Commit b50a0085 authored by Stefan Dösinger's avatar Stefan Dösinger Committed by Alexandre Julliard

d3d9: Windows7 doesn't draw with Viewports bigger than the framebuffer.

This is my Geforce 9600 setup here, the failure doesn't occur on all windows 7 systems. I don't think we can change wined3d's behavior as a number of games are broken on my Windows installation because they do not like the extra parameter validation.
parent cb4ba6a8
......@@ -10730,6 +10730,7 @@ static void viewport_test(IDirect3DDevice9 *device) {
HRESULT hr;
DWORD color;
D3DVIEWPORT9 vp, old_vp;
BOOL draw_failed = TRUE;
const float quad[] =
{
-0.5, -0.5, 0.1,
......@@ -10749,6 +10750,10 @@ static void viewport_test(IDirect3DDevice9 *device) {
*
* TODO: Test Width < surface.width, but X + Width > surface.width
* TODO: Test Width < surface.width, what happens with the height?
*
* Note that Windows 7 rejects MinZ / MaxZ outside [0;1], but accepts Width
* and Height fields bigger than the framebuffer. However, it later refuses
* to draw.
*/
memset(&vp, 0, sizeof(vp));
vp.X = 0;
......@@ -10767,29 +10772,32 @@ static void viewport_test(IDirect3DDevice9 *device) {
if(SUCCEEDED(hr))
{
hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad, 3 * sizeof(float));
ok(hr == D3D_OK, "DrawPrimitiveUP failed (%08x)\n", hr);
ok(hr == D3D_OK || broken(hr == D3DERR_INVALIDCALL), "DrawPrimitiveUP failed (%08x)\n", hr);
draw_failed = FAILED(hr);
hr = IDirect3DDevice9_EndScene(device);
ok(hr == D3D_OK, "IDirect3DDevice9_EndScene returned %08x\n", hr);
}
ok(hr == D3D_OK, "IDirect3DDevice9_Present failed with %08x\n", hr);
color = getPixelColor(device, 158, 118);
ok(color == 0x00ff0000, "viewport test: (158,118) has color %08x\n", color);
color = getPixelColor(device, 162, 118);
ok(color == 0x00ff0000, "viewport test: (162,118) has color %08x\n", color);
color = getPixelColor(device, 158, 122);
ok(color == 0x00ff0000, "viewport test: (158,122) has color %08x\n", color);
color = getPixelColor(device, 162, 122);
ok(color == 0x00ffffff, "viewport test: (162,122) has color %08x\n", color);
if(!draw_failed)
{
color = getPixelColor(device, 158, 118);
ok(color == 0x00ff0000, "viewport test: (158,118) has color %08x\n", color);
color = getPixelColor(device, 162, 118);
ok(color == 0x00ff0000, "viewport test: (162,118) has color %08x\n", color);
color = getPixelColor(device, 158, 122);
ok(color == 0x00ff0000, "viewport test: (158,122) has color %08x\n", color);
color = getPixelColor(device, 162, 122);
ok(color == 0x00ffffff, "viewport test: (162,122) has color %08x\n", color);
color = getPixelColor(device, 478, 358);
ok(color == 0x00ffffff, "viewport test: (478,358 has color %08x\n", color);
color = getPixelColor(device, 482, 358);
ok(color == 0x00ff0000, "viewport test: (482,358) has color %08x\n", color);
color = getPixelColor(device, 478, 362);
ok(color == 0x00ff0000, "viewport test: (478,362) has color %08x\n", color);
color = getPixelColor(device, 482, 362);
ok(color == 0x00ff0000, "viewport test: (482,362) has color %08x\n", color);
color = getPixelColor(device, 478, 358);
ok(color == 0x00ffffff, "viewport test: (478,358 has color %08x\n", color);
color = getPixelColor(device, 482, 358);
ok(color == 0x00ff0000, "viewport test: (482,358) has color %08x\n", color);
color = getPixelColor(device, 478, 362);
ok(color == 0x00ff0000, "viewport test: (478,362) has color %08x\n", color);
color = getPixelColor(device, 482, 362);
ok(color == 0x00ff0000, "viewport test: (482,362) has color %08x\n", color);
}
hr = IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL);
ok(hr == D3D_OK, "IDirect3DDevice9_Present failed with %08x\n", hr);
......
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