struct
wined3d_buffer
*
buffer
)
{
return
CONTAINING_RECORD
(
buffer
,
struct
wined3d_buffer_gl
,
b
);
}
static
inline
const
struct
wined3d_buffer_gl
*
wined3d_buffer_gl_const
(
const
struct
wined3d_buffer
*
buffer
)
{
return
CONTAINING_RECORD
(
buffer
,
struct
wined3d_buffer_gl
,
b
);
}
HRESULT
wined3d_buffer_gl_init
(
struct
wined3d_buffer_gl
*
buffer_gl
,
struct
wined3d_device
*
device
,
const
struct
wined3d_buffer_desc
*
desc
,
const
struct
wined3d_sub_resource_data
*
data
,
void
*
parent
,
const
struct
wined3d_parent_ops
*
parent_ops
)
DECLSPEC_HIDDEN
;
#include "wined3d_gl.h"
struct
wined3d_rendertarget_view
{
...
...
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