Commit bc8d9131 authored by Matteo Bruni's avatar Matteo Bruni Committed by Alexandre Julliard

d3dx9/tests: Add a test for an include path containing '/'.

parent ec364eaa
......@@ -86,6 +86,13 @@ static HRESULT WINAPI testD3DXInclude_open(ID3DXInclude *iface, D3DXINCLUDE_TYPE
/* Also check for the correct parent_data content */
ok(parent_data != NULL && !strncmp(include2, parent_data, strlen(include2)), "wrong parent_data value\n");
}
else if (!strcmp(filename, "include/incl3.vsh"))
{
buffer = HeapAlloc(GetProcessHeap(), 0, sizeof(include));
memcpy(buffer, include, sizeof(include));
*bytes = sizeof(include);
ok(!parent_data, "wrong parent_data value\n");
}
else
{
ok(0, "Unexpected #include for file %s.\n", filename);
......@@ -221,6 +228,20 @@ static void assembleshader_test(void)
}
if(shader) ID3DXBuffer_Release(shader);
/* #include with a path. */
shader = NULL;
messages = NULL;
hr = D3DXAssembleShader(testshader3, strlen(testshader3), NULL, &include.ID3DXInclude_iface,
D3DXSHADER_SKIPVALIDATION, &shader, &messages);
ok(hr == D3D_OK, "D3DXAssembleShader test failed with error 0x%x - %d\n", hr, hr & 0x0000ffff);
if (messages)
{
trace("Path search D3DXAssembleShader messages:\n%s", (char *)ID3DXBuffer_GetBufferPointer(messages));
ID3DXBuffer_Release(messages);
}
if (shader)
ID3DXBuffer_Release(shader);
shader_vsh_res = create_file("shader.vsh", testshader, sizeof(testshader) - 1);
if(SUCCEEDED(shader_vsh_res)) {
create_file("incl.vsh", testincl, sizeof(testincl) - 1);
......
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