Commit b8a22ebe authored by Henri Verbeet's avatar Henri Verbeet Committed by Alexandre Julliard

wined3d: Remove an outdated comment from load_vertex_data().

parent 3d5ca7ab
...@@ -4352,14 +4352,6 @@ static void load_vertex_data(const struct wined3d_context *context, ...@@ -4352,14 +4352,6 @@ static void load_vertex_data(const struct wined3d_context *context,
} }
/* Diffuse Colour --------------------------------------------*/ /* Diffuse Colour --------------------------------------------*/
/* WARNING: Data here MUST be in RGBA format, so cannot */
/* go directly into fast mode from app pgm, because */
/* directx requires data in BGRA format. */
/* currently fixupVertices swizzles the format, but this isn't*/
/* very practical when using VBOs */
/* NOTE: Unless we write a vertex shader to swizzle the colour*/
/* , or the user doesn't care and wants the speed advantage */
if (si->use_map & (1 << WINED3D_FFP_DIFFUSE)) if (si->use_map & (1 << WINED3D_FFP_DIFFUSE))
{ {
e = &si->elements[WINED3D_FFP_DIFFUSE]; e = &si->elements[WINED3D_FFP_DIFFUSE];
......
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