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wine
wine-winehq
Commits
c2ea032a
Commit
c2ea032a
authored
Jul 08, 2021
by
Henri Verbeet
Committed by
Alexandre Julliard
Jul 08, 2021
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wined3d: Use wined3d_mask_from_size() in shader_glsl_get_sample_function().
Signed-off-by:
Henri Verbeet
<
hverbeet@codeweavers.com
>
Signed-off-by:
Alexandre Julliard
<
julliard@winehq.org
>
parent
bc70306d
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2 additions
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2 deletions
+2
-2
glsl_shader.c
dlls/wined3d/glsl_shader.c
+2
-2
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dlls/wined3d/glsl_shader.c
View file @
c2ea032a
...
...
@@ -3463,8 +3463,8 @@ static void shader_glsl_get_sample_function(const struct wined3d_shader_context
if
(
shadow
)
++
coord_size
;
sample_function
->
offset_size
=
offset
?
deriv_size
:
0
;
sample_function
->
coord_mask
=
(
1u
<<
coord_size
)
-
1
;
sample_function
->
deriv_mask
=
(
1u
<<
deriv_size
)
-
1
;
sample_function
->
coord_mask
=
wined3d_mask_from_size
(
coord_size
)
;
sample_function
->
deriv_mask
=
wined3d_mask_from_size
(
deriv_size
)
;
sample_function
->
output_single_component
=
shadow
&&
!
needs_legacy_glsl_syntax
(
gl_info
);
}
...
...
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