Commit b79141d7 authored by Józef Kucia's avatar Józef Kucia Committed by Alexandre Julliard

wined3d: Implement SM4 round_pi instruction.

parent dd4c1ccd
...@@ -3260,6 +3260,7 @@ static void shader_glsl_map2gl(const struct wined3d_shader_instruction *ins) ...@@ -3260,6 +3260,7 @@ static void shader_glsl_map2gl(const struct wined3d_shader_instruction *ins)
case WINED3DSIH_MAX: instruction = "max"; break; case WINED3DSIH_MAX: instruction = "max"; break;
case WINED3DSIH_MIN: instruction = "min"; break; case WINED3DSIH_MIN: instruction = "min"; break;
case WINED3DSIH_ROUND_NI: instruction = "floor"; break; case WINED3DSIH_ROUND_NI: instruction = "floor"; break;
case WINED3DSIH_ROUND_PI: instruction = "ceil"; break;
case WINED3DSIH_SQRT: instruction = "sqrt"; break; case WINED3DSIH_SQRT: instruction = "sqrt"; break;
default: instruction = ""; default: instruction = "";
FIXME("Opcode %s not yet handled in GLSL.\n", debug_d3dshaderinstructionhandler(ins->handler_idx)); FIXME("Opcode %s not yet handled in GLSL.\n", debug_d3dshaderinstructionhandler(ins->handler_idx));
...@@ -8074,7 +8075,7 @@ static const SHADER_HANDLER shader_glsl_instruction_handler_table[WINED3DSIH_TAB ...@@ -8074,7 +8075,7 @@ static const SHADER_HANDLER shader_glsl_instruction_handler_table[WINED3DSIH_TAB
/* WINED3DSIH_RESINFO */ shader_glsl_resinfo, /* WINED3DSIH_RESINFO */ shader_glsl_resinfo,
/* WINED3DSIH_RET */ shader_glsl_ret, /* WINED3DSIH_RET */ shader_glsl_ret,
/* WINED3DSIH_ROUND_NI */ shader_glsl_map2gl, /* WINED3DSIH_ROUND_NI */ shader_glsl_map2gl,
/* WINED3DSIH_ROUND_PI */ NULL, /* WINED3DSIH_ROUND_PI */ shader_glsl_map2gl,
/* WINED3DSIH_ROUND_Z */ NULL, /* WINED3DSIH_ROUND_Z */ NULL,
/* WINED3DSIH_RSQ */ shader_glsl_scalar_op, /* WINED3DSIH_RSQ */ shader_glsl_scalar_op,
/* WINED3DSIH_SAMPLE */ shader_glsl_sample, /* WINED3DSIH_SAMPLE */ shader_glsl_sample,
......
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