Commit b70bc731 authored by H. Verbeet's avatar H. Verbeet Committed by Alexandre Julliard

d3d9: Add a test for calling DrawIndexedPrimitive with a NULL index buffer.

parent 93dcfe35
......@@ -2,6 +2,7 @@
* Copyright (C) 2006 Vitaliy Margolen
* Copyright (C) 2006 Chris Robinson
* Copyright (C) 2006-2007 Stefan Dsinger(For CodeWeavers)
* Copyright 2007 Henri Verbeet
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
......@@ -1238,6 +1239,122 @@ cleanup:
if(hwnd) DestroyWindow(hwnd);
}
/* Test what happens when IDirect3DDevice9_DrawIndexedPrimitive is called without a valid index buffer set. */
static void test_draw_indexed(void)
{
static const struct {
float position[3];
DWORD color;
} quad[] = {
{{-1.0f, -1.0f, 0.0f}, 0xffff0000},
{{-1.0f, 1.0f, 0.0f}, 0xffff0000},
{{ 1.0f, 1.0f, 0.0f}, 0xffff0000},
{{ 1.0f, -1.0f, 0.0f}, 0xffff0000},
};
WORD indices[] = {0, 1, 2, 3, 0, 2};
static const D3DVERTEXELEMENT9 decl_elements[] = {
{0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
{0, 12, D3DDECLTYPE_D3DCOLOR, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_COLOR, 0},
D3DDECL_END()
};
IDirect3DVertexDeclaration9 *vertex_declaration = NULL;
IDirect3DVertexBuffer9 *vertex_buffer = NULL;
IDirect3DIndexBuffer9 *index_buffer = NULL;
D3DPRESENT_PARAMETERS present_parameters;
IDirect3DDevice9 *device;
IDirect3D9 *d3d9;
HRESULT hr;
HWND hwnd;
void *ptr;
hwnd = CreateWindow("static", "d3d9_test",
0, 0, 0, 10, 10, 0, 0, 0, 0);
if (!hwnd)
{
skip("Failed to create window\n");
return;
}
d3d9 = pDirect3DCreate9(D3D_SDK_VERSION);
if (!d3d9)
{
skip("Failed to create IDirect3D9 object\n");
goto cleanup;
}
ZeroMemory(&present_parameters, sizeof(present_parameters));
present_parameters.Windowed = TRUE;
present_parameters.hDeviceWindow = hwnd;
present_parameters.SwapEffect = D3DSWAPEFFECT_DISCARD;
hr = IDirect3D9_CreateDevice(d3d9, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL,
NULL, D3DCREATE_SOFTWARE_VERTEXPROCESSING, &present_parameters, &device);
if (FAILED(hr) || !device)
{
skip("Failed to create device\n");
goto cleanup;
}
hr = IDirect3DDevice9_CreateVertexDeclaration(device, decl_elements, &vertex_declaration);
ok(SUCCEEDED(hr), "CreateVertexDeclaration failed (0x%08x)\n", hr);
hr = IDirect3DDevice9_SetVertexDeclaration(device, vertex_declaration);
ok(SUCCEEDED(hr), "SetVertexDeclaration failed (0x%08x)\n", hr);
hr = IDirect3DDevice9_CreateVertexBuffer(device, sizeof(quad), 0, 0, D3DPOOL_DEFAULT, &vertex_buffer, NULL);
ok(SUCCEEDED(hr), "CreateVertexBuffer failed (0x%08x)\n", hr);
hr = IDirect3DVertexBuffer9_Lock(vertex_buffer, 0, 0, &ptr, D3DLOCK_DISCARD);
ok(SUCCEEDED(hr), "Lock failed (0x%08x)\n", hr);
memcpy(ptr, quad, sizeof(quad));
hr = IDirect3DVertexBuffer9_Unlock(vertex_buffer);
ok(SUCCEEDED(hr), "Unlock failed (0x%08x)\n", hr);
hr = IDirect3DDevice9_SetStreamSource(device, 0, vertex_buffer, 0, sizeof(*quad));
ok(SUCCEEDED(hr), "SetStreamSource failed (0x%08x)\n", hr);
hr = IDirect3DDevice9_CreateIndexBuffer(device, sizeof(indices), 0, D3DFMT_INDEX16, D3DPOOL_DEFAULT, &index_buffer, NULL);
ok(SUCCEEDED(hr), "CreateIndexBuffer failed (0x%08x)\n", hr);
hr = IDirect3DIndexBuffer9_Lock(index_buffer, 0, 0, &ptr, D3DLOCK_DISCARD);
ok(SUCCEEDED(hr), "Lock failed (0x%08x)\n", hr);
memcpy(ptr, indices, sizeof(indices));
hr = IDirect3DIndexBuffer9_Unlock(index_buffer);
ok(SUCCEEDED(hr), "Unlock failed (0x%08x)\n", hr);
hr = IDirect3DDevice9_SetRenderState(device, D3DRS_LIGHTING, FALSE);
ok(SUCCEEDED(hr), "SetRenderState D3DRS_LIGHTING failed (0x%08x)\n", hr);
hr = IDirect3DDevice9_BeginScene(device);
ok(SUCCEEDED(hr), "BeginScene failed (0x%08x)\n", hr);
/* NULL index buffer. Should fail */
hr = IDirect3DDevice9_SetIndices(device, NULL);
ok(SUCCEEDED(hr), "SetIndices failed (0x%08x)\n", hr);
hr = IDirect3DDevice9_DrawIndexedPrimitive(device, D3DPT_TRIANGLELIST, 0 /* BaseVertexIndex */, 0 /* MinIndex */,
4 /* NumVerts */, 0 /* StartIndex */, 2 /*PrimCount */);
ok(hr == D3DERR_INVALIDCALL, "DrawIndexedPrimitive returned 0x%08x, expected D3DERR_INVALIDCALL (0x%08x)\n",
hr, D3DERR_INVALIDCALL);
/* Valid index buffer. Should succeed */
hr = IDirect3DDevice9_SetIndices(device, index_buffer);
ok(SUCCEEDED(hr), "SetIndices failed (0x%08x)\n", hr);
hr = IDirect3DDevice9_DrawIndexedPrimitive(device, D3DPT_TRIANGLELIST, 0 /* BaseVertexIndex */, 0 /* MinIndex */,
4 /* NumVerts */, 0 /* StartIndex */, 2 /*PrimCount */);
ok(SUCCEEDED(hr), "DrawIndexedPrimitive failed (0x%08x)\n", hr);
hr = IDirect3DDevice9_EndScene(device);
ok(SUCCEEDED(hr), "EndScene failed (0x%08x)\n", hr);
hr = IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL);
ok(SUCCEEDED(hr), "Present failed (0x%08x)\n", hr);
IDirect3DVertexBuffer9_Release(vertex_buffer);
IDirect3DIndexBuffer9_Release(index_buffer);
IDirect3DVertexDeclaration9_Release(vertex_declaration);
cleanup:
if (d3d9) IDirect3D9_Release(d3d9);
if (device) IDirect3DDevice9_Release(device);
if (hwnd) DestroyWindow(hwnd);
}
START_TEST(device)
{
HMODULE d3d9_handle = LoadLibraryA( "d3d9.dll" );
......@@ -1260,5 +1377,6 @@ START_TEST(device)
test_scene();
test_limits();
test_depthstenciltest();
test_draw_indexed();
}
}
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