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wine
wine-winehq
Commits
c1c2f999
Commit
c1c2f999
authored
Aug 27, 2013
by
Stefan Dösinger
Committed by
Alexandre Julliard
Aug 27, 2013
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Plain Diff
d3d9/tests: Add a volume sRGB test.
parent
930d43be
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1 changed file
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-0
visual.c
dlls/d3d9/tests/visual.c
+120
-0
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dlls/d3d9/tests/visual.c
View file @
c1c2f999
...
...
@@ -14430,6 +14430,125 @@ static void fog_special_test(IDirect3DDevice9 *device)
IDirect3DPixelShader9_Release
(
ps
);
}
static
void
volume_srgb_test
(
IDirect3DDevice9
*
device
)
{
HRESULT
hr
;
IDirect3D9
*
d3d9
;
unsigned
int
i
,
j
;
IDirect3DVolumeTexture9
*
tex1
,
*
tex2
;
D3DPOOL
pool
;
D3DLOCKED_BOX
locked_box
;
D3DCOLOR
color
;
static
const
struct
{
BOOL
srgb
;
DWORD
color
;
}
tests
[]
=
{
/* Try toggling on and off */
{
FALSE
,
0x007f7f7f
},
{
TRUE
,
0x00363636
},
{
FALSE
,
0x007f7f7f
},
};
static
const
struct
{
struct
vec3
pos
;
struct
vec3
texcrd
;
}
quad
[]
=
{
{
{
-
1
.
0
,
-
1
.
0
,
0
.
0
},
{
0
.
0
,
0
.
0
,
0
.
0
}
},
{
{
1
.
0
,
-
1
.
0
,
0
.
0
},
{
0
.
0
,
0
.
0
,
0
.
0
}
},
{
{
-
1
.
0
,
1
.
0
,
0
.
0
},
{
0
.
0
,
0
.
0
,
0
.
0
}
},
{
{
1
.
0
,
1
.
0
,
0
.
0
},
{
0
.
0
,
0
.
0
,
0
.
0
}
},
};
hr
=
IDirect3DDevice9_GetDirect3D
(
device
,
&
d3d9
);
ok
(
SUCCEEDED
(
hr
),
"Failed to get d3d9 interface, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3D9_CheckDeviceFormat
(
d3d9
,
0
,
D3DDEVTYPE_HAL
,
D3DFMT_X8R8G8B8
,
D3DUSAGE_QUERY_SRGBREAD
,
D3DRTYPE_VOLUMETEXTURE
,
D3DFMT_A8R8G8B8
);
if
(
hr
!=
D3D_OK
)
{
skip
(
"D3DFMT_A8R8G8B8 volume textures with SRGBREAD not supported.
\n
"
);
IDirect3D9_Release
(
d3d9
);
return
;
}
hr
=
IDirect3DDevice9_SetTextureStageState
(
device
,
0
,
D3DTSS_COLOROP
,
D3DTOP_SELECTARG1
);
ok
(
SUCCEEDED
(
hr
),
"Failed to set color op 0, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice9_SetTextureStageState
(
device
,
0
,
D3DTSS_COLORARG1
,
D3DTA_TEXTURE
);
ok
(
SUCCEEDED
(
hr
),
"Failed to set color arg, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice9_SetTextureStageState
(
device
,
1
,
D3DTSS_COLOROP
,
D3DTOP_DISABLE
);
ok
(
SUCCEEDED
(
hr
),
"Failed to set color op 0, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice9_SetFVF
(
device
,
D3DFVF_XYZ
|
D3DFVF_TEX1
|
D3DFVF_TEXCOORDSIZE3
(
0
));
ok
(
SUCCEEDED
(
hr
),
"Failed to set fvf, hr %#x.
\n
"
,
hr
);
for
(
i
=
0
;
i
<
2
;
i
++
)
{
if
(
!
i
)
pool
=
D3DPOOL_SYSTEMMEM
;
else
pool
=
D3DPOOL_MANAGED
;
hr
=
IDirect3DDevice9_CreateVolumeTexture
(
device
,
1
,
1
,
1
,
1
,
0
,
D3DFMT_A8R8G8B8
,
pool
,
&
tex1
,
NULL
);
ok
(
SUCCEEDED
(
hr
),
"Failed to create volume texture, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DVolumeTexture9_LockBox
(
tex1
,
0
,
&
locked_box
,
NULL
,
0
);
ok
(
SUCCEEDED
(
hr
),
"Failed to lock volume texture, hr %#x.
\n
"
,
hr
);
*
((
DWORD
*
)
locked_box
.
pBits
)
=
0x7f7f7f7f
;
hr
=
IDirect3DVolumeTexture9_UnlockBox
(
tex1
,
0
);
ok
(
SUCCEEDED
(
hr
),
"Failed to lock volume texture, hr %#x.
\n
"
,
hr
);
if
(
!
i
)
{
hr
=
IDirect3DDevice9_CreateVolumeTexture
(
device
,
1
,
1
,
1
,
1
,
0
,
D3DFMT_A8R8G8B8
,
D3DPOOL_DEFAULT
,
&
tex2
,
NULL
);
ok
(
SUCCEEDED
(
hr
),
"Failed to create volume texture, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice9_UpdateTexture
(
device
,
(
IDirect3DBaseTexture9
*
)
tex1
,
(
IDirect3DBaseTexture9
*
)
tex2
);
ok
(
SUCCEEDED
(
hr
),
"Failed to update texture, hr %#x.
\n
"
,
hr
);
IDirect3DVolumeTexture9_Release
(
tex1
);
hr
=
IDirect3DDevice9_SetTexture
(
device
,
0
,
(
IDirect3DBaseTexture9
*
)
tex2
);
ok
(
SUCCEEDED
(
hr
),
"Failed to set texture, hr %#x.
\n
"
,
hr
);
IDirect3DVolumeTexture9_Release
(
tex2
);
}
else
{
hr
=
IDirect3DDevice9_SetTexture
(
device
,
0
,
(
IDirect3DBaseTexture9
*
)
tex1
);
ok
(
SUCCEEDED
(
hr
),
"Failed to set texture, hr %#x.
\n
"
,
hr
);
IDirect3DVolumeTexture9_Release
(
tex1
);
}
for
(
j
=
0
;
j
<
sizeof
(
tests
)
/
sizeof
(
*
tests
);
j
++
)
{
hr
=
IDirect3DDevice9_SetSamplerState
(
device
,
0
,
D3DSAMP_SRGBTEXTURE
,
tests
[
j
].
srgb
);
ok
(
SUCCEEDED
(
hr
),
"Failed to set srgb state, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice9_BeginScene
(
device
);
ok
(
SUCCEEDED
(
hr
),
"Failed to begin scene, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice9_DrawPrimitiveUP
(
device
,
D3DPT_TRIANGLESTRIP
,
2
,
quad
,
sizeof
(
*
quad
));
ok
(
SUCCEEDED
(
hr
),
"Failed to draw, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice9_EndScene
(
device
);
ok
(
SUCCEEDED
(
hr
),
"Failed to end scene, hr %#x.
\n
"
,
hr
);
color
=
getPixelColor
(
device
,
320
,
240
);
ok
(
color_match
(
color
,
tests
[
j
].
color
,
2
),
"Expected color 0x%08x, got 0x%08x, i = %u, j = %u.
\n
"
,
tests
[
j
].
color
,
color
,
i
,
j
);
hr
=
IDirect3DDevice9_Present
(
device
,
NULL
,
NULL
,
NULL
,
NULL
);
ok
(
SUCCEEDED
(
hr
),
"Failed to present backbuffer, hr %#x.
\n
"
,
hr
);
}
}
hr
=
IDirect3DDevice9_SetTexture
(
device
,
0
,
NULL
);
ok
(
SUCCEEDED
(
hr
),
"Failed to set texture, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice9_SetTextureStageState
(
device
,
0
,
D3DTSS_COLOROP
,
D3DTOP_DISABLE
);
ok
(
SUCCEEDED
(
hr
),
"Failed to set color op 0, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice9_SetSamplerState
(
device
,
0
,
D3DSAMP_SRGBTEXTURE
,
FALSE
);
ok
(
SUCCEEDED
(
hr
),
"Failed to set srgb state, hr %#x.
\n
"
,
hr
);
}
START_TEST
(
visual
)
{
IDirect3D9
*
d3d9
;
...
...
@@ -14608,6 +14727,7 @@ START_TEST(visual)
multisample_get_rtdata_test
(
device_ptr
);
zenable_test
(
device_ptr
);
fog_special_test
(
device_ptr
);
volume_srgb_test
(
device_ptr
);
hr
=
IDirect3DDevice9_GetDirect3D
(
device_ptr
,
&
d3d9
);
ok
(
SUCCEEDED
(
hr
),
"Failed to get d3d9 interface, hr %#x.
\n
"
,
hr
);
...
...
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