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wine
wine-winehq
Commits
bd9828a0
Commit
bd9828a0
authored
Dec 09, 2009
by
Henri Verbeet
Committed by
Alexandre Julliard
Dec 10, 2009
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wined3d: Don't restore the draw buffer in color_fill_fbo().
This should be done by the context management these days.
parent
ddddc60e
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device.c
dlls/wined3d/device.c
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dlls/wined3d/device.c
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bd9828a0
...
...
@@ -5742,12 +5742,6 @@ static void color_fill_fbo(IWineD3DDevice *iface, IWineD3DSurface *surface,
glClear
(
GL_COLOR_BUFFER_BIT
);
checkGLcall
(
"glClear"
);
if
(
swapchain
&&
surface
==
((
IWineD3DSwapChainImpl
*
)
swapchain
)
->
frontBuffer
&&
((
IWineD3DSwapChainImpl
*
)
swapchain
)
->
backBuffer
)
{
glDrawBuffer
(
GL_BACK
);
checkGLcall
(
"glDrawBuffer()"
);
}
LEAVE_GL
();
context_release
(
context
);
}
...
...
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