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wine
wine-winehq
Commits
bc3a69f2
Commit
bc3a69f2
authored
Mar 31, 2022
by
Matteo Bruni
Committed by
Alexandre Julliard
May 17, 2022
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Plain Diff
d3dcompiler/asm: Parse negative numbers with a whitespace after the sign.
Signed-off-by:
Matteo Bruni
<
mbruni@codeweavers.com
>
Signed-off-by:
Alexandre Julliard
<
julliard@winehq.org
>
parent
0c7090a1
Hide whitespace changes
Inline
Side-by-side
Showing
3 changed files
with
56 additions
and
17 deletions
+56
-17
asmshader.l
dlls/d3dcompiler_43/asmshader.l
+1
-1
asmshader.y
dlls/d3dcompiler_43/asmshader.y
+34
-9
asm.c
dlls/d3dcompiler_43/tests/asm.c
+21
-7
No files found.
dlls/d3dcompiler_43/asmshader.l
View file @
bc3a69f2
...
@@ -96,7 +96,7 @@ NEWLINE (\n)|(\r\n)
...
@@ -96,7 +96,7 @@ NEWLINE (\n)|(\r\n)
COMMA ","
COMMA ","
IMMVAL
\-?
(([0-9]+\.?)|([0-9]*\.[0-9]+))(f)?
IMMVAL (([0-9]+\.?)|([0-9]*\.[0-9]+))(f)?
ANY (.)
ANY (.)
...
...
dlls/d3dcompiler_43/asmshader.y
View file @
bc3a69f2
...
@@ -304,6 +304,8 @@ int asmshader_lex(void);
...
@@ -304,6 +304,8 @@ int asmshader_lex(void);
%type <rel_reg> rel_reg
%type <rel_reg> rel_reg
%type <reg> predicate
%type <reg> predicate
%type <immval> immsum
%type <immval> immsum
%type <immval> signed_integer
%type <immval> signed_float
%type <sregs> sregs
%type <sregs> sregs
%%
%%
...
@@ -713,11 +715,11 @@ instruction: INSTR_ADD omods dreg ',' sregs
...
@@ -713,11 +715,11 @@ instruction: INSTR_ADD omods dreg ',' sregs
asm_ctx.line_no);
asm_ctx.line_no);
set_parse_status(&asm_ctx.status, PARSE_WARN);
set_parse_status(&asm_ctx.status, PARSE_WARN);
}
}
| INSTR_DEF REG_CONSTFLOAT ','
IMMVAL ',' IMMVAL ',' IMMVAL ',' IMMVAL
| INSTR_DEF REG_CONSTFLOAT ','
signed_float ',' signed_float ',' signed_float ',' signed_float
{
{
asm_ctx.funcs->constF(&asm_ctx, $2, $4.val, $6.val, $8.val, $10.val);
asm_ctx.funcs->constF(&asm_ctx, $2, $4.val, $6.val, $8.val, $10.val);
}
}
| INSTR_DEFI REG_CONSTINT ','
IMMVAL ',' IMMVAL ',' IMMVAL ',' IMMVAL
| INSTR_DEFI REG_CONSTINT ','
signed_integer ',' signed_integer ',' signed_integer ',' signed_integer
{
{
asm_ctx.funcs->constI(&asm_ctx, $2, $4.val, $6.val, $8.val, $10.val);
asm_ctx.funcs->constI(&asm_ctx, $2, $4.val, $6.val, $8.val, $10.val);
}
}
...
@@ -1387,23 +1389,46 @@ rel_reg: /* empty */
...
@@ -1387,23 +1389,46 @@ rel_reg: /* empty */
$$.swizzle = $5;
$$.swizzle = $5;
}
}
immsum: IMMVAL
immsum: signed_integer
| immsum '+' signed_integer
{
{
if(!$1.integer) {
$$.val = $1.val + $3.val;
}
| immsum '-' signed_integer
{
$$.val = $1.val - $3.val;
}
signed_integer:
IMMVAL
{
if (!$1.integer)
{
asmparser_message(&asm_ctx, "Line %u: Unexpected float %f\n",
asmparser_message(&asm_ctx, "Line %u: Unexpected float %f\n",
asm_ctx.line_no, $1.val);
asm_ctx.line_no, $1.val);
set_parse_status(&asm_ctx.status, PARSE_ERR);
set_parse_status(&asm_ctx.status, PARSE_ERR);
}
}
$$.val = $1.val;
$$.val = $1.val;
}
}
|
immsum '+
' IMMVAL
|
'-
' IMMVAL
{
{
if(!$3.integer) {
if (!$2.integer)
{
asmparser_message(&asm_ctx, "Line %u: Unexpected float %f\n",
asmparser_message(&asm_ctx, "Line %u: Unexpected float %f\n",
asm_ctx.line_no, $3
.val);
asm_ctx.line_no, $2
.val);
set_parse_status(&asm_ctx.status, PARSE_ERR);
set_parse_status(&asm_ctx.status, PARSE_ERR);
}
}
$$.val = $1.val + $3.val;
$$.val = -$2.val;
}
signed_float:
IMMVAL
{
$$.val = $1.val;
}
| '-' IMMVAL
{
$$.val = -$2.val;
}
}
smod: SMOD_BIAS
smod: SMOD_BIAS
...
...
dlls/d3dcompiler_43/tests/asm.c
View file @
bc3a69f2
...
@@ -34,7 +34,6 @@ HRESULT WINAPI D3DAssemble(const void *data, SIZE_T datasize, const char *filena
...
@@ -34,7 +34,6 @@ HRESULT WINAPI D3DAssemble(const void *data, SIZE_T datasize, const char *filena
struct
shader_test
{
struct
shader_test
{
const
char
*
text
;
const
char
*
text
;
const
DWORD
bytes
[
128
];
const
DWORD
bytes
[
128
];
BOOL
todo
;
};
};
static
void
dump_shader
(
DWORD
*
shader
)
{
static
void
dump_shader
(
DWORD
*
shader
)
{
...
@@ -60,7 +59,6 @@ static void exec_tests(const char *name, struct shader_test tests[], unsigned in
...
@@ -60,7 +59,6 @@ static void exec_tests(const char *name, struct shader_test tests[], unsigned in
messages
=
NULL
;
messages
=
NULL
;
hr
=
D3DAssemble
(
tests
[
i
].
text
,
strlen
(
tests
[
i
].
text
),
NULL
,
NULL
,
hr
=
D3DAssemble
(
tests
[
i
].
text
,
strlen
(
tests
[
i
].
text
),
NULL
,
NULL
,
NULL
,
D3DCOMPILE_SKIP_VALIDATION
,
&
shader
,
&
messages
);
NULL
,
D3DCOMPILE_SKIP_VALIDATION
,
&
shader
,
&
messages
);
todo_wine_if
(
tests
[
i
].
todo
)
ok
(
hr
==
S_OK
,
"Test %s, shader %u: D3DAssemble failed with error %#lx - %ld.
\n
"
,
name
,
i
,
hr
,
hr
&
0xffff
);
ok
(
hr
==
S_OK
,
"Test %s, shader %u: D3DAssemble failed with error %#lx - %ld.
\n
"
,
name
,
i
,
hr
,
hr
&
0xffff
);
if
(
messages
)
{
if
(
messages
)
{
trace
(
"D3DAssemble messages:
\n
%s"
,
(
char
*
)
ID3D10Blob_GetBufferPointer
(
messages
));
trace
(
"D3DAssemble messages:
\n
%s"
,
(
char
*
)
ID3D10Blob_GetBufferPointer
(
messages
));
...
@@ -214,7 +212,6 @@ static void vs_1_1_test(void) {
...
@@ -214,7 +212,6 @@ static void vs_1_1_test(void) {
"def c12, 0, -1, -0.5, 1024
\n
"
,
"def c12, 0, -1, -0.5, 1024
\n
"
,
{
0xfffe0101
,
0x00000051
,
0xa00f000c
,
0x00000000
,
0xbf800000
,
0xbf000000
,
{
0xfffe0101
,
0x00000051
,
0xa00f000c
,
0x00000000
,
0xbf800000
,
0xbf000000
,
0x44800000
,
0x0000ffff
},
0x44800000
,
0x0000ffff
},
TRUE
},
},
{
/* shader 14: writemasks, swizzles */
{
/* shader 14: writemasks, swizzles */
"vs_1_1
\n
"
"vs_1_1
\n
"
...
@@ -758,12 +755,11 @@ static void vs_2_0_test(void) {
...
@@ -758,12 +755,11 @@ static void vs_2_0_test(void) {
},
},
{
/* shader 22 */
{
/* shader 22 */
"vs_2_0
\n
"
"vs_2_0
\n
"
"defi i0, -1, 1, 10, 0
\n
"
"defi i0, -
1, 1, 10, 0
\n
"
"defi i1, 0, 40, 30, 10
\n
"
,
"defi i1, 0, 40, 30, 10
\n
"
,
{
0xfffe0200
,
0x05000030
,
0xf00f0000
,
0xffffffff
,
0x00000001
,
0x0000000a
,
{
0xfffe0200
,
0x05000030
,
0xf00f0000
,
0xffffffff
,
0x00000001
,
0x0000000a
,
0x00000000
,
0x05000030
,
0xf00f0001
,
0x00000000
,
0x00000028
,
0x0000001e
,
0x00000000
,
0x05000030
,
0xf00f0001
,
0x00000000
,
0x00000028
,
0x0000001e
,
0x0000000a
,
0x0000ffff
},
0x0000000a
,
0x0000ffff
},
TRUE
},
},
{
/* shader 23 */
{
/* shader 23 */
"vs_2_0
\n
"
"vs_2_0
\n
"
...
@@ -976,7 +972,6 @@ static void ps_2_x_test(void) {
...
@@ -976,7 +972,6 @@ static void ps_2_x_test(void) {
{
0xffff0201
,
0x05000030
,
0xf00f0000
,
0xffffffff
,
0x00000001
,
0x0000000a
,
{
0xffff0201
,
0x05000030
,
0xf00f0000
,
0xffffffff
,
0x00000001
,
0x0000000a
,
0x00000000
,
0x05000030
,
0xf00f0001
,
0x00000000
,
0x00000028
,
0x0000001e
,
0x00000000
,
0x05000030
,
0xf00f0001
,
0x00000000
,
0x00000028
,
0x0000001e
,
0x0000000a
,
0x0000ffff
},
0x0000000a
,
0x0000ffff
},
TRUE
},
},
{
/* shader 2 */
{
/* shader 2 */
"ps_2_x
\n
"
"ps_2_x
\n
"
...
@@ -1177,7 +1172,12 @@ static void vs_3_0_test(void) {
...
@@ -1177,7 +1172,12 @@ static void vs_3_0_test(void) {
{
0xfffe0300
,
0x04000002
,
0x800f0000
,
0x90e42014
,
0xf0e40800
,
0x80e40002
,
{
0xfffe0300
,
0x04000002
,
0x800f0000
,
0x90e42014
,
0xf0e40800
,
0x80e40002
,
0x0000ffff
}
0x0000ffff
}
},
},
{
/* shader 15 */
"vs.3.0
\n
"
"add r0, v0[aL + 1 + 3], r2
\n
"
,
{
0xfffe0300
,
0x04000002
,
0x800f0000
,
0x90e42004
,
0xf0e40800
,
0x80e40002
,
0x0000ffff
}
},
};
};
exec_tests
(
"vs_3_0"
,
tests
,
ARRAY_SIZE
(
tests
));
exec_tests
(
"vs_3_0"
,
tests
,
ARRAY_SIZE
(
tests
));
...
@@ -1408,6 +1408,20 @@ static void failure_test(void) {
...
@@ -1408,6 +1408,20 @@ static void failure_test(void) {
/* shader 43: */
/* shader 43: */
"ps_2_0
\n
"
"ps_2_0
\n
"
"texm3x3vspec t3, t0
\n
"
,
"texm3x3vspec t3, t0
\n
"
,
/* shader 44: expression in defi not allowed */
"vs_2_0
\n
"
"defi i0, -1 - 1, 1, 10, 0
\n
"
"defi i1, 0, 40, 30, 10
\n
"
,
/* shader 45: '-' not allowed inside relative addressing operands */
"vs.3.0
\n
"
"add r0, v0[aL - 3 + 5], r2
\n
"
,
/* shader 46: float constants in defi */
"vs_2_0
\n
"
"defi i0, 1.0, 1.1, 10.2, 0.3
\n
"
"defi i1, 0, 40, 30, 10
\n
"
,
/* shader 47: double '-' sign */
"vs.3.0
\n
"
"defi c0, -1, --1, 0, 0
\n
"
,
};
};
HRESULT
hr
;
HRESULT
hr
;
unsigned
int
i
;
unsigned
int
i
;
...
...
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