wined3d: Check slice pitch against its size in wined3d_format_copy_data().
If they don't match and there's more than one slice to copy, we can't use
a single memcpy.
Fixes blinking objects in Hellblade: Senua's Sacrifice.
Signed-off-by: Jan Sikorski <jsikorski@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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