Commit bbbab10c authored by Henri Verbeet's avatar Henri Verbeet Committed by Alexandre Julliard

wined3d: Pass an IWineD3DBaseShaderImpl pointer to shader_cleanup().

parent fe2ffe1e
......@@ -1475,10 +1475,8 @@ static void shader_trace_init(const struct wined3d_shader_frontend *fe, void *fe
}
}
static void shader_cleanup(IWineD3DBaseShader *iface)
static void shader_cleanup(IWineD3DBaseShaderImpl *shader)
{
IWineD3DBaseShaderImpl *shader = (IWineD3DBaseShaderImpl *)iface;
shader->baseShader.device->shader_backend->shader_destroy(shader);
HeapFree(GetProcessHeap(), 0, shader->baseShader.reg_maps.constf);
HeapFree(GetProcessHeap(), 0, shader->baseShader.function);
......@@ -1661,7 +1659,7 @@ static ULONG STDMETHODCALLTYPE vertexshader_Release(IWineD3DVertexShader *iface)
if (!refcount)
{
shader_cleanup((IWineD3DBaseShader *)iface);
shader_cleanup((IWineD3DBaseShaderImpl *)shader);
shader->baseShader.parent_ops->wined3d_object_destroyed(shader->baseShader.parent);
HeapFree(GetProcessHeap(), 0, shader);
}
......@@ -1860,7 +1858,7 @@ HRESULT vertexshader_init(IWineD3DVertexShaderImpl *shader, IWineD3DDeviceImpl *
if (FAILED(hr))
{
WARN("Failed to set function, hr %#x.\n", hr);
shader_cleanup((IWineD3DBaseShader *)shader);
shader_cleanup((IWineD3DBaseShaderImpl *)shader);
return hr;
}
......@@ -1933,7 +1931,7 @@ static ULONG STDMETHODCALLTYPE geometryshader_Release(IWineD3DGeometryShader *if
if (!refcount)
{
shader_cleanup((IWineD3DBaseShader *)iface);
shader_cleanup((IWineD3DBaseShaderImpl *)shader);
shader->base_shader.parent_ops->wined3d_object_destroyed(shader->base_shader.parent);
HeapFree(GetProcessHeap(), 0, shader);
}
......@@ -1980,7 +1978,7 @@ HRESULT geometryshader_init(struct wined3d_geometryshader *shader, IWineD3DDevic
if (FAILED(hr))
{
WARN("Failed to set function, hr %#x.\n", hr);
shader_cleanup((IWineD3DBaseShader *)shader);
shader_cleanup((IWineD3DBaseShaderImpl *)shader);
return hr;
}
......@@ -2029,7 +2027,7 @@ static ULONG STDMETHODCALLTYPE pixelshader_Release(IWineD3DPixelShader *iface)
if (!refcount)
{
shader_cleanup((IWineD3DBaseShader *)iface);
shader_cleanup((IWineD3DBaseShaderImpl *)shader);
shader->baseShader.parent_ops->wined3d_object_destroyed(shader->baseShader.parent);
HeapFree(GetProcessHeap(), 0, shader);
}
......@@ -2267,7 +2265,7 @@ HRESULT pixelshader_init(IWineD3DPixelShaderImpl *shader, IWineD3DDeviceImpl *de
if (FAILED(hr))
{
WARN("Failed to set function, hr %#x.\n", hr);
shader_cleanup((IWineD3DBaseShader *)shader);
shader_cleanup((IWineD3DBaseShaderImpl *)shader);
return hr;
}
......
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