Skip to content
Projects
Groups
Snippets
Help
This project
Loading...
Sign in / Register
Toggle navigation
W
wine-winehq
Project
Project
Details
Activity
Cycle Analytics
Repository
Repository
Files
Commits
Branches
Tags
Contributors
Graph
Compare
Charts
Issues
0
Issues
0
List
Board
Labels
Milestones
Merge Requests
0
Merge Requests
0
CI / CD
CI / CD
Pipelines
Jobs
Schedules
Charts
Registry
Registry
Wiki
Wiki
Snippets
Snippets
Members
Members
Collapse sidebar
Close sidebar
Activity
Graph
Charts
Create a new issue
Jobs
Commits
Issue Boards
Open sidebar
wine
wine-winehq
Commits
c208d973
Commit
c208d973
authored
Apr 29, 2012
by
Henri Verbeet
Committed by
Alexandre Julliard
Apr 30, 2012
Browse files
Options
Browse Files
Download
Email Patches
Plain Diff
d3d9: Properly retrieve an interface pointer in IDirect3DDevice9Impl_GetIndices().
parent
e0212511
Hide whitespace changes
Inline
Side-by-side
Showing
1 changed file
with
3 additions
and
1 deletion
+3
-1
device.c
dlls/d3d9/device.c
+3
-1
No files found.
dlls/d3d9/device.c
View file @
c208d973
...
...
@@ -2575,6 +2575,7 @@ static HRESULT WINAPI IDirect3DDevice9Impl_GetIndices(IDirect3DDevice9Ex *iface,
{
IDirect3DDevice9Impl
*
This
=
impl_from_IDirect3DDevice9Ex
(
iface
);
struct
wined3d_buffer
*
retIndexData
=
NULL
;
IDirect3DIndexBuffer9Impl
*
buffer_impl
;
HRESULT
hr
;
TRACE
(
"iface %p, buffer %p.
\n
"
,
iface
,
ppIndexData
);
...
...
@@ -2587,7 +2588,8 @@ static HRESULT WINAPI IDirect3DDevice9Impl_GetIndices(IDirect3DDevice9Ex *iface,
hr
=
wined3d_device_get_index_buffer
(
This
->
wined3d_device
,
&
retIndexData
);
if
(
SUCCEEDED
(
hr
)
&&
retIndexData
)
{
*
ppIndexData
=
wined3d_buffer_get_parent
(
retIndexData
);
buffer_impl
=
wined3d_buffer_get_parent
(
retIndexData
);
*
ppIndexData
=
&
buffer_impl
->
IDirect3DIndexBuffer9_iface
;
IDirect3DIndexBuffer9_AddRef
(
*
ppIndexData
);
wined3d_buffer_decref
(
retIndexData
);
}
...
...
Write
Preview
Markdown
is supported
0%
Try again
or
attach a new file
Attach a file
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Cancel
Please
register
or
sign in
to comment