Commit b8dc15da authored by Józef Kucia's avatar Józef Kucia Committed by Alexandre Julliard

d3d8: Use wined3d_resource_{map, unmap}() instead of wined3d_texture_{map, unmap}().

parent 0d9732a9
...@@ -234,7 +234,7 @@ static HRESULT WINAPI d3d8_surface_LockRect(IDirect3DSurface8 *iface, ...@@ -234,7 +234,7 @@ static HRESULT WINAPI d3d8_surface_LockRect(IDirect3DSurface8 *iface,
box.back = 1; box.back = 1;
} }
hr = wined3d_texture_map(surface->wined3d_texture, surface->sub_resource_idx, hr = wined3d_resource_map(wined3d_texture_get_resource(surface->wined3d_texture), surface->sub_resource_idx,
&map_desc, rect ? &box : NULL, flags); &map_desc, rect ? &box : NULL, flags);
wined3d_mutex_unlock(); wined3d_mutex_unlock();
...@@ -260,7 +260,7 @@ static HRESULT WINAPI d3d8_surface_UnlockRect(IDirect3DSurface8 *iface) ...@@ -260,7 +260,7 @@ static HRESULT WINAPI d3d8_surface_UnlockRect(IDirect3DSurface8 *iface)
TRACE("iface %p.\n", iface); TRACE("iface %p.\n", iface);
wined3d_mutex_lock(); wined3d_mutex_lock();
hr = wined3d_texture_unmap(surface->wined3d_texture, surface->sub_resource_idx); hr = wined3d_resource_unmap(wined3d_texture_get_resource(surface->wined3d_texture), surface->sub_resource_idx);
wined3d_mutex_unlock(); wined3d_mutex_unlock();
switch(hr) switch(hr)
......
...@@ -148,7 +148,7 @@ static HRESULT WINAPI d3d8_volume_LockBox(IDirect3DVolume8 *iface, ...@@ -148,7 +148,7 @@ static HRESULT WINAPI d3d8_volume_LockBox(IDirect3DVolume8 *iface,
iface, locked_box, box, flags); iface, locked_box, box, flags);
wined3d_mutex_lock(); wined3d_mutex_lock();
hr = wined3d_texture_map(volume->wined3d_texture, volume->sub_resource_idx, hr = wined3d_resource_map(wined3d_texture_get_resource(volume->wined3d_texture), volume->sub_resource_idx,
&map_desc, (const struct wined3d_box *)box, flags); &map_desc, (const struct wined3d_box *)box, flags);
wined3d_mutex_unlock(); wined3d_mutex_unlock();
...@@ -167,7 +167,7 @@ static HRESULT WINAPI d3d8_volume_UnlockBox(IDirect3DVolume8 *iface) ...@@ -167,7 +167,7 @@ static HRESULT WINAPI d3d8_volume_UnlockBox(IDirect3DVolume8 *iface)
TRACE("iface %p.\n", iface); TRACE("iface %p.\n", iface);
wined3d_mutex_lock(); wined3d_mutex_lock();
hr = wined3d_texture_unmap(volume->wined3d_texture, volume->sub_resource_idx); hr = wined3d_resource_unmap(wined3d_texture_get_resource(volume->wined3d_texture), volume->sub_resource_idx);
wined3d_mutex_unlock(); wined3d_mutex_unlock();
return hr; return hr;
......
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