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wine
wine-winehq
Commits
bd7421cd
Commit
bd7421cd
authored
Jul 11, 2009
by
David Adam
Committed by
Alexandre Julliard
Jul 13, 2009
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d3dx9: Fix the prototype of some functions.
parent
f1c131ba
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2 changed files
with
3 additions
and
3 deletions
+3
-3
math.c
dlls/d3dx9_36/math.c
+1
-1
d3dx9math.h
include/d3dx9math.h
+2
-2
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dlls/d3dx9_36/math.c
View file @
bd7421cd
...
...
@@ -87,7 +87,7 @@ D3DXMATRIX* WINAPI D3DXMatrixAffineTransformation2D(
/*************************************************************************
* D3DXMatrixDecompose
*/
HRESULT
WINAPI
D3DXMatrixDecompose
(
D3DXVECTOR3
*
poutscale
,
D3DXQUATERNION
*
poutrotation
,
D3DXVECTOR3
*
pouttranslation
,
D3DXMATRIX
*
pm
)
HRESULT
WINAPI
D3DXMatrixDecompose
(
D3DXVECTOR3
*
poutscale
,
D3DXQUATERNION
*
poutrotation
,
D3DXVECTOR3
*
pouttranslation
,
CONST
D3DXMATRIX
*
pm
)
{
D3DXMATRIX
normalized
;
D3DXVECTOR3
vec
;
...
...
include/d3dx9math.h
View file @
bd7421cd
...
...
@@ -266,9 +266,9 @@ extern "C" {
D3DXCOLOR
*
WINAPI
D3DXColorAdjustContrast
(
D3DXCOLOR
*
pout
,
CONST
D3DXCOLOR
*
pc
,
FLOAT
s
);
D3DXCOLOR
*
WINAPI
D3DXColorAdjustSaturation
(
D3DXCOLOR
*
pout
,
CONST
D3DXCOLOR
*
pc
,
FLOAT
s
);
D3DXMATRIX
*
WINAPI
D3DXMatrixAffineTransformation
(
D3DXMATRIX
*
pout
,
float
scaling
,
D3DXVECTOR3
*
rotationcenter
,
D3DXQUATERNION
*
rotation
,
D3DXVECTOR3
*
translation
);
D3DXMATRIX
*
WINAPI
D3DXMatrixAffineTransformation
(
D3DXMATRIX
*
pout
,
FLOAT
scaling
,
CONST
D3DXVECTOR3
*
rotationcenter
,
CONST
D3DXQUATERNION
*
rotation
,
CONST
D3DXVECTOR3
*
translation
);
D3DXMATRIX
*
WINAPI
D3DXMatrixAffineTransformation2D
(
D3DXMATRIX
*
pout
,
FLOAT
scaling
,
CONST
D3DXVECTOR2
*
protationcenter
,
FLOAT
rotation
,
CONST
D3DXVECTOR2
*
ptranslation
);
HRESULT
WINAPI
D3DXMatrixDecompose
(
D3DXVECTOR3
*
poutscale
,
D3DXQUATERNION
*
poutrotation
,
D3DXVECTOR3
*
pouttranslation
,
D3DXMATRIX
*
pm
);
HRESULT
WINAPI
D3DXMatrixDecompose
(
D3DXVECTOR3
*
poutscale
,
D3DXQUATERNION
*
poutrotation
,
D3DXVECTOR3
*
pouttranslation
,
CONST
D3DXMATRIX
*
pm
);
FLOAT
WINAPI
D3DXMatrixDeterminant
(
CONST
D3DXMATRIX
*
pm
);
D3DXMATRIX
*
WINAPI
D3DXMatrixInverse
(
D3DXMATRIX
*
pout
,
FLOAT
*
pdeterminant
,
CONST
D3DXMATRIX
*
pm
);
D3DXMATRIX
*
WINAPI
D3DXMatrixLookAtLH
(
D3DXMATRIX
*
pout
,
CONST
D3DXVECTOR3
*
peye
,
CONST
D3DXVECTOR3
*
pat
,
CONST
D3DXVECTOR3
*
pup
);
...
...
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