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wine
wine-winehq
Commits
b8a22ebe
Commit
b8a22ebe
authored
Mar 07, 2012
by
Henri Verbeet
Committed by
Alexandre Julliard
Mar 08, 2012
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wined3d: Remove an outdated comment from load_vertex_data().
parent
3d5ca7ab
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state.c
dlls/wined3d/state.c
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dlls/wined3d/state.c
View file @
b8a22ebe
...
@@ -4352,14 +4352,6 @@ static void load_vertex_data(const struct wined3d_context *context,
...
@@ -4352,14 +4352,6 @@ static void load_vertex_data(const struct wined3d_context *context,
}
}
/* Diffuse Colour --------------------------------------------*/
/* Diffuse Colour --------------------------------------------*/
/* WARNING: Data here MUST be in RGBA format, so cannot */
/* go directly into fast mode from app pgm, because */
/* directx requires data in BGRA format. */
/* currently fixupVertices swizzles the format, but this isn't*/
/* very practical when using VBOs */
/* NOTE: Unless we write a vertex shader to swizzle the colour*/
/* , or the user doesn't care and wants the speed advantage */
if
(
si
->
use_map
&
(
1
<<
WINED3D_FFP_DIFFUSE
))
if
(
si
->
use_map
&
(
1
<<
WINED3D_FFP_DIFFUSE
))
{
{
e
=
&
si
->
elements
[
WINED3D_FFP_DIFFUSE
];
e
=
&
si
->
elements
[
WINED3D_FFP_DIFFUSE
];
...
...
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