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wine
wine-winehq
Commits
ba61730d
Commit
ba61730d
authored
Aug 01, 2013
by
Stefan Dösinger
Committed by
Alexandre Julliard
Aug 01, 2013
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wined3d: Avoid calculating 1 / (fog_end - fog_start) in the shader.
parent
3894493a
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glsl_shader.c
dlls/wined3d/glsl_shader.c
+1
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dlls/wined3d/glsl_shader.c
View file @
ba61730d
...
...
@@ -4502,8 +4502,7 @@ static void shader_glsl_generate_fog_code(struct wined3d_shader_buffer *buffer,
return
;
case
WINED3D_FFP_PS_FOG_LINEAR
:
/* Fog = (gl_Fog.end - gl_FogFragCoord) / (gl_Fog.end - gl_Fog.start) */
shader_addline
(
buffer
,
"float Fog = (gl_Fog.end - gl_FogFragCoord) / (gl_Fog.end - gl_Fog.start);
\n
"
);
shader_addline
(
buffer
,
"float Fog = (gl_Fog.end - gl_FogFragCoord) * gl_Fog.scale;
\n
"
);
break
;
case
WINED3D_FFP_PS_FOG_EXP
:
...
...
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