Commit c0268c78 authored by Stefan Dösinger's avatar Stefan Dösinger Committed by Alexandre Julliard

wined3d: Create the state table.

parent 804bba8d
......@@ -22,6 +22,7 @@ C_SRCS = \
pixelshader.c \
query.c \
resource.c \
state.c \
stateblock.c \
surface.c \
surface_gdi.c \
......
/*
* Direct3D state management
*
* Copyright 2006 Stefan Dösinger for CodeWeavers
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include "config.h"
#include <stdio.h>
#ifdef HAVE_FLOAT_H
# include <float.h>
#endif
#include "wined3d_private.h"
WINE_DEFAULT_DEBUG_CHANNEL(d3d);
static void state_unknown(DWORD state, IWineD3DStateBlockImpl *stateblock) {
FIXME("Unknown state %d\n", state);
}
const struct StateEntry StateTable[] =
{
/* State name representative, apply function */
{ /* 0, Undefined */ 0, state_unknown },
};
......@@ -407,6 +407,18 @@ DWORD get_flexible_vertex_size(DWORD d3dvtVertexType);
#define GET_TEXCOORD_SIZE_FROM_FVF(d3dvtVertexType, tex_num) \
(((((d3dvtVertexType) >> (16 + (2 * (tex_num)))) + 1) & 0x03) + 1)
/* Routines and structures related to state management */
typedef void (*APPLYSTATEFUNC)(DWORD state, IWineD3DStateBlockImpl *stateblock);
struct StateEntry
{
DWORD representative;
APPLYSTATEFUNC apply;
};
/* Global state table */
extern const struct StateEntry StateTable[];
/* Routine to fill gl caps for swapchains and IWineD3D */
BOOL IWineD3DImpl_FillGLCaps(IWineD3D *iface, Display* display);
......
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