Commit c2f0ae50 authored by Henri Verbeet's avatar Henri Verbeet Committed by Alexandre Julliard

wined3d: Use explicit flushing in wined3d_context_gl_unmap_bo_address().

parent 2bc6941a
......@@ -4599,8 +4599,8 @@ static void *adapter_gl_map_bo_address(struct wined3d_context *context,
return wined3d_context_gl_map_bo_address(context_gl, data, size, binding, map_flags);
}
static void adapter_gl_unmap_bo_address(struct wined3d_context *context,
const struct wined3d_bo_address *data, uint32_t bind_flags)
static void adapter_gl_unmap_bo_address(struct wined3d_context *context, const struct wined3d_bo_address *data,
uint32_t bind_flags, unsigned int range_count, const struct wined3d_map_range *ranges)
{
struct wined3d_context_gl *context_gl;
GLenum binding;
......@@ -4608,7 +4608,7 @@ static void adapter_gl_unmap_bo_address(struct wined3d_context *context,
context_gl = wined3d_context_gl(context);
binding = wined3d_buffer_gl_binding_from_bind_flags(context_gl->gl_info, bind_flags);
wined3d_context_gl_unmap_bo_address(context_gl, data, binding);
wined3d_context_gl_unmap_bo_address(context_gl, data, binding, range_count, ranges);
}
static HRESULT adapter_gl_create_swapchain(struct wined3d_device *device, struct wined3d_swapchain_desc *desc,
......
......@@ -483,8 +483,8 @@ static void *adapter_vk_map_bo_address(struct wined3d_context *context,
return data->addr;
}
static void adapter_vk_unmap_bo_address(struct wined3d_context *context,
const struct wined3d_bo_address *data, uint32_t bind_flags)
static void adapter_vk_unmap_bo_address(struct wined3d_context *context, const struct wined3d_bo_address *data,
uint32_t bind_flags, unsigned int range_count, const struct wined3d_map_range *ranges)
{
if (data->buffer_object)
ERR("Unsupported buffer object %#lx.\n", data->buffer_object);
......
......@@ -2610,8 +2610,8 @@ void *wined3d_context_gl_map_bo_address(struct wined3d_context_gl *context_gl,
if (gl_info->supported[ARB_MAP_BUFFER_RANGE])
{
GLbitfield map_flags = wined3d_resource_gl_map_flags(flags) & ~GL_MAP_FLUSH_EXPLICIT_BIT;
memory = GL_EXTCALL(glMapBufferRange(binding, (INT_PTR)data->addr, size, map_flags));
memory = GL_EXTCALL(glMapBufferRange(binding, (INT_PTR)data->addr,
size, wined3d_resource_gl_map_flags(flags)));
}
else
{
......@@ -2625,16 +2625,26 @@ void *wined3d_context_gl_map_bo_address(struct wined3d_context_gl *context_gl,
return memory;
}
void wined3d_context_gl_unmap_bo_address(struct wined3d_context_gl *context_gl,
const struct wined3d_bo_address *data, GLenum binding)
void wined3d_context_gl_unmap_bo_address(struct wined3d_context_gl *context_gl, const struct wined3d_bo_address *data,
GLenum binding, unsigned int range_count, const struct wined3d_map_range *ranges)
{
const struct wined3d_gl_info *gl_info;
unsigned int i;
if (!data->buffer_object)
return;
gl_info = context_gl->gl_info;
wined3d_context_gl_bind_bo(context_gl, binding, data->buffer_object);
if (gl_info->supported[ARB_MAP_BUFFER_RANGE])
{
for (i = 0; i < range_count; ++i)
{
GL_EXTCALL(glFlushMappedBufferRange(binding, (UINT_PTR)data->addr + ranges[i].offset, ranges[i].size));
}
}
GL_EXTCALL(glUnmapBuffer(binding));
wined3d_context_gl_bind_bo(context_gl, binding, 0);
checkGLcall("Unmap buffer object");
......@@ -2645,6 +2655,7 @@ void wined3d_context_gl_copy_bo_address(struct wined3d_context_gl *context_gl,
const struct wined3d_bo_address *src, GLenum src_binding, size_t size)
{
const struct wined3d_gl_info *gl_info;
struct wined3d_map_range range;
BYTE *dst_ptr, *src_ptr;
gl_info = context_gl->gl_info;
......@@ -2666,8 +2677,10 @@ void wined3d_context_gl_copy_bo_address(struct wined3d_context_gl *context_gl,
memcpy(dst_ptr, src_ptr, size);
wined3d_context_gl_unmap_bo_address(context_gl, dst, dst_binding);
wined3d_context_gl_unmap_bo_address(context_gl, src, src_binding);
range.offset = 0;
range.size = size;
wined3d_context_gl_unmap_bo_address(context_gl, dst, dst_binding, 1, &range);
wined3d_context_gl_unmap_bo_address(context_gl, src, src_binding, 0, NULL);
}
}
else if (!dst->buffer_object && src->buffer_object)
......
......@@ -2365,8 +2365,8 @@ static void *adapter_no3d_map_bo_address(struct wined3d_context *context,
return data->addr;
}
static void adapter_no3d_unmap_bo_address(struct wined3d_context *context,
const struct wined3d_bo_address *data, uint32_t bind_flags)
static void adapter_no3d_unmap_bo_address(struct wined3d_context *context, const struct wined3d_bo_address *data,
uint32_t bind_flags, unsigned int range_count, const struct wined3d_map_range *ranges)
{
if (data->buffer_object)
ERR("Unsupported buffer object %#lx.\n", data->buffer_object);
......
......@@ -648,6 +648,7 @@ static struct wined3d_texture *surface_convert_format(struct wined3d_texture *sr
{
unsigned int dst_row_pitch, dst_slice_pitch;
struct wined3d_bo_address dst_data;
struct wined3d_map_range range;
const BYTE *src;
BYTE *dst;
......@@ -664,9 +665,11 @@ static struct wined3d_texture *surface_convert_format(struct wined3d_texture *sr
conv->convert(src, dst, src_row_pitch, dst_row_pitch, desc.width, desc.height);
range.offset = 0;
range.size = dst_texture->sub_resources[0].size;
wined3d_texture_invalidate_location(dst_texture, 0, ~map_binding);
wined3d_context_unmap_bo_address(context, &dst_data, 0);
wined3d_context_unmap_bo_address(context, &src_data, 0);
wined3d_context_unmap_bo_address(context, &dst_data, 0, 1, &range);
wined3d_context_unmap_bo_address(context, &src_data, 0, 0, NULL);
}
else
{
......@@ -1634,6 +1637,7 @@ static HRESULT surface_cpu_blt(struct wined3d_texture *dst_texture, unsigned int
unsigned int src_fmt_flags, dst_fmt_flags;
struct wined3d_map_desc dst_map, src_map;
unsigned int x, sx, xinc, y, sy, yinc;
struct wined3d_map_range dst_range;
struct wined3d_context *context;
unsigned int texture_level;
HRESULT hr = WINED3D_OK;
......@@ -1650,6 +1654,8 @@ static HRESULT surface_cpu_blt(struct wined3d_texture *dst_texture, unsigned int
context = context_acquire(device, NULL, 0);
dst_range.offset = 0;
dst_range.size = dst_texture->sub_resources[dst_sub_resource_idx].size;
if (src_texture == dst_texture && src_sub_resource_idx == dst_sub_resource_idx)
{
same_sub_resource = TRUE;
......@@ -2083,9 +2089,9 @@ error:
FIXME(" Unsupported flags %#x.\n", flags);
release:
wined3d_context_unmap_bo_address(context, &dst_data, 0);
wined3d_context_unmap_bo_address(context, &dst_data, 0, 1, &dst_range);
if (!same_sub_resource)
wined3d_context_unmap_bo_address(context, &src_data, 0);
wined3d_context_unmap_bo_address(context, &src_data, 0, 0, NULL);
if (SUCCEEDED(hr) && dst_texture->swapchain && dst_texture->swapchain->front_buffer == dst_texture)
{
SetRect(&dst_texture->swapchain->front_buffer_update,
......@@ -2107,6 +2113,7 @@ static void surface_cpu_blt_colour_fill(struct wined3d_rendertarget_view *view,
struct wined3d_context *context;
struct wined3d_texture *texture;
struct wined3d_bo_address data;
struct wined3d_map_range range;
struct wined3d_map_desc map;
DWORD map_binding;
uint8_t *dst;
......@@ -2161,6 +2168,8 @@ static void surface_cpu_blt_colour_fill(struct wined3d_rendertarget_view *view,
+ (box->front * map.slice_pitch)
+ ((box->top / view->format->block_height) * map.row_pitch)
+ ((box->left / view->format->block_width) * view->format->block_byte_count);
range.offset = 0;
range.size = texture->sub_resources[view->sub_resource_idx].size;
switch (bpp)
{
......@@ -2216,7 +2225,7 @@ static void surface_cpu_blt_colour_fill(struct wined3d_rendertarget_view *view,
memcpy(dst, map.data, w * h * bpp);
}
wined3d_context_unmap_bo_address(context, &data, 0);
wined3d_context_unmap_bo_address(context, &data, 0, 1, &range);
context_release(context);
}
......
......@@ -789,6 +789,7 @@ static void wined3d_texture_destroy_dc(void *object)
struct wined3d_texture *texture;
struct wined3d_dc_info *dc_info;
struct wined3d_bo_address data;
struct wined3d_map_range range;
unsigned int sub_resource_idx;
struct wined3d_device *device;
NTSTATUS status;
......@@ -817,7 +818,9 @@ static void wined3d_texture_destroy_dc(void *object)
if (data.buffer_object)
{
context = context_acquire(device, NULL, 0);
wined3d_context_unmap_bo_address(context, &data, 0);
range.offset = 0;
range.size = texture->sub_resources[sub_resource_idx].size;
wined3d_context_unmap_bo_address(context, &data, 0, 1, &range);
context_release(context);
}
}
......@@ -1964,7 +1967,7 @@ static void wined3d_texture_gl_upload_data(struct wined3d_context *context,
else
src_format->upload(src_mem, converted_mem, src_row_pitch, src_slice_pitch,
dst_row_pitch, dst_slice_pitch, update_w, update_h, update_d);
wined3d_context_gl_unmap_bo_address(context_gl, &bo, GL_PIXEL_UNPACK_BUFFER);
wined3d_context_gl_unmap_bo_address(context_gl, &bo, GL_PIXEL_UNPACK_BUFFER, 0, NULL);
bo.buffer_object = 0;
bo.addr = converted_mem;
......@@ -2701,7 +2704,7 @@ static BOOL wined3d_texture_gl_load_texture(struct wined3d_texture_gl *texture_g
width, height, &texture_gl->t.async.gl_color_key);
src_row_pitch = dst_row_pitch;
src_slice_pitch = dst_slice_pitch;
wined3d_context_gl_unmap_bo_address(context_gl, &data, GL_PIXEL_UNPACK_BUFFER);
wined3d_context_gl_unmap_bo_address(context_gl, &data, GL_PIXEL_UNPACK_BUFFER, 0, NULL);
data.buffer_object = 0;
data.addr = dst_mem;
......@@ -2962,6 +2965,7 @@ static HRESULT texture_resource_sub_resource_map(struct wined3d_resource *resour
wined3d_texture_get_memory(texture, sub_resource_idx, &data, resource->map_binding);
base_memory = wined3d_context_map_bo_address(context, &data, sub_resource->size, 0, flags);
sub_resource->map_flags = flags;
TRACE("Base memory pointer %p.\n", base_memory);
context_release(context);
......@@ -3027,6 +3031,7 @@ static HRESULT texture_resource_sub_resource_unmap(struct wined3d_resource *reso
struct wined3d_context *context;
struct wined3d_texture *texture;
struct wined3d_bo_address data;
struct wined3d_map_range range;
TRACE("resource %p, sub_resource_idx %u.\n", resource, sub_resource_idx);
......@@ -3045,7 +3050,9 @@ static HRESULT texture_resource_sub_resource_unmap(struct wined3d_resource *reso
context = context_acquire(device, NULL, 0);
wined3d_texture_get_memory(texture, sub_resource_idx, &data, texture->resource.map_binding);
wined3d_context_unmap_bo_address(context, &data, 0);
range.offset = 0;
range.size = sub_resource->size;
wined3d_context_unmap_bo_address(context, &data, 0, !!(sub_resource->map_flags & WINED3D_MAP_WRITE), &range);
context_release(context);
......
......@@ -1899,6 +1899,12 @@ struct wined3d_gl_view
GLuint name;
};
struct wined3d_map_range
{
unsigned int offset;
unsigned int size;
};
struct wined3d_rendertarget_info
{
struct wined3d_gl_view gl_view;
......@@ -2150,8 +2156,8 @@ void wined3d_context_gl_set_draw_buffer(struct wined3d_context_gl *context_gl, G
void wined3d_context_gl_texture_update(struct wined3d_context_gl *context_gl,
const struct wined3d_texture_gl *texture_gl) DECLSPEC_HIDDEN;
void wined3d_context_gl_unload_tex_coords(const struct wined3d_context_gl *context_gl) DECLSPEC_HIDDEN;
void wined3d_context_gl_unmap_bo_address(struct wined3d_context_gl *context_gl,
const struct wined3d_bo_address *data, GLenum binding) DECLSPEC_HIDDEN;
void wined3d_context_gl_unmap_bo_address(struct wined3d_context_gl *context_gl, const struct wined3d_bo_address *data,
GLenum binding, unsigned int range_count, const struct wined3d_map_range *ranges) DECLSPEC_HIDDEN;
void wined3d_context_gl_update_stream_sources(struct wined3d_context_gl *context_gl,
const struct wined3d_state *state) DECLSPEC_HIDDEN;
......@@ -2813,8 +2819,8 @@ struct wined3d_adapter_ops
void (*adapter_uninit_3d)(struct wined3d_device *device);
void *(*adapter_map_bo_address)(struct wined3d_context *context,
const struct wined3d_bo_address *data, size_t size, uint32_t bind_flags, uint32_t map_flags);
void (*adapter_unmap_bo_address)(struct wined3d_context *context,
const struct wined3d_bo_address *data, uint32_t bind_flags);
void (*adapter_unmap_bo_address)(struct wined3d_context *context, const struct wined3d_bo_address *data,
uint32_t bind_flags, unsigned int range_count, const struct wined3d_map_range *ranges);
HRESULT (*adapter_create_swapchain)(struct wined3d_device *device, struct wined3d_swapchain_desc *desc,
void *parent, const struct wined3d_parent_ops *parent_ops, struct wined3d_swapchain **swapchain);
void (*adapter_destroy_swapchain)(struct wined3d_swapchain *swapchain);
......@@ -3595,6 +3601,7 @@ struct wined3d_texture
unsigned int size;
unsigned int map_count;
uint32_t map_flags;
DWORD locations;
GLuint buffer_object;
} *sub_resources;
......@@ -4150,12 +4157,6 @@ enum wined3d_buffer_conversion_type
CONV_POSITIONT,
};
struct wined3d_map_range
{
UINT offset;
UINT size;
};
struct wined3d_buffer_ops
{
BOOL (*buffer_prepare_location)(struct wined3d_buffer *buffer,
......@@ -5258,9 +5259,10 @@ static inline void *wined3d_context_map_bo_address(struct wined3d_context *conte
}
static inline void wined3d_context_unmap_bo_address(struct wined3d_context *context,
const struct wined3d_bo_address *data, uint32_t bind_flags)
const struct wined3d_bo_address *data, uint32_t bind_flags,
unsigned int range_count, const struct wined3d_map_range *ranges)
{
context->device->adapter->adapter_ops->adapter_unmap_bo_address(context, data, bind_flags);
context->device->adapter->adapter_ops->adapter_unmap_bo_address(context, data, bind_flags, range_count, ranges);
}
/* The WNDCLASS-Name for the fake window which we use to retrieve the GL capabilities */
......
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