Commit c166e969 authored by Jacek Caban's avatar Jacek Caban Committed by Alexandre Julliard

gdi32: Don't export Wine extensions.

Link directly to win32u instead. Signed-off-by: 's avatarJacek Caban <jacek@codeweavers.com> Signed-off-by: 's avatarHuw Davies <huw@codeweavers.com> Signed-off-by: 's avatarAlexandre Julliard <julliard@winehq.org>
parent 80df54a4
MODULE = d3d12.dll
IMPORTLIB = d3d12
IMPORTS = dxgi dxguid gdi32 user32 uuid
IMPORTS = dxgi dxguid gdi32 user32 uuid win32u
EXTRALIBS = $(VKD3D_LIBS)
EXTRAINCL = $(VKD3D_CFLAGS)
......
MODULE = dxgi.dll
IMPORTLIB = dxgi
IMPORTS = gdi32 dxguid uuid wined3d user32
IMPORTS = gdi32 dxguid uuid wined3d user32 win32u
EXTRAINCL = $(VKD3D_CFLAGS)
EXTRADLLFLAGS = -mcygwin
......
MODULE = gdi.exe16
IMPORTS = user32 advapi32 gdi32
IMPORTS = user32 advapi32 gdi32 win32u
EXTRADLLFLAGS = -m16 -Wb,--main-module,gdi32.dll,--heap,65520
......
......@@ -543,23 +543,3 @@
@ extern pfnRealizePalette
@ extern pfnSelectPalette
@ stub pstackConnect
################################################################
# Wine extensions: Win16 functions that are needed by other dlls
#
@ stdcall SetHookFlags(long long)
################################################################
# Wine internal extensions
#
# All functions must be prefixed with '__wine_' (for internal functions)
# or 'wine_' (for user-visible functions) to avoid namespace conflicts.
# GDI objects
@ cdecl __wine_set_visible_region(long long ptr ptr ptr)
# OpenGL
@ cdecl __wine_get_wgl_driver(long long)
# Vulkan
@ cdecl __wine_get_vulkan_driver(long long)
MODULE = opengl32.dll
EXTRADEFS = -D_OPENGL32_
IMPORTLIB = opengl32
IMPORTS = user32 gdi32 advapi32
IMPORTS = user32 gdi32 advapi32 win32u
DELAYIMPORTS = glu32
EXTRADLLFLAGS = -Wl,--image-base,0x7a800000 -mcygwin
......
MODULE = user.exe16
IMPORTS = mpr user32 gdi32
IMPORTS = mpr user32 gdi32 win32u
EXTRADLLFLAGS = -m16 -Wb,--main-module,user32.dll,--heap,65520
C_SRCS = \
......
MODULE = wined3d.dll
IMPORTLIB = wined3d
IMPORTS = opengl32 user32 gdi32 advapi32
IMPORTS = opengl32 user32 gdi32 advapi32 win32u
EXTRAINCL = $(VKD3D_SHADER_CFLAGS)
EXTRADLLFLAGS = -mcygwin
......
MODULE = winevulkan.dll
IMPORTLIB = winevulkan
IMPORTS = user32 gdi32 advapi32 setupapi
IMPORTS = user32 gdi32 advapi32 setupapi win32u
EXTRALIBS = $(PTHREAD_LIBS)
C_SRCS = \
......
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