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wine
wine-winehq
Commits
b52214a2
Commit
b52214a2
authored
Aug 26, 2014
by
Stefan Dösinger
Committed by
Alexandre Julliard
Aug 26, 2014
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wined3d: Move volume flags to volume.c.
parent
7a1533a4
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2 changed files
with
4 additions
and
4 deletions
+4
-4
volume.c
dlls/wined3d/volume.c
+4
-0
wined3d_private.h
dlls/wined3d/wined3d_private.h
+0
-4
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dlls/wined3d/volume.c
View file @
b52214a2
...
...
@@ -27,6 +27,10 @@
WINE_DEFAULT_DEBUG_CHANNEL
(
d3d_surface
);
WINE_DECLARE_DEBUG_CHANNEL
(
d3d_perf
);
#define WINED3D_VFLAG_ALLOCATED 0x00000001
#define WINED3D_VFLAG_SRGB_ALLOCATED 0x00000002
#define WINED3D_VFLAG_CLIENT_STORAGE 0x00000004
static
BOOL
volume_prepare_system_memory
(
struct
wined3d_volume
*
volume
)
{
if
(
volume
->
resource
.
heap_memory
)
...
...
dlls/wined3d/wined3d_private.h
View file @
b52214a2
...
...
@@ -2170,10 +2170,6 @@ void wined3d_texture_set_dirty(struct wined3d_texture *texture) DECLSPEC_HIDDEN;
void
wined3d_texture_set_swapchain
(
struct
wined3d_texture
*
texture
,
struct
wined3d_swapchain
*
swapchain
)
DECLSPEC_HIDDEN
;
#define WINED3D_VFLAG_ALLOCATED 0x00000001
#define WINED3D_VFLAG_SRGB_ALLOCATED 0x00000002
#define WINED3D_VFLAG_CLIENT_STORAGE 0x00000004
#define WINED3D_LOCATION_DISCARDED 0x00000001
#define WINED3D_LOCATION_SYSMEM 0x00000002
#define WINED3D_LOCATION_USER_MEMORY 0x00000004
...
...
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